For this project you will be designing a creature or main character for your game concept. It may be a human, animal, alien, or creature. The main character of your concept that the audience relates to.
Gather at least 3 benchmark images showing the style you are aiming for. All three should show the same visual style so I know where you are going for the final look of yours.
Create at least 10 silhouettes that explore different design options/looks. Your silhouettes can explore different variations on one character or they may explore different characters throughout the ten with some being creatures, some human, etc.
Your silhouettes should be numbered and presented all together on one sheet.
Creature silhouettes by Kaylin Sackitt
Creature silhouettes by Sarah Drews
Character silhouette variations
Character silhouette variations
Character silhouette variations
Character silhouette variations
We will choose two silhouettes that are working the best and explore those in more detail as grayscale sketches.
These grayscale sketches should explore the interior details we don't see in the silhouettes, as well as value distinctions to help separate different sections of the body or costuming. Light and shadow can be ignored at this point.
We will choose the grayscale sketch that is working best to take to the color final. This color final should include any details and refinements not present in your grayscale sketches like final clean line work, flatting of colors and lighting/rendering (if applicable for your chosen style).
Your final should be presented as a model sheet layout, showing:
A few of your favorite silhouettes to include the ones taken to sketch phase
2 grayscale sketches
1 color final
Everything should be presented on one sheet, including character name, artist name and email.
Character design by Paige Miller
Creature design by Kaylin Sackitt
Creature design by Sarah Puett
Character design by Matthew Camilleri
Character design by Sarah Drews
Creature design by Faith Rietema