There's a lot to enjoy in Destiny 2 from PvE content to PvP, or a mix of both! Bungie, the game developers, keeps the game relevant by having consistent updates within the game and a new expansion every three months. There's a mix of difficulty ranges for some events, which is nice, but not entirely. With some encouragement to participate in higher-level events, there's an incentive to get stronger gear and limited-time awards. Although, this also comes with spending hours on end completing stressful missions, figuring them out on your own, or with a group of people who may have already played through them. Especially for a new player, Destiny (2) can be rather intimidating and overwhelming with the difficult and vast amount of content thrown in your face all at once. Though I will say that it can be a lot to take in having so much content, it's also a positive. This leads to a large amount of customization and being able to find what works just right for you. Gameplay may also tailor towards a specific type of gunplay/gear because of a few balancing issues or general situations, which makes sense. Building upon such, using a sniper rifle in the game feels very satisfying but can only be used in some PvP maps due to the way they were built.
Some options in the game may take awhile if you're willing to dedicate time for it, but I'm a fan of some of the shorter game modes. Not only due to getting results quickly and building on your KDA average within <10min games, but they're definitely easier to play through and more enjoyable, subjectively. Gunplay feels satisfactory, everything is very in-depth, and I haven't even gotten to the story yet. For some gear, there's a lore tab that helps make it more dimensional and enjoyable. Especially when dealing with characters and the story, it's very well built out. A final few words from me, I believe there's a lot that could be worked on, but there was a lot of time and effort put into making this game, with seemingly unlimited content.
A few notes before I start the review: Biases of Familiarity, regenerating health to make the player's experience enjoyable (encourages the player to explore and not be overly cautious about dying), how mechanics contribute to the player's experience, all the little details, accessible buttons to most important actions, First-Order Optimal Strategies (low skill-high power) to engage new players, Systemic Breaks (something that functions directly opposite to what appears to be the design goals of the game), Technical Breaks (bugs that destroy a user's experience / which ones that you can afford to keep), "drowning in money," and practical solutions to overcome limitations.
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Starting things off, there's addicting gameplay so that the player can check off mission after mission with rewards to match, though personally, that can also feel like an endless checklist. Another issue I noticed was that there was a bug with one of the characters where it would give me a notice to talk to them and nothing would change. Also, I've heard of weapons and armor in the game that would be classified under the First-Order-Optimal-Strategy category, due to it taking low skill and exerting high power. Though it wouldn't make sense to say it's a positive tactic to engage new players because it takes a long time to gain these tools. Another game design concept I noticed with my research is that there's a consistent theme of big maps encouraging exploration while more claustrophobic/small maps with a correlation to battle sequences. I've heard there's a lot to explore in Destiny within their vast world formatting with hidden treasures to find but with the steady fast-paced action and gameplay, it doesn't seem to encourage exploration often.
Now, the game always wants players to come back for more due to the large number of loot drops and rewards for completing tasks and missions, along with rank resets and more. As well as each week there's a set of challenges to complete to gain more rewards. An extra mechanic to add is the vault within the game where one can save up to 600 of their armor and weapons elsewhere for later. It's saved so you could have multiple types of one weapon with different strengths, suited for PvE or PvP content, stored in your back pocket with a program called DIM (Destiny Item Manager) that can be used in a Chrome browser, truly a unique addition to the game.
More that contributes to engaging the player is the abundance of emotes, cosmetics, the overall story and art, and animated scenes. Additionally, there are elements like when a character punches, the camera shakes. Next, it helps that the developers created a sense of familiarity with many controls, being near where you think they'd be and if it isn't, the controls are customizable to fit your own needs and interests. Plus, to keep players interested in Destiny, there's a lot of randomized material with weapon drops and rolls, or several events to spice it up with new enemies or maps. To answer the question, I didn't think the game was better or worse the second time around. I saw flaws and strengths in the game more consistently which made me like and dislike it all the more. If I were to summarize the game; the appeal of Destiny 2 is definitely tailored towards those who love high-definition graphics and FPS-style games with a giant serving of plot and customization.