Zilzoom
Zilzoom
Name: Zilzoom
Creator: Asteroid Seeker
Status: Published
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Mark: 7.4
Place: 3rd
Prizes: Favourite
The evaluators' feedback:
"A simple platform game, when you need to reach the exit, avoid enemies and water. Not that original and the movement is not scripted that well (at least for me, I don't really like when the character loses its horizontal velocity while jumping), but it has many gameplay elements. Has potential for more levels. Not that bad art-wise, with the snow falling in the background, but you can clearly see where the water ends, it doesn't look that good. Also, I think killing enemies by jumping on them doesn't always work correctly. But it's not that bad overall."
- LukaszM (EVAL)
"Nice platformer game, I like the visual effect but the control could use some work. The jumps are pretty floaty, the horizontal movement too and there seems to be only one raycast for the ground. I like how the character was separated like that and it makes a cool winning animation. That need some work but it is a good start."
- FLX (ex-EVAL)
"It's nice. Had a fun time speedrunning those levels! Everything is fine except for the problem with detecting you're above an enemy and not besides it which can be pretty frustrating at times (and also the momentum stopping when you hit the ground, even though it's not as bad imo)"
- GreenSacks (EVAL)
"When jumping, you shouldn't set the velocity of the character to (0, 0, jump strength), it cancels all its momentum. You should use (the character's x velocity, 0, jump strength) instead."
- Telcaum (EVAL)