Joshua

The Good

The Magical realm, as a general rule, doesn't care about people. It cares about itself; It cares about essential nature and perfection. Dogs, however, were raised and bred to serve humans, and the essential nature of hound could be to care for it's human master. Failing to do so does not change the nature of the hound.

Joshua was a good boy. Not just a usual good boy, but a proper Good Boy. His masters told him so, ever since he was taken in as a pup. He did his best to live up to his master's expectations. He hung onto his master's words, even when he did not understand. And when Joshua's master fell to a plague, Joshua wanted to still be a good boy. He chased of bad spirits, infections, and faeries coming to feed. He defended his master until his master was no more.

It was crushing, but Joshua refused to give up his goal. There were other humans. They needed help. Joshua found a new master to defend in their time of need, and Joshua chased off the evil spirits, and the new master survived. Joshua did not need rewards though; the pat on the head, the words of encouragement, they were enough. Now Joshua knew what he could do, he could help all the masters. Joshua the dog travels and he tries to help humans in need, adopting them until they heal, or until they do not, before finding a new one.

Joshua is a big dog, and one with gleaming, almost golden-seeming fur. He always looks freshly brushed, and mud tends to look dramatic on him rather than messy.


Joshua is a good boy. He loves humans. He isn't however immune to the gift, so he is likely to bark of magi as evil spirits until they prove themselves. Befriending him will require you to show the same care for human life. Binding him will require an Intellego Corpus or Anmial lab total of 28. Rego or Creo are also good arguments.

Joshua the Good

Magical Might: 13
Characteristics: Cun -2, Per +3, Pre +2, Com -2, Str -3, Sta +1, Dex +1, Qik +3
Size: -2
Season: Summer
Confidence: 1
Virtues and Flaws: Magical Animal; Long-Winded, Second Sight/scent, Sharp Ears; Dutybound(Protect humans), Magical Friend, Soft-Hearted
Magical Qualities: Greater Power(guard the door), Improved Attack(bite) x2, Improved Might, Improved Powers x2, Lesser Power x3(seek the master, Patrol the Home, Heartening company); Succeptible to Deprivation
Personality Traits: Dog* +3, Hates Evil Spirits +2, Loyal* +4, Soft-Hearted +3
Reputations: Loyal Hound 2
Abilities: Area Lore(warm hearths) 3, Athletics(distance running) 4, Awareness(scent) 5, Brawl(bite) 5, Charm(begging for food) 1, Concentration(tracking) 3, Hunt(rabbits) 3, Penetration(ward) 2, Second Sight(faeries) 4, Survival(farmlands) 1, Swim(rivers) 2 [15 unspent]
Powers:
  • Seek the Master(0 might): Joshua always knows where his current master is, and their health and state. He checks up on them every morning and night. (InCo 25; base 10, +1 touch, +2 sun; -5 might)
  • Patrol the Home(3 might): Like a good boy, Joshua patrols his home and knows every inch of it, he knows it so well he can sense what's going on even when he's not there. Joshua can detect everything in his home by scent, hearing, or sight even when he is asleep or out of the house. (InIm 25; b3, +1 touch, +3 structure, +2 sun; -2 might)
  • Heartening Company(2 might): The masters heal faster and cleaner around Joshua. He checks up on them day and night, and they recover well because of his attention. Joshua gives a +9 to recovery rolls for a human he is attending. (CrCo 15; base 4, +1 touch, +2 sun; -1 might)
  • Guard the Door(2 might): Joshua knows that evil spirits are the cause of humanity's woe, so he chases them off. Joshua lays himself across the threshold of a room - the door or window - and his vigilance creates a ward against the dark faeries who feed on human misery. As much as he would like, Joshua cannot essentially deal with demons or angels, as they are god's will. (ReVi 40 ward; base 15, +2 room, +2 sun, +1 touch; -2 might)
Vis: 2 intellego in ears

NOTE: Added Succeptible to Deprivation and Improved Might. Puppers needs to eat.