Amplified K12, Virtual Field Trip, Journey to Mars

Tech

The Innocademy students

Fact List

What Do We Need To Know

… and want to pass along to other students

Air Composition of Mars (Christian)

Carbon dioxide: 95.32 percent

    • Nitrogen: 2.7 percent
    • Argon: 1.6 percent
    • Oxygen: 0.13 percent
    • Carbon monoxide: 0.08 percent
    • Also, minor amounts of: water, nitrogen oxide, neon, hydrogen-deuterium-oxygen, krypton and xenon

Temperature of Mars (Nathan)

Summer day = 70 degrees F

At night = minus 100 degrees F

In winter = 195 degrees F

Pressure on Mars (Claire)

the atmospheric on the martion surface averages 600 pascals (0.078 psi), about 0.6% of earths mean sea level pressure of 101.3 kilopascals (14.69 psi) and only 0.0065% of Venus's 9.2 megapascals (1,330 psi).

Storms on Mars? (Claire)

mars only has dust storms but when they happen the temprature drops and the winds increase.(Claire)

Composition of the planet (Nathan)

Volcanic basalt rock

Life on Mars? Bacteria? Animals? (Adrian)

What can we grow? Anything? (Adrian)

How long can we survive without food? Without water? (Cam)

3 days without water 3 weeks without food (in theory)

How long does it take to travel to Mars from Earth? (Cam)

it take an average of 162 days

What is Gravity like on Mars?

gravity is 38% of earths so if you weigh 100ibs on earth, congrats! now you weigh 38ibs!

How does it relate to earth? How would it affect us?

it depends on if you are clumsy or agile, if you are agile you will exhaust slower, but if you are clumsy it would be harder to travel. you also have to factor in the fact that you have been in a 0 G environment for 162 days. (Christian)

9/16/15 KCAD Suggestion:

1) Can spacecraft slingshot, using gravitational pull to head back to earth?

Our Characters

Protagonist

    • The Astronaut (gender neutral name … ie: Alex or can you pick the name - could it be your name?)

Antagonists

    • Mars (the environment)
    • Time
    • Asteroids/Space Junk/Debris

Necessary Sounds

    • Breathing
    • footsteps
    • glass cracking/breaking
    • creaking metal
    • sounds fading off of people falling
    • small explosions (Proper Physics for blast zone, please, says Christian =)
    • Beeping of instruments on ship
    • GPS pings
    • Music
    • Radio static

When we Look Around....

    • We should see our feet
    • We should see our suit
    • We should see the environment
    • We should see the stars and any other constellations/moons/planets that would make sense

Other Thoughts...

    • Can we pay attention to lighting....when we are in a dark room and open into the light, the light spills into the room?
    • Would be cool to have a "heads up" display (HUD) that shows: Heartrate, Oxygen use, etc...

Projector Wrap Calculation

The Protege/Innocademy team mapped (taped) out the floor for the rooms and measured (calculated - see below) for projector/screen location and size using the room layout your team provided. It seems the best throw distance using the Viewsonic projector PJD8633WS seems to fall between 4' 2" to 4' 10" from the screen. We came up with this size as the best because we wanted to cover the height of the room at a minimum of 7' ceiling height using 16:10 aspect ratio. However, this comes with some caveats. I also attached to this email and posted to our shared Google Drive additional photos of the space and our prototype dashboard for the console. Please give us feedback. Thanks Bill!

The throw distance depends on how high you want the image to cover the walls. If you want a wall that is 7' tall (84") then you would place the project 4' 2" from the screen which renders an image 134" W x 84" H. If we wanted 8' tall imaged walls we would need to move the projectors back to 4' 10" location. This location would produce an image that is 153" (12' 9") wide. As you can see the width of the image may not be a concern but the height you want to project will have a determining effect of the throw distance. We calculated additional throw distances going from 2' all the way to the 4' 10" distance and put these measurements below.

Having to move the projectors back ~4' from the screen could cause shadows to occur (actors in front of screen) even if we concaved the screens in the corners and used the walls in a 10' x 10' space. We thought a possible solution could be to 'rear' project the image onto the walls. This too has its issues (like, projecting on one wall at a time or additional space for back of wall) but could solve the issue with shadowing.

Ultimately we determined that the screen location as shown on the room layout would need to be adjusted from straight diagonal placement to smaller concave corner screen coverings if we wanted to have enough space for 4 students to wander in a room and without screen shadowing. We determined that having two screens in these placements areas would certainly take up too much space. If we used 2' corner concave screen coverings and used the walls for the screen at the 7' H the two projectors would give us over 22' of video wall. This would cover the back wall and nearly half of the two side walls. The downside would be placement of the projectors from the wall at 4' 2".

Finally, the location of both projects using the concave corner screens ~4" from corner puts the projectors 54" out from each corner (from lens) on a diagonal line.

Calculated Screen Sizes using Throw Distance of Projector at 16:10 Aspect Ratio

2' throw distance = 65" W x 41" H

2' 6" throw = 80" W x 50" H

3' throw = 97" W x 61" H

3' 6" throw = 113" W x 71" H

4' throw = 129" W x 81" H

4' 2" throw = 134" W x 84" H (ceiling at 7')

4' 6" throw = 144" W x 90" H

4' 10" throw = 153" W x 96" H (ceiling at 8')

  • Calculated Screen Sizes using Throw Distance of Projector at 16:9 Aspect Ratio
  • 2' throw distance = 65" W x 37" H (loose 4" in height compared to 16:10 ratio)
  • Calculated Screen Sizes using Throw Distance of Projector at 4:3 Aspect Ratio
  • 2' throw distance = 54" W x 41" H (loose 11" in width but is same in Width to 16:10)

Projector Specs:

High-ish End: PJD8633ws from ViewSonic

Viewsonic Projector

Specs (full specs are in the link above):

  • WXGA 1280x800, DLP, 3000 lumens, 15,000:1 contrast ratio
  • Ultra short throw – 81” image from 2.1 feet (throw ratio 0.375)
  • Throw Dist (feet): 1.8 - 4.8Image Size(inches): 70.0 - 180.0
  • Throw Ratio(D:W): 0.38:1
  • LAN control, wired & wireless LAN display, USB display, PC-less presentations
  • Resolution: WXGA 1200x800 (native)
  • Throw Ratio: 0.375:1
  • Aspect Ratio: 16:10 (native)
  • Compatible with PC and Mac

KCAD Suggestions for Similar Games:

    • Similar to "No Man's Land".....supplies/gathering/survivall on different planets (Minecraft meets Jurassic Park =)
    • Game "Myst" for eerieness

KCAD Features to think about...

    • Can you move forward without accomplishing a goal?
    • Is it timed?
    • Do you "Level Up"?
    • Should there be a "Leaderboard"? Might it distract from learning opportunities... or would it be helpful to learn items?
    • Would there be teams of people....or individuals.....everyone takes turns doing different roles?
    • Would kids play an Avatar?
    • How could we involve kiddos who may have motion sickness issues? Are they part of "Mission Control"….could they "repair" something on earth to help the crew?