Kairo

the Witch's Familiar

Familiars have been a trope of magical power for longer than the Order of Hermes has existed. While only the order has the binding and cords necessary to become part of a familiar relationship, many hedge witches, infernalists, and others have bound magical creatures to their side.

That crazy old witch who lives in the swamps and bogs north of your covenant is one of those witches with a familiar. In her case, it's Kairo, an incredibly fat luminescent frog. The frog helps her identify potions and fluids, assists her in brewing her strange tinctures and potions, and secretly recreates rarer potions for mass sale to the local rubes - "You must drink this within six days or the stars will no longer be aligned." Also, that potion of virility is going to turn back into a slurry paste of mealworms and algae-ridden bog-water.


Gaining Kairo's friendship will involve not killing the ancient crone who he serves. Also, he likes drinking strange liquors, even if he doesn't feel the effects of it. Binding him as a familiar requires a Muto Aquam or Muto Animal score of 5, because tiny familiars are easy to bind.

Kairo, the Witch's Familiar
Magical Might: 20
Characteristics: Int +3, Per 0, Pre -2, Com +1, Str -19, Sta +2, Dex +1, Qik +9
Size: -8
Season: Summer
Confidence: 1
Virtues and Flaws: Magical Animal; Greater Immunity to Poisons, Large; Magical Friend, Slow Power (Stir the Cauldron), Social Handicap(doesn't shut up), Weakness (will drink anything except lava)
Magical Qualities: Gift of Speech, Greater Power (Stir the Cauldron), Improved Abilities, Improved Defense(dodge), Improved Might x2, Improved Powers, Lesser Power (Skin of the Frog), Personal Power (Tongue of the Alchemist); Succeptible to Deprivation
Personality Traits: Garrulous +3, experimental +2 Playful -3
Reputations: Witch's Familiar 1
Abilities: Area Lore: The Bog(traps) 2, Athletics(jumping) 2, Awareness(predators) 4, Bargain(potions) 2, Brawl(dodging) 3, Folk Ken( 2, Guile(obvious lies) 4, Language Local(poetic incantations) 4, Language Local(curses) 2, Profession: Apothecary(mushrooms) 3, Stealth(underwater) 4, Swim(bogs) 5
Powers:
  • Tongue of the Alchemist (0 might): Kairo can discern the properties of any liquid it tastes. This includes mixtures and potentially magical properties. (InAq 25; base 10, taste, +2 sun, +1 constant, -3 might)
  • Stir the Cauldron (4 might): Kairo is a useful frog, and helps transform potions into their purest form. Given a sample of a liquid, Kairo can transform existing liquids into copies of the whatever he was given. While it is not a permanent change, it lasted long enough for the cobbled-together tinctures and mixtures that the bog witch had. This can effect 100 doses of specialized potions - a cauldron's worth.(MuAq 40; base 5, +3 Moon, +1 touch, +1 variable liquids, +2 size)
  • Skin of the Frog(2 might): To defend himself, Kairo has learned to reproduce some toxins. He often coats himself with these glowing hallucinigenic fluids, but sometimes he sprays the vile-looking liquids out of his mouth for short ranges, because some creatures are dumb enough to bite the poison frog anyway. This glowing hallucinigen is also something Kairo can always mix with Stir the Cauldron. (CrAq 20;base 3, +1 touch, +2 very unnatural liquid, +1 rego requisite, +1 diameter; -2 might)
Vis: 4 pawns of muto in guts

NOTE: Added Succeptible to Deprivation and Improved Defense. He should probably require food.