Inject some playfulness into a very dry topic and make it fun and engaging to learn about.
This strand is ideal for creative types who are curious about making and using games and simulations for teaching, learning and assessment.
Example questions to explore:
How can we bring a theory or abstract concept to life, so it is easier to learn?
In the age of GenAI, how should we change assessment?
Can we blend online and offline in a fun, immersive way to teach a difficult concept or skill?
How can we encourage the university to make learning and assessment more playful?
Interactivity, games and simulations to enhance university life.
This strand is ideal for more advanced game makers and those with a lot of knowledge about how universities and/or UCL work.
Example questions to explore:
Could we turn mandatory training, such as fire training or cyber security, into an enjoyable game experience?
How can we make 'boring stuff' more interesting by turning it into a game or an interactive piece of art?
Are there aspects of university life that would benefit from being turned into a simulation game?
This strand is ideal for those who are interested in gathering and collating all the UCL knowledge that is hidden in departments and individual people's heads.
Example questions to explore:
What do you know about UCL that others don't but ought to?
What should there be a plan or map of, or a guide to?
How can we surface hidden knowledge to make it easier to discover for new people (students and staff)?
Got an idea for a workshop or talk to help other members of our community learn a new skill? 🤔