Arina
Naira
Doreath
Hksmilla
Daylight
Nightshade
Arcane
Primal
The Four Scholars wrote spells in the stars.
Even though they were merely powerful and creative mortals, the Four Scholars of magic are revered as gods.
Blessing - Tier 1 - 6 Mana
Target friendly creature deals +10% Damage with basic attacks. Duration: 2 round(s).
Lv.2: Basic attacks Damage: 10% > 15%.
Lv.3: Affects all friendly creatures.
Lv.4: Basic attacks Damage: 15% >
25%
Haste - Tier 1 - 7 Mana
+1 Speed to target friendly creature. Duration: 2 round(s).
Speed bonus: 1 > 2.
Dispels Web effect.
Speed bonus: 2
> 4.
Healing Water - Tier 1 - 4 Mana
Target friendly creature restores 25+5×SP HP. Does not revive fallen units.
Purges all negative effects from the target.
Restoration per Spell Power: 5> 10.
Affects all friendly creat
ures.
Cleansing Ray - Tier 2 - 8 Mana
Purges all positive and negative effects from target friendly creature. Not affected by Spell Power.
Base Mana Cost: 8 > 5.
If the target is a summoned creature, it will die.
Affects enemy units adjacent to the target.
Favorable Wind - Tier 2 - 10 Mana
Target friendly creature deals +10% Damage with ranged and remote attacks. Duration: 3 round(s).
Range and Remote Damage: 10% > 15%.
Range and Remote Damage: 15% > 25%.
Range and Remote Damage: 25% > 40%.
Masterful Parry - Tier 2 - 12 Mana
Target friendly creature counterattacks before enemy attack lands. Duration: 2 round(s).
Dispels Shackles effect.
Target friendly creature gains + 1 bonus counterattack.
Affects all friendly creatures.
Shorten Shadow - Tier 2 - 8 Mana
-3 Attack and Defence to the target enemy, Duration: 2 round(s).
Dispels Enlarge Shadow effect.
Attack and Defence reduction: -3 > -6.
Affects enemies adjacent to the t
arget.
A benevolent tune is bestowed upon the ally, granting them additional speed, initiative, attack and defense.
At higher levels it also affects adjacent allies and at highest - all
allies.
Second Song - Tier 3 - ? Mana
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A burst of musical inspiration grants an ally extra energy and removes Silence, allowing them to use abilities again.
At higher levels it grants more energy and costs less mana to cast.
Taunt - Tier 3 - 14 Mana
All enemies within 2 hexes from the target friendly creature are forced to attack it. Each instance of Damage makes the effect 1 round shorter. Duration: 3 round(s).
Radius of effect: 2 > 3.
Base effect's duration: 1 > 2.
Radius of effect: 3 > 4.
Empyreal Arms - Tier 3 - 20 Mana
Target friendly creature deals +25 Pure Damage upon attack and restores the same amount of HP Does not revive fallen units. Duration: 2 round(s).
Damage bonus: 25 > 50.
Affects all friendly creatures.
Damage bonus:
50 > 100.
Target enemy is judged by the Sun and deemed unworthy, receiving magic damage for each buff and debuff they have.
At higher levels the spell deals more damage and costs less man
a to cast.
Radiant Armor - Tier 4 - 16 Mana
Target friendly creature takes -15% Damage from any source. Duration: 2 round(s).
Damage reduction: 15% > 20%.
Affects all friendly creatures.
Damage reduction: 20% > 35%.
Arina's Chosen - Tier 5 - 17 Mana
Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round. Duration: 2 round(s).
Minimum stack size: 20% > 35%.
Base effect's duration: 1 > 3.
Minimum stack size:
35% > 50%.
Judgement - Tier 5 - 24 Mana
Strikes target enemy four times, dealing a total of 200+30×SP Magic Damage.
Base Damages 200 > 300.
Damage per Spell Power: 30 > 40.
Damage per Spell Power: 40 > 60.
It makes the target enemy receive more damage from any sources.
