"Fluorescent Run" is a Unity made infinite runner game, where you control a ship that must maneuver around fluorescent obstacles in high speed. It was made for a university project in RMIT.
Frankly it is not my proudest project, but the reason I share it with you here is because I am quite proud of a single feature I spent all of my time working on. The music corresponds to the pace of the game, it gets faster as it speeds up and slows down, both in BPM and pitch, if you don't perform well. This was achieved by integrating WWise into the Unity project.
I programmed most of it in C#. The models are pre made assets given to me, but the materials and shaders were all made by me. All the sound effects were also created by me. The music was created by my good friend Josh Hickman.