Dugmore

The Lucky Mole

In the higher mountains, there are a few small mining towns that tell rumors of a 'good luck mole'. They say it has fur of silver and copper, with eyes like gemstones. Some miners even try to hunt down the mole to sell its body, though most will try and stop such fools. There is definitely a faerie creature running around the towns that is feeding off of their vitality, but the truth is that the stories started because of a magical mole that inhabits the cave-regios in the area.

The mole, named Dugmore, has long explored the cave regios in those mountains. On one hand, Dugmore feels their his - as much as anyone can own a set of caves, of course. Dugmore often has found miners who got lost in the regios and lead them out - because Dug wants a clean home, and dislikes humans in his tunnels. When he ventures towards the less magical realms, Dug likes to hunt down precious gemstones. He likes the taste of them, though he can't eat them, he just tends to suck on them like candy, and miners finding the cast-offs when he's done are where the rumors of the 'Good Luck Mole' come from.


Binding Dugmore, should one make him enough of a friend, takes a Rego Terram lab total of 15.

Dugmore the Mole

Magical Might 15
Characteristics: Int +0, Per +3, Pre -1, Com -1, Str -10, Sta +1, Dex +1, Qik +6
Size -5
Season Summer
Confidence 1
Virtues and Flaws: Magical Animal; Dowsing, Tunnel Regio Network, Voice of the Diggers; Humble, Magical Monsters, Warped Senses (Sensitive eyes)
Magical Qualities: Improved Defense x2, Improved Recovery x2, Lesser Power x2 (Move the Earth, Hard Packed Tunnel), No Fatigue, Personal Power (Scent the Precious Stones); Reduced Abilities
Personality Traits: Explorative +3, Humble +3, Shy +1
Reputations: Good Luck Mole 2 (miners)
Abilities: Area Lore: Regio Network 4, Area Lore: Local Mines (gemstones) 3, Athletics(Digging) 2, Awareness 4, Brawl(dodge) 3, Hunt(grubs) 3, Magic Lore(regios) 3, Stealth (underground) 4, Survival(underground) 3
Powers:
  • Scent the Precious Stones(2 might): Dugmor the mole can smell precious stones, which are one of his favorite things. (InTe 15; base 2, +2 smell, +2 sun, +1 constant)
  • Move the Earth (2 might): Dugmor can rearrange and move the rocks in tunnels he travels, often shoring up the weaker structures of his tunnels. He theoretically can also break them down, or create extra walls, but Dug doesn't usually do that sort of wasteful thing.(ReTe 20; base 4, +1 touch, +2 group, +1 precison; -2 might)
  • Hard Packed Tunnel(2 might): Dug has the ablity to create tunnles in the soft earth, hard-packing the walls and ceilings to keep them from collapsing until the power wears off. He can effect about a thousand cubic paces of earth to make the tunnels. (ReTe 20; Base 3, +1 Touch, +2 Sun, +2 size; -2 might)
Vis: 3 Terram in claws