Shadow of Death
A collection shrouded in dark power and mysterious energy. As you gather these relics, their combined might strengthens the bearer while weakening foes. With each piece, your hero gains formidable enhancements, while enemies suffer powerful debuffs: reduced morale, luck, initiative, and speed, culminating in them dealing only minimal damage. Embrace the shadow and turn the tide of battle in your favor.
2 Items: Less Morale and Luck to all enemy units.
3 Items: Less Initiative and Speed to all enemy units.
4 Items: All enemy units deal minimal damage.
Power of the Dragon Father
A collection imbued with the fiery essence and unyielding strength.
3 Items: Bonus to all attributes.
5 Items: Allied creatures are immune to negative effects.
8 Items: And also to any magic damage.
Milos’ Curse
They say that greed is good, that it is a vice - but what if it makes you seek and enthrall a goddess? The Milos family's pursuit of wealth led them to discovery and disaster. This is all that remains of them.
3 Items: Grants additional gold per day.
Inner Song
3 Items: When allied units use abilities, they no longer end their turns.
Wanderer's Way
2 Items: Eliminates terrain penalty.
Ethereal Knowledge
2 Items: Grants extra Spellpower and Knowledge
4 Items: All friendly effects from spells and abilities have unlimited duration.
Elixir of Life
All life is sacred and worth preserving — the druids of Murmurwoods know that best.
2 Items: Allied units are healed for a percentage of their HP at the start of each round. This can revive fallen units.
3 Items: Allied units have increased Max HP.
Living Arrows
A good eye and a steady hand are necessary to live in the forest — even more so if you don't want to lose them.
2 Items: Allied units get extra initiative.
3 Items: Ranged units can shoot twice.
Knight's Honour
Chivalry is the highest virtue a knight can be known for — their deeds inspire many to follow their footsteps.
2 Items: Grants additional morale and luck.
3 Items: Significantly increases the chance of Morale and Luck triggering for each point of Morale and Luck the wearer has..
Tranquil Glass
Seek peace within to shape the world around you.
3 Items: Fully restores mana at the start of each day.
Angelic Alliance
Rumoured to be forged in times before the Silence, this set of armour is filled with enormous power. Its presence in Jadame is a mark of great changes coming to the continent.
Each artefact's stats: +2 to all stats. +3 to all stats if upgraded.
3 Items: Creatures from different factions do not lower each other’s Morale.
6 Items: Significantly increases Initiative and Speed of all friendly creatures.
“Ukh” Seal
Rare — Offhand — “Ukhtabar” Seal
+1 Morale.
“Tabar” Seal-Ring
Rare — Ring — “Ukht
abar” Seal
+1 Morale.
Rapier
Epic — Mainhand — Duelist's Pr
ide
+15% melee Damage.
Buckler
Epic — Offhand — Duelist's Pride
Allied creatures counterattack even if the attack
ing enemy has Swift Strike.
Brass Knuckles
Legendary — Ring — Duelist's Pride
Allied units receive -40% counterattack Damage.
Lifeblood Fairy
Rare — Item — Anaesthesia
+2 HP to allied units.
Ring of Life
Epic — Ring — Anaesthesia
+3 HP to allied units.
Flask of Oblivion
Rare — Item — Anaesthesia
All debuffs on allies last for -1 round.
Singing Pan-Pipe
Rare — Offhand — Inner Song
Prolonged effects cast by allied
creatures last for +1 round.
Fancy Mask
Common — Head — Inner Song
Restores 2 Focus Points at the start of the battle.
In
ner Song3
Inner Song
Shroomwood Bow
Epic — Mainhand — Living Arrows
Eliminates ranged penalty.
Light-And-Shade Cloak
Epic — Back — Living Arrows
Allied units can still use a ranged attack whi
le adjacent to enemy creatures.
Quivering Quiver
Epic — Item — Living Arrows
+20% ranged Damage.
Demon Claw
Legendary — Mainhand — Beelzebub's Chosen
+12 Attack, but -4 Defence.
