Konrad

In the southern Germanic states, a small township on the edge of the forest was destroyed to defend the Magical Aura of the forests from encroaching Dominion. When the town was eventually resettled, the village's church was never rebuilt. A demon infested the village, trying to coax the villages towards infernal worship, and trying to taint the forest's Magical aura towards demonic uses.

Like these things go, the situation was noticed by magi of the Order, who decided to fix the problem. The Flambeaux got involved, the Tytalus got involved, the Quesitors got involved... Konrad was found, a young child who was gifted, though the demon at the head of the cult was trying to hide him from the magi. He had been raised amid the cult, with a dark purpose in mind. But he was Gifted and clever, so he was taken from the village, and the demons and cultists were purged.. brutally, and efficiently. The darkness of his past was revealed to Konrad, and he strives to become greater than his history.


A nice, simple infernal rescue here: Nothing too complicated, he seeks redemption but has frightening powers. Cthonic Magic is a good fit here, and you could probably give him bonuses from a divine source, but I like the concept of his Second Sight being from the Infernal. He could use another personality trait, but redemption is this character's goal. You can bet he's going to start studying Dominion Lore as soon as he can.

Konrad
Age 9
Personality Traits: Pious +1, Seeking Redemption +2, Curious +2
Characteristics: Int +3, Sta +1, Pre +2, Com -1, Str -1, Dex -1
Virtues: The Gift; Affinity with Vim, Cautious with Infernal Lore, Cyclical Magic (Night-time), Second Sight (Infernal), Student of Infernal
Flaws; Diabolic Past, Higher Purpose, Tainted with Evil
Abilities: Awareness 2, Area Lore: Local 2, Athletics 1, Brawl 1, Charm 1, Concentration 2, Folk Ken 1, Guile 2, Infernal Lore 2+2, Intrigue 1, Language: German 5, Second Sight 1, Stealth 1