George

George was raised on the outskirts of one of the larger towns of England. Always troubled as a little one, he was often bullied and harassed by the other children. His curiosity was boundless, however, and the youth found interest in almost everything he came across. Despite his interest in every topic he found, George never was able to truly learn much in his explorations, because he always found something new and interesting to look into instead. When he was eight, his attntion to detail convinced a skilled cook to take him as an apprentice, but he turned out to be a terrible student, preferring to learn on his own. His Gift interfered with customers, and his frequent distractions often lead to ruined breads and wasted vegetables, and he ended up getting chased out violently one day by his drunk master. Rather than returning to his family, who regretted his existence, he decided to set out and find himself something new to study. It wasn't long before he started poking his attention into places where they should be, and drawing the attention of Magi.


This character exists because I like the idea of someone being clever, curious, and creative, but not necessarily highly intelligent and amazing at lab work.

George
Age 11
Personality Traits: Curious +4, Focused -3, Experimental +2
Characteristics: Per +3, Com +2, Sta -1, Str -1 (All -2 from age)
Virtues: The Gift, Affinity for Magic Theory, Free Study Independent Study, Inventive Genius, Student of Magic
Flaws: Disjointed Magic, Poor Student, Short Attention Span, Weak Scholar
Abilities: Area Lore: Home region 2, Awareness 2, Bargain 1, Brawl 1, Carouse 1, Charm 1, Guile 1, Folk Ken 1, Language: English 5, Magic Lore 2+2, Profession: Cooking 2, Stealth 3, Survival 2