Attributes Template
Feel free to use this info to create your own attributes system.
Example of this system in use: Raliya, Eros, Meredith
ATTRIBUTES
(totals: 200 base, +100 each level up)
PHYSICAL
[0:0] [1:+points] Mobility (+0): ??/100
Resilience (+0): ??/100
Recovery (+0): ??/100
Strength (+0): ??/100
MENTAL
Discipline (+0): ??/100 [0:0] [1:+points]
Intellect (+0): ??/100
Guile (+0): ??/100
Sensitivity (+0): ??/100
MODIFYERS
Items that modify stats.
GUIDE
[level 0:base points] denotes base points.
[1:+points] denotes how many points where added at that level. If no points where added to a stat, there is no need to add this
(+0) after an attribute name indicates it is affected by a Stat Modifier. (more on those below)
If an attribute is not affected, leave as is.
Do NOT add modified stats into the ??/100. It makes it very confusing to keep track of stats. (trust me)
Mobility: agility, speed, dexterity, stealth, ect
Resilience: endurance, pain tolerance, ect
Recovery: healing time, endurance recovery, ect
Strength: attack, lifting/pulling
Discipline: focus, willpower, awareness, ect
Intellect: book smart
Guile: street smart
Sensitivity: empathy
A DICE ROLLER, using two D20's is useful for determining base stats.
If your stat total is under 200, add points.
If your stat total is over 200, subtract points.
Modifier Items can increase a stat beyond 100. Items can be broken into three colors or tiers.
(limit of three) ■ blue tier: +5 (Mental)
(limit of two) ■ ■ purple tier: +10 (Physical/Mental)
(limit of one) ■ ■ ■ gold tier: +15 (Physical)
Blue tier is typical for very small items or an animal companion, affects a Mental attribute only.
Purple is for larger items such as armor or clothing, affects a Physical or a Mental attribute.
Gold is typical for weapons, affects Physical attributes only.
There can only be ONE gold tier item, and while it may impact TWO stats, the total stat impact may not go beyond +15.