Vulne
rability
Enlarge Shadow - Tier 1 - 6 Mana
Target friendly creature has +2 Attack and Defence. Duration: 4 round(s).
Lv.2: Dispels "Shorten Shadow" effect.
Lv.3: Attack and Defence bonus: 2 > 4.
Lv.4: This
effect stacks.
Unnatural Calm - Tier 1 - 7 Mana
Target enemy deals -10% Damage with basic attacks. Duration: 2 round(s).
Basic attacks Damage: -10% > -15%.
Affects all enemy units.
Basic attacks Damag
e: -15% > -25%.
Web - Tier 1 - 7 Mana
-2 Speed to the target enemy. Duration: 5 round(s).
Speed reduction: 2 > 3.
Dispels Haste effect.
Speed r
eduction: 3 > 4.
Despair - Tier 2
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Nihilism - Tier 2 - 8 Mana
Target enemy doesn't generate Focus Points when dealing or taking Damage. Duration: 3 round(s).
Base effect's duration: 1 > 2.
Affects enemies adjacent to the target.
Affects all enemies.
Shade Cloak - Tier 2 - 12 Man
Target friendly creature cannot be targeted until the end of round. Not affected by Spell Power.
First attack under the effect deals +15% Damage.
Base Mana Cost: 12 > 8.
Damage
bonus: 15% > 30%.
Umbral Grip - Tier 2 - 10 Mana
Deals 50+10×SP Pure Damage to the target enemy, This Damage cannot be modified in any way.
Damage per Spell Power: 10 > 12.
Damage per Spell Power: 12 > 15.
Additionally,
kills +1 unit(s).
Fatal Decay - Tier 3 - 8 Mana
Target enemy cannot restore HP. This effect remains after the target's death. Duration: 3 round(s).
Base effect's duration: 1 > 2.
Maximum HP decreases by 10%.
Maximum HP reduction: 10% > 25%.
Silence - Tier 3 - 13 Mana
Target enemy can't use abilities. Duration: 4 round(s).
Base effect's duration: 1 > 2.
Affects enemy unit adjacent to the target.
Affects all enemy units.
Sleep - Tier 3 - 12 Mana
Target enemy falls asleep and can't take any actions, dispelled upon taking Damage. Not affected by Spell Power.
Base effect's duration: 1 > 2.
Base effect's duration: 2 > 5.
Taking Damage not dispel effect but reduces the duration of the effect by 2 rounds.
Twilight - Tier 3 - 12 Mana
Target enemy cannot use Ranged attacks. Duration: 3 round(s).
Base effect's duration: 1 > 2
While affected targets deal -15% Melee Damage.
Affects all enemy unit.
Berserk - Tier 4 - 15 Mana
Target enemy immediately and uncontrollably attacks the closest random target, be it friendly or enemy unit. Not affected by Spell Power.
Attack under the effect deals +10% Damage .
Damage bonus; 10% > 20%.
Damag
e bonus: 20% > 30%.
Summon Starchild - Tier 4 - 25 Mana
Summons a stack of 1+1×SP Starchildren at an adjacent hex. It disappears at the end of the battle.
Summoned radius:1 > 2.
Summoned stack can use Active abilities
Spell Powe
r multiplier: 1 > 2.
The truth of life's frailty is revealed to a target enemy, instantly killing them if their number of units in a stack is below a certain threshold.
At higher levels the threshold is increased and it costs
less mana to cast.
Early Start - Tier 1 - 6 Mana
A clarity of mind is given unto a target friendly creature, granting them additional +1 Initiative. Duration: 2 round(s).
Initiative bonus: 1 > 2.
Initiative bonus: 2 > 3.
I
nitiative bonus: 3 > 4.
Enegry Explosion - Tier 1 - 10 Mana
All units in 1-hex radius receive 50 Pure Damage per Focus Charge. Not affected by Spell Power.
Damage per Focus Charge: 50 > 60.
Damage per Focus Charge: 60 > 75.
