Bram

Bram was a young lad raised among a group of travelling entertainers in the area around Friesland. Although he was oft looked apon with distrust and distaste by the troupe as a child, but as most of them were outcasts, they accepted him at the insistance of the troupe's leader. Still, his gifted nature made him never a valuable part of the troupe, and he always wanted to pay them back for his raising. It was at the age of seven when he was lured to a faerie regio, and was offered a chance to repay the troupe with his magic: His voice, which he never got to use, in return for the most beautiful music known to any man. His enchanting music proved invaluable for the troupe, and they welcomed him back for his magic gladly, even if they didn't like him personally. The stories of the talented young musician began to spread over the next few years, drawing attention of certain magical sorts...

Bram here is a little similar to my previous one, but I liked this idea as I was writing it up today. Then I lost my notes for it, so tried to recreate it from memory. May go back and rearrange it. What I would do with Bram is exchange the enchanting music for Performance Magic/Sorcerous Music when his arts are opened, or give him the Silent Magic necessary to make his mute flaw manageable. Additional fun options for extra points would include Gentle Gift if you don't have another major Hermetic virtue you want.

Bram
Age 10
Int +1, Pre +3, Com +2, Sta +1, Str -2, Dex +1, Per -1, Qik -1 (all -2 from age)
Virtues: The Gift; Enchanting Music (or Sorcerous music), Free Expression, Troupe Upbringing, Affinity with Imaginem
Flaws: Mute, Succeptibility to Faerie Power, Temperate, Ability Block(martial)
Abilities: Athletics 2, Awareness 2, Guile 2, Folk Ken 1, Area Lore 1(Flanders), Area Lore 2(Saxony), Music 3, Charm 2, Concentration 1