Procedural Island Generator
A tool I developed in Unity using C#. It is capable of creating an endless number of different landscapes using perlin noise. It is also capable of painting said landscape with a texture and also populating it with props depending on the resulting texture.
Instrument Visualizer
A tool I developed in Unity that is capable of detecting any audio USB devices plugged into the computer and using them for an audio visualizer. For example, I connected a guitar and successfully visualized its audio frequencies.
Miss. Input
A game jam game I made in 2 days. A simplistic 2.5D platformer with a twist: every time you play the game, the buttons that control your character get shuffled! Resulting in quite the humorous gameplay.
Atom Simulator
A tool/toy I developed in Unity using C#. It is capable of creating a great number of particles which have customizable properties. The goal is simply to have fun exploring the various visuals you can create from the list of functions available.
Image Sound Design Series
As an assignment for RMIT, I have been given 3 images, each to which I created a corresponding sound track for. They are ordered respectively in accordance to sound to each image.
Composition of Emotional Journey
Here's a music composition I created alongside Josh Hickman for an RMIT project. I developed a score inspired by the style of Hans Zimmer which feels like an emotional journey that could be portrayed in a film or game.
Chinese Instrumentation
Here's a music composition I created for an RMIT project, where I developed a score utilizing predominantly Chinese instruments as a potential soundtrack for a film or game.