Energis

Eyes of the Storm

Energis, the Tyrant of the Skies, the Eyes in the Storm, the Hunger That Rules the Skies. A number of magical scholars have noted this creature, and collected the rumors and stories of it. A serpentine dragon who flies through the storms and never bothers to land upon the ground beneath it. Everywhere this dragon goes, it is followed by storms, crackling lightning, swirling winds, and pounding rain. It seems to live within these storms, though some believe the storms follow Energis like worshippers and hangers-on.

When Energis does interact with human civilization, it usually will swoop down on a remote farm or ranch, swoop off with a livestock or two, and then continue on its way. A few people have claim to have heard it speak, and always report that it told them to go away. Energis doesn't seem aggressive to humans, for the most part, but when challenged, it responds with lightning and winds and destruction.

Energis, it turns out, doesn't care about humans. It doesn't like fighting, in fact. It rules the storms, and dislikes anything challenging that rule, but it actually doesn't care about establishing its dominance - just its own safety. It needs to eat, so it devours cows and sheep when hungry, but doesn't actually eat ravenously - it knows that humans tend and produce its food, so won't kill them needlessly.

Energis is a large, sleek drake with four massive wings that crackle with lightning. Energis is not a creature of the land, and thus has no legs. Two sets of eyes adorn it's arrowhead-shaped skull, protected by protruding ridges, one set of blue eyes and one set of yellow. Energis has two long, lashing tails - the few scholars who have studied Energis debate if it has a forked tongue, or two tongues. Energis has been known to speak, but only a few short words or phrases, usually telling people to dismissively depart.

Other dragons that meet Energis are usually confused as to whether it is a potential mate or a potential rival, and will usually assume whichever is more inconvenient, symbolized by the Transvestite flaw. Energis itself doesn't care for this problem, since it doesn't have the appropriate equipment for that.


Getting Energis as a familiar will require a mastery of Auram. Protection from winds, lightning, thunder, and the ability to fly. Also, you need to respect the autonomy of Energis, as it will not serve you. The surest way to befriend Energis is to give it the respect it deserves, and have a home where the storms will be able to thunder on without Energis constantly being attacked or harassed by knights, soldiers, and monster hunters, while still being able to regularly feed. Oh, and you'll need a Creo Auram lab total of 70.

I decided I wanted a dragon.

Energis, Eyes of the Storm

Magical Might 25 (Animal)
Characteristics: Int +2, Per +1, Pre +3, Com -4, Str +6, Sta +2, Dex +3, Qik +1
Size +4
Season Autumn
Confidence 1
Virtues and Flaws: Magical Animal; Great Quickness x2, Greater Immunity to Storms, Improved Characteristics x3, Lightning Reflexes, Unaffected by the Gift; Baneful Circumstances (on the ground), Essential Flaw(Aloof), Magical Monster, Poor Communication, Reclusive, Transvestite
Magical Qualities: Gift of Speech, Improved Attack x3, Improved Damage x2, Improved Defense x5, Improved Might x4, Improved Powers, Improved Soak x2, Lesser Power(Spit Lightning), No Fatigue, Personal Powers x3 (Life in the storm, Protective Winds, Eyes of the Storm); Succeptibility to Deprivation
Personality Traits: Aloof* +6, Reluctant Tyrant +2, Lonely -2
Reputations: Tyrant of the Skyes 4
Abilities: (later) + Penetration 2
Powers:
  • Life in the Storm(2 might): Energis is a creature of the storms; Born into them, living in them, bringing them with it. Energis is constantly surrounded by a thunderstorms. (CrAu 20; base 3, +1 touch, +2 sun, +1 slightly unnatural, +1 constant)
  • Spit Lightning(3 might): Being a storm drake, Energis can spit out bolts of lightning. These can arc easily in any direction, which would quality them as unnatural. (CrAu 20; base 5, +1 touch, +4 unnatural; -1 might)
  • Protective Winds(2 might): The winds swirl constantly around Energis, often keeping flying beasts or magi away, and easily deflecting any missiles less massive than a catapult. (Cr[Re]Au 30; base 3, +1 Touch, +2 Sun, +2 unnatural, +1 Rego effect, +1 constant; -1 might)
  • Eyes of the Storm(0 might): Energis can see through clouds and storms. (InAu 20; base 1, +2 sun, +4 vision, +1 constant; -2 might)
Vis: 5 auram vis in wings and tongue