Chitinous Shield
Legendary — Offhand — Beelzebub's Chosen
+12 Defence, but -4 Attack.
Beelzebub's Boon
Legendary — Head — Beelzebub's Chosen
+12 Knowledge, but -4 Spell Power.
Heartbeat
Legendary — Armor — Beelzebub's Chosen
+12 Spell Power, but -4 Knowledge.
Liquid Silence
Rare — Item — Dominion of Puppeteers
Enemy creature abilities deal -25% Damage, restore -25% HP and summon 25% creatures.
Truthseeker
Epic — Offhand — Dominion of Puppeteers
-20% Defence to enemy creatures.
Karloth's Law
Legendary — Head — Dominion of Puppeteers
-1 Speed to enemy units.
Dominion of Puppeteers4
— Dominion of Puppeteers
Automated Antimagic Shield
Rare — Back — Dwarven Fortitude
-10% incoming magic Damage.
Protective Belt
Epic — Belt — Dwarven Fortitude
-10% incoming magic Damage.
Emerald Resonance Controller
Rare — Ring — Dwarven Fortitude
-10% enemy hero Spell Power.
Crimson Resonance Controller
Epic — Ring — Dwarven Fortitude
-20% enemy hero Spell Power.
Crescent Dagger
Epic — Offhand — Ethereal Knowledge
Spells and unit abilities igno
re 40% of enemy magic resistance.
Ethereal Knowledge2
Epi
c — Head — Ethereal Knowledge
Vortex Robe
Epic — Armor — Ethereal Knowledge
Whenever the opponent casts a spell, restores 50%
of its cost as mana to the wearer.
Magic Slippers
Common — Boots — Etherea
l Knowledge
Spells cost -2 mana.
Dark Hatchet
Epic — Mainhand — Shadow of Death
+2 attack, then +25% total Attack.
Ribcage Armor
Epic — Armor — Shadow of Death
+2 Defence, then +25% total Defence.
Second Shade
Epic — Back — Shadow of Death
+2
SKnowledge, then +25% total Knowledge.
Bone Boots
Epic — Boots — Shadow of Death
+2 S
pell Power, then +25% total Spell Power.
Lance
Rare —
Mainhand — Knight's Honor
+3 Attack.
Misericorde
Rare
— Offhand — Knight's Honor
+3 Attack.
Armet
R
are — Head — Knight's Honor
+3 Defence.
Plate Armor
R
are — Armor — Knight's Honor
+3 Defence.
Drum of War
Rare — Item —
Knight's Honor
All allies deal +1 Damage.
Shaman Staff
Epic —
Mainhand — Shamaniac Soul
+6 Spell Power.
Sirin Mask
Rare — Head — Shamaniac Sou
l
Allows the hero to use all tier 1 spells.
Iridescent Cloak
Epic — Armor — Shamaniac Soul
+6 Knowledge.
Clenching Ring
Common — Ring — Shamaniac Soul
Prol
onged effects cast by the hero last for +1 round.
Fish-to-the-Face
Common — Mainhand — Pauper's Glory
+1 Attack.
Straw Hat
Common — Head — Pauper's Glory
+1 Knowledge.
Rags
Common — Armor — Pauper's Glory
+1 Spell Power.
Rope Be
lt
Common — Belt — Pauper's Glory
+1 Defence.
Wooden
Ring
Common — Ring — Pauper's Glory
+1 Morale.
La
st Coin
Common — Item — Pauper's Glory
+1 Luck.
Sword of Judgement
Legendary — Mainhand — Angelic Alli
ance
+2 Attack, Defence, Spell Power, and Knowledge.
Lion's Shield of Courage
Legendary — Offhand — Angelic All
iance
+2 Attack, Defence, Spell Power, and Knowledge.
Helm of Heavenly Enlightenment
Epic — Head — Angelic Al
liance
+2 Attack, Defence, Spell Power, and Knowledge.
Armor of Wonder
Legendary — Armor — Angelic A
lliance
+2 Attack, Defence, Spell Power, and Knowledge.
