Four Scholars Observatory
Permanently grants each visiting hero Spellpower or Knowledge for Gold.
The Four Scholars wrote spells in the stars. Now it's up to us to read them.
Sacrificial Shrine
Allows one to sacrifice artifacts and units for experience.
There is wisdom in unveiling innards and dismantling the well-made. Be prepared to sacrifice.
Tomb of Vigilance
Their loyal Undead Pets refused to leave the grave even after masters' death.
Defeat its guard to recruit Dread Knights.
Abandoned Mansion
The rich are well-supplied and eager to donate to your cause after some persuasion.
Defeat its guard to get gold and possibly also valuable artifacts.
Trophy Hunter's Den
When he drinks, he happily gives away his trophies. And he drinks often.
Once per week, grants a random reward to the first visiting hero.
Twilight Bloom
Dusk and Sunrise are just as beautiful as one another.
Sometimes, opposites attract by pure chance. When they do, a flower blooms.
Grants gold and a valuable artifact after defeating its guard.
Troglodyte Throne
No king rules forever — even if you have a top hat and some serious swagger.
They do say that luck is blind, after all.
Grants a very large amount of gold after defeating its guard.
Mirror of Revelations
A mirror can be a reflection of one's soul. This one reveals much more than that.
Reveals area around other Mirrors of Revelations upon visit
.
Travelling Circus
The impossible, the wondrous, the wicked - the Midnight Circus has it all! Just don't ask about Kalah.
Grants a level up to a random skill for each visiting her
o.
Beer Fountain
Oftentimes called "The Liquid Gold", a good beer can be the start of many adventures and tales.
Grants bonus luck to the visiting heroes until the end of we
ek.
Mountain Monastery
These monasteries were built away from civilisation as places of enlightenment and serenity.
Permanently grants each visiting hero a bonus to all primary stats for g
old.
Temple of the Four Scholars
Even though they were merely powerful and creative mortals, the Four Scholars of magic are revered as gods.
Permanently grants each visiting hero an extra level to all of their known sp
ells.
Village
They say that the hearth of a welcoming village is worth a thousand gold on a cold day.
Once per week, grants a random amount of a common resource of their choice to the first visiting
hero.
Dragon Utopia
In the eyes of most people, it's rare for dragons to put their animosities aside long enough to build a city. For that reason alone commonfolk call such places a utopia, as they’re both marvelous and mythical.
Grants a very large amount of gold and valuable artifacts after defeating its
guard.
Redwood Observatory
Known for their enormous size, redwood trees make for a perfect vantage point.
Removes the fog of war in a huge radius ar
ound it.
Overgrown Vori Ruins
During their prime, the Vori Elves have founded many outposts and towns in Jadame. The abandoned holds and their descendants are all that remains of their presence on the continent now.
Grants a very large amount of gold and resources after defeating i
ts guard.
Owl Hut
Owls are known for wisdom and can share it if asked. Stay long enough and it will show you its games.
Grants a skill to each visiting hero. If they already know this skill, levels it u
p instead.
Wind Rose
Dating back to the times shortly before the Silence, the orrery atop every wind rose can guide you exactly where you need to go.
When visited, fully revea
ls the map.
Stables
Large, small, wide and thin 一 all manners of mounts can be seen here, not merely horses.
Restores movement points and grants additional movement to each visiting hero until the end
of the week.
Boreal Call
Sometimes the barrier between the Material World and Realm Between Realms grows so thin, abominable horrors spill out through the cracks.
Defeat its guard to obtain
Grand Shoths.
University
Many brilliant minds on Enroth hail from Jadamean schools.
Offers a visiting hero random skills to l
earn for gold.
Black Tower
A towering, ominous structure looming in the distance, filled with dangerous creatures and hidden treasures.
Grants a valuable artifact and potentially some gold after defea
ting its guard.
Alvar Outpost
A hidden safehouse used by the Triumvirate's spies to rest between missions, offering shelter and some secrets.
Grants common and valuable resources after defe
ating its guard.
Living Maze
A labyrinth of self-discovery, where only the strongest can navigate the winding paths to find their true strength.
Permanently grants each visiting hero a bonus to one of their c
hosen attributes.
Petrified Memorial
A labyrinth of self-discovery, where only the strongest can navigate the winding paths to find their true strength.
Defeat its guard
to obtain Medusae.
Learning Stone
A timeless artefact, its knowledge passed down through generations, offering wisdom to those who seek it.
Grants XP to
each visiting hero.
Chimerologist
Transmutation is an art where science and chaos intertwine. It yields unpredictable, often surprising results.
Allows visiting heroes to trade units for
other random units.
Alchemical Lab
A haven for alchemist seeking the perfect formula, where each experiment brings them closer to their grand masterpiece.
Allows visiting heroes to mix valuable resources
into Alchemical Dust.
Burning Soul Burrows
Surprising as it is, it's not the heat nor the lava you have to watch out for here.
Visiting heroes can hire Waurmos in this dwelling. Their weekly
production increases.
Tower of Love
“Come, darling, and witness Our Master's gentle caress...”
Visiting heroes can hire Hive Queens in this dwelling. Their weekl
y production increases.
Circle of Life
The woods and the Hive, united in their understanding that the dead are merely carrion to be recycled.
Gives gold and crystals, af
ter defeating its guard.
Iridescent Abbey
Craftsmen use gems for stained glass that some believe possesses miraculous qualities.
Gives Gold and Gems a
fter defeating its guard.
Shroomwood Shack
The most experienced mancers seclude themselves within these peculiar structures to commune with the Mycelium.
You can recruit Herbomancers in this dwelling. Their wee
kly growth increases by 1.
Ritual Pyre
Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.
Defeat its
guard to obtain Phoenixes.
Fountain
News flash: horses drink, too!
Restores a small amount o
f movement points this turn.
Tree of Knowledge
Connected to Murmurwood’s Mycelium, it knows every tale. But how do its brethren on other continents learn things?
Gives a
level to each visiting hero.
Pyre
The flames burn not from wood, but from the collective lifeforce of the forest itself.
You can recruit Phoenixes in this dwelling. Their
weekly growth increases by 1.
Prismatic Nest
The inhabitants are united by their love for colorful nesting.
Gives Gems, Crystals, and Mer
cury after defeating its guard.
Point of Balance
Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church’s expanding influence.
Defeat its guards to obtain Sentinels of Glory.