DISCOmfort (created in Unity) was a 3rd year project for RMIT, a solo project. This game - which is less a game and more an audio visual experience - was the byproduct of setting myself the goal of creating an environment that evokes deep discomfort from me, hence I chose a nightclub. I exaggerated every aspect of the things that make me feel uneasy in a club and made it playable.
Although I did not realize this until halfway through creating the game, this game has some similarities that I didn't originally intend with another game called Slave of God. Once I was told by peers of this correlation, I embraced it, and drew inspiration from the game.
All credit for the music goes to my friend Josh Hickman.
Some of the notable roles I undertook in this project which are noteworthy:
3D Modelling: Every model, including characters and props and their respective textures, were all made by me.
Animating: All the characters seen in the game were rigged and animated by me.
Shaders and VFX: All the visuals were achieved by myself with a mix of unity's shader graph, vfx graph and post processing effects.
Level Design: The level itself has a particular order of viewing, which I designed the level around.