Damage per
Focus Charge: 75 > 100.
Energize - Tier 1 - 8 Mana
Restores +1 Focus Charge. Not affected by Spell Power.
Base Mana Cost: 8 > 4.
Focus Charges: 1 >
2.
Focus Charges: 2 > 3.
An outburst of arcane power is unleashed, reducing everyone's energy within the area.
At higher levels the amount of energy lost this way is increased.
Blink - Tier 2 - 14 Mana
Teleports targeted friendly creature for up to 3 hexes.
Teleportation range: 3 > 4.
Teleportation range: 4 > 6.
T
eleportation range: 6 > 9.
Optical Illusion - Tier 2 - 9 Mana
A spatial distortion envelops target friendly creature, reducing Ranged Damage taken by 20%. Duration: 2 round(s).
Damage: -20% > -30%.
Also applies to Remote Damage.
Affects all friendly creatures.
Trap: Jaws - Tier 2 - 12 Mana
Place up to 2 invisible traps. A ground creature that steps into a trap receives 100% HP of one unit as Pure Damage. After triggering, the trap disappeared. Duration: 3 round(s).
HP as Damage: 100% > 200%.
Traps: 2 > 3.
HP as Damage: 200% > 400%.
Carapace - Tier 3 - 18 Mana
Target friendly creature receives a barrier that blocks one instance of Damage. Duration: 3 round(s).
Base Mana Cost: 18 > 14.
Base eff
ect's duration: 1 > 2.
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Impending Fate - Tier 3 - 16 Mana
Deals Damage to all enemies, Each enemy takes 15 Magic Damage per unit tier. Not affected by Spell Power.
Damage per unit tier: 15 > 17.
Damage per unit tier:
17 > 20.
Deals Pure Damage.
Shackles - Tier 3 - 16 Mana
Target enemy cannot retaliate. Duration: 2 round(s).
Base effect's duration: 1 > 2.
Dispels "Masterful Parry" effect.
Affects enemy units adjacent to the target.
Black Hole - Tier 4 - 18 Mana
Deals 50 Magic Damage to all enemies in a 2-hex star around the target. Pulls the furthest affected targets towards the center if possible. Not affected by Spell Power.
Base Damage: 50 > 75.
Base Damage: 75 > 125.
Base Damage: 125 > 200.
Decimate - Tier 4 - 11 Mana
Deals 10%+5%×SP of target enemy's maximum HP as Magic Damage. The next Decimate on the same target deals +100% Damage. This effect stacks.
Base Damage: 10% > 20% HP.
Damage per Spell Power: 5% >7% HP.
Damage per Spell Power: 7% > 10% HP.
Mirror Copy - Tier 4 - 22 Mana
Summons a copy of target friendly creature. It deals -60% and takes +200% Damage and can use special abilities. Duration: 3 round(s).
Damage dealt: -60% > -50%. Damage taken: +200% > +150% .
Damage dealt: -50% > -40%. Damage taken: +150% > +100%.
Damage dealt: -40% > -30%. Damage taken: +100% > +50%.
Rewind Life - Tier 4 - 20 Mana
Target friendly creature recovers 50+10×SP HP. Revives fallen units.
Base Restoration: 50 > 100.
Restoration per Spell Power: 10 > 14.
Restoration
per Spell Power: 14 > 20.
Thunder Bolt / Lighting Bolt - Tier 1 - 6 Mana
Deals 50+5×SP Magic Damage to the target enemy.
Base Damage: 50 > 100.
Deals +25% Damage to all enemies adjacent to the target.
Damage to all enemies adjacent to the target: 25% > 50%.
Thick Hide - Tier 1 - 7 Mana
Target friendly creature takes -10% Damage from Melee attacks. Duration: 5 round(s).
Damage: -10% > -15%.
Affects all friendly
creatures.
Damage: -15% > -25%.
Wean - Tier 1 - 7 Mana
Removes all positive effects from target and all adjacent enemies.