Celestial Sash of Bliss
Epic — Belt — Angelic Alliance
+2 Attack, Defence, Spell Power, and Knowledge.
Sandals of the Saint
Epic — Boots — Angelic
Alliance
+2 Attack, Defence, Spell Power, and Knowledge.
Quiet Eye of A Dragon
Common —
Ring — Power of the Dragon Father
+1 Attack and Defence.
Dragonbone Greaves
Common — Boots
— Power of the Dragon Father
+1 Spell Power and Knowledge.
Red Dragon Flame Tongue
Rare — M
ainhand — Power of the Dragon Father
+2 Attack and Defence.
Dragon Wing Tabard
Rare — Bac
k — Power of the Dragon Father
+2 Spell Power and Knowledge.
Dragon Scale Shield
Epic
— Offhand — Power of the Dragon Father
+3 Attack and Defence.
Slithering Sash
Epic — B
elt — Power of the Dragon Father
+3 Spell Power and Knowledge.
Dragon Scale Armor
Legend
ary — Armor — Power of the Dragon Father
+4 Attack and Defence.
Crown of Dragontooth
Legendary — Head — Power of the Dragon Father
+4 Spell Power and Knowledge.
Boreoloth's Hand
Common — Item
+1 Attack.
Ogre's Club of Havoc
Legendary — Mainhand
+8 Attack.
Boreoloth's Foot
Common — Boots
+1 Defence.
Shoddy Shield
Common — Offhand
+2 Defence.
Chain Mail
Common — Armor
+3 Defence.
Shield of the Rampaging Ogre
Legendary — Offhand
+8 Defence.
Boreoloth's Heart
Common — Item
+1 Spell Power.
Tunic of the Cyclops King
Legendary — Armor
+8
Spell Power.
Boreoloth's Head
Common — Item
+1 Knowledge.
Crown of the Supreme Magi
Legendary — Head
+8 Knowled
ge.
Lord's Ring
Rare — Ring
+1 Initiative to allied units.
Warlord Boots
Legendary — Boots
+2 Initiative to allied units.
Garotte
Rare — Mainhand
-1 Initiative to all enemies.
Soulless Sash
Common — Belt
-1 Morale to enemy units.
Omencaller
Common — Back
-1 to enemy Luck.
Monster Head
Rare — Back
-1 to enemy Morale and Luck.
Sixth Finger
Legendary — Ring
-2 to enemy Morale and Luck.
Chain
Link
Epic — Ring
Prevents casting tier 1 and 2 spells in combat.
Orb of Inhibition
Legendary — Item
On the first round of the battle, heroes cannot use their Spellbook and active abilities.
Seal of Silence
Rare — Belt
An enemy unit hit by Heroic Strike cannot use its abilities until the end of the round.
Ancient Idol
Epic — Ring
Heroic Strike deals +40 basic Damage.
Caduceus
Epic — Mainhand
Heroic Strike restores 4 Mana.
Two-Faced Mask
Legendary — Head
Once per round, if you kill an enemy with Heroic Strike, you can use it again.
Orb of Destruction
Legendary — Item
Heroic Strike deals +1 Damage per each point of the hero's attributes.
Orb of Dawn
Epic — Item
All Daylight Magic spells have +1 levels.
Orb
of Twilight
Epic — Item
All Nightshade Magic spells have +1 levels.
Orb of Eternity
Epic — Item
All Arcane Magic spells have +1 levels.
Primordial Orb
Epic — Item
All Primal Magic spells have +1 levels.
Fine Wand
Legendary — Offhand
+1 level to all spells.
Hourglass of Protection
Legendary — Offhand
+100% HP restored to allies. This affects revival.
Soulcaller Ring
Legendary — Ring
The wearer and their troops summon +50% units.
Daylight Tome
Legendary — Item
Allows the hero to cast all Daylight spells.
Nightshade Tome
Legendary — Item
Allows the hero to cast all Nightshade spells.
Arcane Tome
Legendary — Item
Allows the hero to cast all Arcane spells.
Primal Tome
Legendary — Item
Allows the hero to cast all Primal spells.