Shootin Insanity
Shootin Insanity
Name: Shootin Insanity
Creator: LightingWinner99
Status: Published
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Mark: 7.0
Place: 5th
The evaluators' feedback:
"I like the visuals of the game and I feel like with some more work it could be great. The controls could be improved by changing the tap with a joystick. It is not clear what hurts the player and the slime always jumping makes those hard to it. Making the view bigger would help a lot too. There is some potential with that game but some polishing is needed."
- FLX (ex-EVAL)
"A fun little game when you move around and shoot enemies. The idea is not that original, but it's quite fun to play! The art is rather simple. However, I think the collision system is either a bit broken or I don't understand it well, but I have a feeling that it sometimes doesn't work properly, sometimes I was buried under a pile of enemies and nothing happened. Also, one time Marlott rotated weirdly and moved much faster for a moment. The game definitely has some potential, maybe it can be improved by adding some gameplay elements (and bug fixes)."
- LukaszM (EVAL)
"It's is pretty generic but the art is a nice touch. The controls are definitely interesting but with such a big zoom it makes it really hard. Also I don't understand how you lose because the enemies can really hit you a lot without anything happening. There seems to be a green cube on top of Marlott but I can't quite understand its purpose. Is it just decorative?"
- GreenSacks (EVAL)
"I give you a 10 in Complexity because I have no idea how you managed to make such weird physics. I can just wait for a bunch of enemies to group together, I get into the bunch & shoot a bit & then I can pull out magic tricks like I'm a MKWii TASer! Also, this game is so easy that losing is difficult. I figured out how to superhop before figuring out how to lose, & I still don't know how."
- Telcaum (ex-EVAL)