Vlogger. Hacker. Driven to expose the truth, whatever it is, and whatever the cost might be, and has the skills to do it. Team player (and excited about being part of a team), but realistic about his chances in risky activities. Rarely seen without his camera drone and custom P-DAP.
Human/Felinoid hybrid, though not obviously so. Grax's eyes are noticeably non-human, and her ears are long (even in the Belt) and noticeably pointed. Grax's cell-line was engineered for combat, scouting, and reconnaissance, and she's extremely combat-capable.
Experienced spacer, with a… colorful… past and a perhaps-odd dislike for cheaters. Part-owner (it's complicated) of the Parallax bar on Psyche. Cynical, at best, about the Company, and they (at least as far as Security goes, at least) feel much the same way.
Arguably more a trouble-magnet than Jesse, with a positive talent for ticking people off. That said, a well-connected, insightful young woman who, if she's not trying to annoy someone, is a quite gifted and well-connected investigator.
Androgynous, curious human vehicle for a colony of Europan microbes that act with swarm intelligence ("Garb," though this is not really known outside the player characters). Highly creative tinkerer, which is perhaps not surprising considering their tendency to fiddle with anything that catches their eye.
Mining-machinery operator with a serious temper-control issue. Believed to be working with the Ludlow movement on Psyche. Might have connections, however minimal, to the underworld on Psyche.
Local artist who ekes out a living selling paintings. Not a fan of the Company, and has been known to openly, publicly criticize it when he's tired, stressed, or otherwise out of sorts. May or may not be an actual, active member of the Ludlow movement, but has acted as a drop-point/relay for physical materials being acquired by or sent to the Ludlows on Psyche.
More info to come…