A Helping Cube
A Helping Cube
Name: A Helping Cube
Creator: Great Guy
Status: Published
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Mark: 7.7
Place: 4th
Prizes: Honourable Mention + Art Prize
The evaluators' feedback:
"This game is okay; it's not an original idea and I don't see much use of the character's design, it is also very buggy. When you walk up the stairs, sometimes when moving too fast, the player gets stuck for a while, and the bridges in level two act weirdly when going on them too soon, those types of bridges shouldn't be used in a grid based puzzle. You also shouldn't place those orb key things in hidden places, finding them was pretty annoying. And when the game ends, the score gets recorded too, which I don't think should happen, especially when the leaderboard is sorted from most points. I do see effort in the game, a bit more time and this could be a great game."
- RushhGames (EVAL)
"The game is sometimes and there were control issues. The effort placed into it is neat, though I wish more of the characters was used. I don't understand what the shooting thing is for, since it did nothing to me."
- TGD (EVAL)
"Nice game, but it's sadly unfinished. The main idea is simple, just collecting objects and going to the goal. It has really nice art (though it's a bit laggy on my phone for some reason). However, I found some issues, especially while playing on PC using arrow keys - the camera sometimes suddenly changes angle, which also causes the controls to change and suddenly Litho moves in another direction. I had some serious problems trying to pass the bridge on level 17. Also, I don't really know what is the purpose of the shooters (and lasers), since they aren't deadly."
- LukaszM (EVAL)
"OK sadly this one is unfinished but it has good potential. First of all the art is great! The gameplay is generic but fine, even though there could be more different gameplay elements in my opinion. On PC that camera script is making me absolutely lose my mind (maybe set PC controls as a screen joystick or smth) but it does help seeing everything. The moving platforms are annoying, especially since they're very slow and randomly invisible (unnecessary imo). Finally, the hazards are confusing, as they do nothing but occasionally freeze my character into softlock (??)"
- GreenSacks (EVAL)