Lost in Trainstation (created in Unity) was a 2nd year project for RMIT by me and 4 fellow students. After submission, my group and I received the Dean's List Award for "excellence, critical inquiry, and collegiate teamwork on our group project, Lost in Train Station. Second Year University, 2021."
The game is a puzzle game that sees the protagonist's struggle to find the right train to their meeting in a location whose language you do not understand, almost like a simulation of what it feels to be a tourist in a foreign country.
In this project, I performed a a few different roles. Namely, my main responsibilities involve:
Programming: Using C#, I created various systems that were instrumental to make the puzzle function correctly, such as the schedules of trains entering and departing, the randomly assigned destination that the protagonist must reach, the screens with the train stops updating dynamically and many others.
UI: All the menus were programmed and designed by me.
Animating: The main and pretty much only animation is in the ending of the game, which I did myself.
Game Design: The concept behind the puzzle and how it is executed was in large part an idea that I came up with, but which of course was polished and refined adequately with the collaboration of my teammates.
Sound effects and Music: Every single sound effect in the game was created by me, such as the character's movement, the ambient background sounds, each object's sound effects when interacted with, etc. The ending music was also created by me.
Lighting and Environment: The lighting, particles and post processing were all done by me.