Amplified K12, Virtual Field Trip, Journey to Mars

Hololens GUI

GUI Showing where water spots were
  • Students receive audio information from the control room about the location of water.
  • Each student's location can be tracked visually in control room.
  • The student's will travel via hovercraft that can be steered via leaning motions.
  • The interface is minimalistic to help with focus and reaction times.
GUI Shower where Water Spots were
  • Students find the water spots.
  • Each student receives specific information about what to look for in terms of visual indicators that water may be present.
  • The students relay their visual observations back to the control room.
Deciding which Water spot to choose
  • After all the information is relayed to the control room, that student decides the best option and reports it to the students in the simulation.
  • The students in the simulation and the control room all have to agree on which spot they will attempt to extract water from