The Guardian

of the Deep Forest

The deep forest is a place where magic dwells. The forest is a powerful aura, and likely contains a few Regios hidden in its depths. Once, it was a place of worship by the tribes of primitive humans who lived nearby. The forest is also constantly threatened by 'modern; humans who want to exploit it for resources, fed by the nearby towns' need for lumber, furs, and exotic goods. So the forest created a guardian.

The Guardian of the Deep Forest is a massive bear covered in pale white scars, including a missing ear and a missing front paw. This bear is a defender, not a creature of vengeance, It guards the forest, it patrols the dark wooded paths, and it speaks to the trees. It is rather pacifistic, and generally will not engage in combat unless it is forced. Generally, when humans invade the forest, it will first attempt to scare them off, then magically subdue them if needed; only if they resist its magic will the bear fight - but it is still a powerful combatant. To properly punish the sleeping humans, it usually will turn them into small bear cubs for a week or two, and may teach them of the forest if they are wise enough to stay around.


Binding the bear takes Rego Mentem lab total of 59. Making friends requires you to dedicate yourself to protecting the forest.

Guardian of the Deep Forest

Magical Might 19
Characteristics: Int 2, Per 0, Pre 1, Com 0, Str 8, Sta 2, Dex 0, Qik -3
Size +3
Season Summer
Confidence 1
Virtues and Flaws: Magical Animal; Good Teacher, Magical Master, Reserves of Strength, Tough; Hatred (Defilers, major), Missing Ear, Missing Hand, Vow(Pacifism)
Magical Qualities: Greater Power x2(Roar of Slumber, Curse of the Cub), Gigantic, Improved Attack x2, Improved Might, Improved Powers x2, Improved Soak x2, Lesser Power x2(Whispers of the Seedlings, Intuition of the Forest), Minor Virtue (Improved Characteristics), Personal Power x2 (See Dark Intent); Succeptible to Deprivation
Personality Traits: Maternal +3, Hatred of Defiler Humans +6, Peaceful +3
Reputations: Guardian of the Woods 4
Abilities: Area Lore Forest(hideaways) 2, Athletics(climbing) 3, Awareness(hunters) 4, Brawl(claws) 7, Hunt(fish) 4, Stealth(staying still) 3, Survival(scavenging) 2, Teaching(cubs) 3
Powers:
  • Roar of Slumber(3 might): The Bear can let out a roar that causes a group of invading humans to drowse into slumber. (ReMe 30; base 4, +2 voice, +2 group)
  • Curse of the Cub(3 might):The humans need to be taught their lessons. The Guardian Bear is a teacher - and thus transforms the slumbering or slow-running invaders into bear cubs for a time so they may learn how to properly respect the forest. (MuCo/An 30; base 10, +1 touch, +3 moon)
  • Intuition of the Forest(3 might): As per the Hermetic spell of the same name; The great Bear is in tune with the forest that birthed it, and gets a +3 to all nature-oriented rolls in its forest- and its a very large forest. (InHe 15; base 1, +1 touch, +2 sun, +2 Group, +1 group size)
  • See Dark Intent(5 might): The mighty Guardian knows humans are the cause of the damage to its natural home, but it also knows that humans have been worshippers and caretakers of the woods as well. The Guardian bear can tell the harmful or reverential emotions a human feels towards the Bear's home woods - and in fact can just read the emotions of any human it's looking at. (InMe 45; base 10, +4 vision, +2 sun, +1 constant)
  • Whispers of the Seedlings(0 might): To help watch over its home, the Guardian Bear asks help from the forest itself, the great oaks that helped birth him as well as seedlings it planted, and everything in between. The Bear can speak to plants. (InHe 25; base 15, +2 voice; -5 might)
Vis: 4 Rego in eyes

NOTE: Fixed might for Gigantic. Added Succeptible to Deprivation and Improved Might