"What does it mean to be a Hunter? I say, it’s all about where you belong. The Warlocks have their libraries, the Titans have their walls. But Hunters? Well... we belong in the wilds."
-- Unknown Hunter Vanguard
Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. They're not outlaws, but making their own luck has always meant bending the rules. Hunters are well skilled in the arts of assassination and stealth. They are well versed with bladed weapons, and long-range weapons such as bows and throwing knives - though each subclass has its focus.
Hunters have two staples of their class: Their cloaks, and their Hunter's Blade. A Hunter will rarely be seen without their blade, and they would never be caught dead without their cloak.
Hunters were broken into three subclasses, one for each element of Light: Ranger, Bladedancer, Nightstalker
Energy Costs
■■ - medium: this ability can be used three times during an encounter.
■■■ - high: this ability can only be used once during an encounter.
The lone wolf who lives for the perfect shot.
Preferred Weapons: Hunter's Blade, throwing knives, bow and arrows.
Solar Ability: Firefly ■■
-- A small fireball that can be thrown.
Solar Super: Way of a Thousand Cuts ■■■
-- A storm of fire like a thousand knives.
Beautiful lethality, relentless style.
Preferred Weapons: Hunter's Blade, short swords, other bladed weapons.
Solar Ability: Blink ■■
-- Appear to vanish for a short moment and disorient your enemy to strike.
Solar Super: Arc Blade ■■■
-- Charge a blade with Arc Light and use lightning to sharpen the bite of your blade.
Draw from the Void. Light the way.
Preferred Weapons: Hunter's Blade, bow and arrows, smoke bombs.
Void Ability: Shadestep ■■
-- Vanish from sight. Harness Void Light to alter the perceptions of others for a limited time. Undue noise will draw attention.
Void Super: Shadowshot ■■■
-- Imbue an arrow with Void Light. Void light has a chance to slow enemies over an area for a limited time.