Monster Industry
Monster Industry
Name: Monster Industry
Creator: Pseudonotfound
Status: Published
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Mark: 8.4
Place: 2nd
Prizes: Originality Prize + Favourite
The evaluators' feedback:
"This one is definitely interesting, I think this is our first submission for two players. The game has easy rules, but it seems to be quite deep, I think it actually requires some clever strategy, however I admit I didn't study this game that deeply. The only thing that annoyed me while playtesting was the controls swapping between players - maybe it would be to have swipe up/down to select and tap to place a monster, for both players?"
- LukaszM (EVAL)
"This is a really cool addition to the Fancade library. I haven't seen any games like this one yet on the app. I like the control and how they almost all fit on 4 direction inputs for a complex game like this but I would have loved more clarity on how they work on the first level. The theme is used in a really clever way. This game reminded me of Clash Royal or that kind of game and it is kinda sad that this one didn't get a Player vs Computer game mode, because I wasn't able to find a friend to try it. Cool game but just need a solo game mode to be awesome.
- FLX (ex-EVAL)
"Just awesome. Unseen concept and absolutely fun. I played it with a friend and I think I had my best time I've ever had with Fancade multiplayer games. It has easy rules but a deep possible strategy which allows for big plot twists! Only possible annoyance is with the controls, I'd rather have buttons but maybe that's just me. Keep up with the great games!"
- GreenSacks (EVAL)
"Interesting idea for a two player game. The controls aren't the easiest to understand but I appreciate you put the tutorial on a separate level. The gameplay is actually pretty simple, there don't seem to be a really well-thought strategy that work: the second player to move has a huge advantage, knowing what their opponent move was, and the first to move has no advantage to compensate that. Though, it is true that I haven't spent that much time into it, so I might be at least partially wrong."
- Zordan (ex-EVAL)