Harvest Holdings is an interactive, fast-paced trading game designed for career exploration. Players act as agricultural investors aiming to gain control of various companies by collecting a majority of their stock cards through active trading with peers. The game concludes after each player has had a turn to deal, with the highest point total determining the winner.
This game exemplifies LCT by shifting the focus from passive instruction to active, experiential learning.
Active Engagement: Students drive the learning process through direct peer-to-peer negotiation and strategic decision-making.
Skill Reflection: The game serves as a vehicle for students to practice and then reflect on critical career competencies like verbal communication, active listening, and adaptability.
Collaboration: Success in the game requires players to foster a culture of collaboration and mutually beneficial agreements.
This detailed guide provides everything needed to facilitate the game, including setup requirements for 4–6 players and a clear breakdown of the trading mechanics. It specifically outlines the unique scoring system where points are awarded for controlling a majority of a company’s stock and deducted for holding cards from the "bankrupt" company left in the center.
This visual aid is designed for use during a live workshop to introduce students to their roles as agricultural investors. It uses engaging imagery and simple questions to teach fundamental concepts like identifying a majority and the basic rules of verbal trading
This printable resource includes 61 stock cards representing nine different agricultural companies, such as Timberline Harvest and AquaGrove Hydroponics. Each card indicates the total number of stock available for that company, helping students track their progress toward a majority during play.
This reflective tool allows students to self-assess their performance in key professional competencies used during the game, such as active listening, resiliency, and negotiation. It encourages deeper learning by asking students to explain why specific skills are important and how they might continue to develop them.
A brief survey used to gather student and chaperone feedback on the overall effectiveness of the "Game On!" workshop. It measures how much the session influenced their thinking about career skill development and includes open-ended questions for personal highlights and suggestions.
For any questions or assistance on the Harvest Holdings game, please email Kaley Mumma at mumma@purdue.edu.