Base Mana Cost: 7 > 5.
Base Mana Cost:
5 > 2.
Affects all enemy units.
Crystal Crown - Tier 2 - 12 Mana
Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hits from attacks. Duration: 2 round(s).
Base duration: 2 > 3.
Obstacles: 2 > 3.
To destroy the obs
tacle it needs to be hit 2 times.
Fireball / Fire Globe - Tier 2 - 13 Mana
Deals 50+10×SP Magic Damage to all units in a 1-hex radius.
Base Damage: 50 > 75.
Base Damage: 75 > 125.
Base Damage: 125 > 200.
Ice Bolt - Tier 2 - 9 Mana
Deals 40+10×SP Magic Damage to the target enemy.
Base Damage: 40 > 80.
Damage per Spell Power: 10 > 15.
Initiative r
eduction: 2. Duration: 2 round(s).
Cave In - Tier 3 - 14 Mana
A barrage of rocks falls from the sky, dealing 50+5×SP Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hits from attacks. Duration: 1 round(s).
Base Damage: 50 > 100.
Damage per Spell Power: 5 > 10.
The obstacles it creates remain for +1 round.
Stone Fangs - Tier 3 - 12 Mana
Deals 50+5×SP Magic Damage to up to 3 different target enemies.
Base Damage: 50 > 75.
Targets: 3 > 4.
Damage per Spell Power:5 > 10.
Wall of Flame - Tier 3 - 10 Mana
Makes 2 hexes burn. A ground creature that steps onto a burning hex takes 440(lv4/40sp, 20+5×SP?) Magic Damage. Duration: 2 round(s).
Base Mana Cost: 10 > 8
.
Traps: 2 > 3.
Deals +100% Damage.
Armageddon - Tier 4 - 22 Mana
ALL units on the battlefield take 150+15×SP Magic Damage. All life must come to an end, but sometimes such destruction begets a birth of a phoenix.
Base Damage: 150 > 250.
Damage per Spell Power: 15 > 20.
Damage per Spell Power: 20 > 30.
Chain Lightning - Tier 4 - 20 Mana
Deals 100+20×SP Magic Damage to the target enemy, Then jumps to a random target within 2 hexes. Deals -50% Damage with each jump.
Makes +1 jumps.
Makes +1 jumps. Base Damage: 100 > 200.
Makes +1 jumps. Damage per Spell Power: 20 > 30.
Primordial Purity - Tier 4 - 16 Mana
Target becomes immune to magic. Cannot be dispelled. Duration: 2 round(s). Not affected by Spell Power.
Base effect's duration: 2 > 3.
Dispels all positive effects and negative effects from the target.
Up to 2 targe
ts can be selected at the same time.
Ring of Frost - Tier 4 - 15 Mana
A blast of ice shards and chill wind erupts, dealing 75+5×SP Magic Damage to all units adjacent to target hex, All enemies hit are pushed away from the center if possible.
Damage per Spell Power: 5 > 10.
Initiative of all affected enemies decrease by 1.
Double
s base Damage and Initiative debuff.
Hksmilla's Rampage - Tier 5 - 24 Mana
A primal rage infuses a target friendly creature, granting them double strike and making them deal and take +15% Damage. Duration: 5 round(s).
Damage dealt and taken: 10% > 15%.
Damage dealt and taken: 15% > 2
5%.
Damage dealt and taken: 25% > 40%.
Summon Primal Remnant - Tier 5 - 25 Mana
Summons a stack of 2+SP Primal Remnants in a 1-hex radius. It disappears at the end of the battle.
Summon radius: 1 > 2.
Summoned stack can use Active abilit
ies.
Spell Power multiplier: 1 > 2.
The hero manifests the power of their soul through an avatar, whose stats are based on the hero's spellpower and knowledge. Only one allied Avatar may be present at a time.
Adventure
Assemble
Casting it allows a hero to interact with another hero from afar, as though they were standing next to each other, to transfer anything they need (which is probably troops).