Daphne,

Mistress of the Waves

Hey, friend.

Let me tell you the glorious tale of the Mistress of the Waves.

No, no. Not a faerie, though some might try to claim her title. Not a monster, because people are fools. This is a magical beast who commands the waters to her whim. Her name is Daphne, and she is a beautiful dolphin. Just beautiful. She cavorts about her home, and while she may make navigation difficult as she passes by, it's worth it for the sight of her. She's a good luck charm, even if she makes your life harder. She'll trick you, she'll taunt you, she'll make you work harder for your catch, but sweet Daphne will relent her games if you aren't up to the task, and she's rescued more drowning sailors than I can count. The other dolphins love her, and if you put up with her games, you'll usually come home with the largest catch of fish your boat will ever see.

Also, she'll murder any sharks in the area. That's a plus, unless you were hunting sharks.


Binding this glorious goddess of the sea will require you to make friends. You have to be able to put up with her games, and you have to enjoy them. A whimsical and playful nature is a must - as is an aquatic lab, obviously. The Lab total for binding her is Rego Aquam 40. She may not be the most dedicated lab assistant though - she probably won't do more than one or two seasons of labwork in a row without going off to play. You should go play with her!

Daphne, Water Mistress

Magical Might 10
Characteristics: Int +2, Per +1, Pre +1, Com +1, Str +2, Sta +0, Dex +1, Qik +1
Size +1
Season Summer
Confidence 1
Virtues and Flaws: Magical Animal; Improved Characteristics, Lesser Immunity to Drowning*, Magical Champion, Tough, Voice of the Sea*; Essential Flaw*(Carefree), Meddler(major)
Magical Qualities: Gift of Speech, Improved Abilities x2, Improved Attack (batter) x3, Improved Defense(batter) x2, Improved Might, Lesser Power (Gift of Breath, Control the Aquatic), Minor Virtue(Immunity, Voice of the Sea), Personal Power (Swift Swimming); Essential Flaw(carefree), Succeptible to Deprivation
Personality Traits: Dolphin* +3, Carefree* +3, Meddling Fish +5
Reputations: Shark-Beater (among ocean animals) 3
Abilities: Area Lore: Seas(Sailors) 2, Athletics(leaps) 2, Awareness(sharks) 4, Brawl(battering ram) 5, Charm(fishermen) 2, Folk Ken(Fishermen) 1, Guile(mimicry) 1, Hunt(fish) 4, Leadership(dolphins) 3, Language: Local(curses) 3, Music(singing) 1, Stealth (ambush) 3, Survival 3, Swim(bursts of speed) 6
Powers:
  • Gift of Moment's Breath(): Daphne the dolphin can touch an air-breathing creature and fill its lungs with air for a time. This will also expel water from the drowning creature's breathing holes. Usually used on other dolphins, Daphne can save humans or other airbreathers too. (CrAu[An or Co] 5, base 1, +1 touch, +1 part, +1 diam, +1 expel water)
  • Control the Aquatic Realm(): Daphne can catch the waters of her home sea and swirl it to aid ships on their way or to trap predators in the currents. Surprisingly, Daphne's control is rather violent and swift, so she cannot control the waters gently. (ReAq 20, base 5, +1 touch, +1 diameter, +1 part)
  • Swift Swimming (): The esteemed dolphin can move so fast she seems to be many places at once, often confusing stupid predators. Afterimages of Daphne are left behind when she moves, and she can repeat this for as long as she concentrates. [This uses the teleportation base, but travels through intervening space] (ReAn[Im] 15; base 5, +1 concentration, +1 requisite leaves afterimages)
Vis: 2 Aquam in hind fins.

NOTE: Added Succeptible to Deprivation and another Improved Defense