Hololens GUI
Hololens GUI
- Students receive audio information from the control room about the location of water.
- Each student's location can be tracked visually in control room.
- The student's will travel via hovercraft that can be steered via leaning motions.
- The interface is minimalistic to help with focus and reaction times.
- Students find the water spots.
- Each student receives specific information about what to look for in terms of visual indicators that water may be present.
- The students relay their visual observations back to the control room.
- After all the information is relayed to the control room, that student decides the best option and reports it to the students in the simulation.
- The students in the simulation and the control room all have to agree on which spot they will attempt to extract water from