Giro

Born in a small town in Sicily, the young lad named Giro never knew his family. He grew up amid street urchins and thugs, and survived by being useful, and finding the right people to serve. He always was good at stealth and sneaking, and become quite an accomplished pickpocket in the local markets. He was well-appreciated (if not liked) by the thug running his gang, except for the regular trouble he got into when he adopted stray kittens, lost puppies, and baby rats. Something about the helpless creatures just struck a chord in the young boy, and he had a tendency to pick up pets - they never stayed around long (the gang's head kept killing them when Giro wasn't around), but the boy was always happy to share his meager food rations with a rat or cat. Everything changed when Giro found himself witnessing a murder, killing a wedded couple, and the squalling baby child was left to die in the gutter. Bringing that stray home got Giro a rather savage beating, and he had to flee with the child to find a church orphanage that would take the child in. He isn't welcome back in his gang, and his Gift make sit hard for him to find welcome in most places.


I suggest Secondary Insight to give him a broad base of arts to use his utterly stealthy magic fore. He'd be a great Tytalus, especially with that weakness making him take in foundlings.

Giro
Age 12
Characteristics: Int +1, Per +1, Sta +1, Dex +2, Qik +2, Str -1, Com -1 (all -1 from age)
Virtues: Light Touch, Inoffensive to animals, Subtle Magic, Quiet Magic x2
Flaws: Short-ranged Magic, Small, Weakness (helpless babies)
Abilities: Animal Handling 1, Area Lore: Home City 2, Area Lore: Surrounding Wilds 1, Athletics 2, Awareness 2, Bargain 1, Brawl 2, Charm 1, Folk Ken 1, Guile 2, Intrigue 1, Language: Sicilian 5, Legerdemain 3, Stealth 2