My Microsoft sign-in got FUBARed, and Microsoft is too useless to help me. I can't even seem to be able to connect to my OneNote with my new account—which I'm still pissed off that I had to create in the first place. Luckily I hadn't done too much on the OneNote yet, so I can transfer all my OneNote pages to a Google Site and do it here instead.
Anyway, that griping out of the way, High Fantasy X is the replacement for what was going to be Elemental Fantasy X. It is a setting that uses the same rules as Dark Fantasy X, with a few new races, a different setting, and a slightly modified take on magic that makes it a bit more useful and less punitive, ergo, the more High Fantasy feel. The races will be discussed in the links below, along with the setting, as will the magic.
This isn't a super detailed setting, however; it's more a high level outline of a setting, which can be used to give some context to other scenarios that you'd otherwise use. Personally, that's how I like to do settings anyway. I've got (from older editions, mainly) plenty of setting books that are hundreds of pages long; I think a setting can be done much more minimally and still be useful.
The rules for High Fantasy X are the same as Dark Fantasy X, with a few annotations. Those rules can be found here:
Main Rules: https://drive.google.com/file/d/1i6SlE8bF1mmGmgMKtkj2OHoP_-FrtKAo/view?usp=drive_link
Appendix: https://drive.google.com/file/d/1GWpaL3e3jRafls1tiaxh6rzWpp6fSPGG/view?usp=drive_link
Character Sheet: https://drive.google.com/file/d/1ols2sEepL5KwkiqoapwgiVYEKMfSymqC/view?usp=drive_link
However, obviously there will be a few changes. These are listed below:
Characters start with two Heroism tokens instead of one each session.
Sanity works as described, however the rules for a permanent Sanity check penalty do not apply, and that risk is eliminated entirely.
When casting spells, if a character rolls a natural 1, it is not automatically a critical failure; it is a critical failure risk. Roll another check at the same DC as casting the spell, and it is only a critical failure if this second check is also a failure. It is, however, still a regular failure.
The races that are available will be described on this website (see link below, or to the side). Most of the Dark Fantasy X races will apply, but their context will be slightly different, so they'll be re-described here again.
Below are the various sub-pages:
While I'm not always a fan of wearing my influences on my sleeve as much as I do with High Fantasy X (HFX), when I first started developing it, I was looking specifically at the factions of Heroes of Might and Magic III as possible influences on my nations. Somehow in doing so, it clicked into place that most of them had a reasonable analog to the nations of Khorvaire from the Eberron campaign setting. While HFX is not an adaptation of either HoMM3 or Eberron, you will probably notice a number of parallels and similarities—some may be obvious and others will probably be more subtle, that I purposefully didn't bother trying to remove or hide. And most of the nations do have an analog in both Khorvaire and HoMM3 that they are specifically inspired by, although the nature of that inspiration can vary from subtle to ... more subtle, and are as often inspired by the terrain type that the HoMM3 factions are on as anything else. None of them are meant to be seen as direct analogs per se.