Kao, G. Y. M. Yeh, H. C.*, Su, S. W., Chiang, X. Z., & Sun, C. T. (2025, Feb). Advancing a Practical Inquiry Model with Multi-Perspective Role-Playing to Foster Critical Thinking Behavior in e-book Reading. Computers & Education, 225, 105185. (SSCI, 3/760, Education & Educational Research). 本人為第一作者.
Kao, G. Y. M.* & Ruan, C. A. (2022, Feb). Designing and evaluating a high interactive augmented reality system for programming learning. Computers in Human Behavior, 132. (SSCI, 4/91 in Psychology, Experimental). 本人為第一作者、通訊作者.
Geerativudhipong, O., Kao, G. Y. M., Phongpheng, V., & Soranastaporn, S. (2022). Designing and developing a situation-based instructional model for an online Thai course for foreigners. Electronic Journal of Foreign Language Teaching, 19(1), 36–50. https://doi.org/10.56040/okvs1913
Kao, G. Y. M.*, Chiang, X. Z., & Foulsham, T. (2019). Reading behavior and the effect of embedded selfies in role-playing picture e-books: An eye-tracking investigation. Computers & Education, 136, 99-112. (SSCI, 3/243, Education & Educational Research). 本人為第一作者、通訊作者.
Kao, G. Y. M.*, Chiang, C. H., & Sun, C. T. (2017). Customizing scaffolds for game-based learning in physics: Impacts on knowledge acquisition and game design creativity. Computers & Education, 113, 294-312. (SSCI, 7/235, Education & Educational Research). 本人為第一作者、通訊作者.
Kao, G. Y. M., Tsai, C. C., Liu, C. Y.*, & Yang, C. H. (2016). The effects of high/low interactive electronic storybooks on elementary school students’ reading motivation, story comprehension and chromatics concepts. Computers & Education, 100, 56-70. (SSCI, 9/231, Education & Educational Research). 本人為第一作者.
Kao, G. Y. M.*, & Peng, C. C. (2015). A multi-source book review system for reducing information overload and accommodating individual styles. Library Hi Tech, 33(3), 310-328 (SSCI). (SSCI, 45/86, Information Science & Library Science ). 本人為第一作者、通訊作者.
Kao, G. Y. M.* (2013). Enhancing the quality of peer review by reducing student “free riding”: Peer assessment with positive interdependence. British Journal of Educational Technology, 44(1), 112-124. (SSCI, 37/219, Education & Educational Research). MOST 102-2511-S-011-005-MY3. 本人為第一作者、通訊作者.
Chiu, P.H., Kao, G. Y. M.*, & Lo, C.C. (2010). Personalized blog content recommender system for mobile phone users. International Journal of Human- Computer Studies, 68, 496-507. (SSCI, 1/14, Ergonomics). NSTC 98-2511-S-011-007-MY2. 本人為通訊作者.
Kao, G. Y. M.*, Chen, K. C., & Sun, C. T. (2010). Using an e-learning system with integrated concept maps to improve conceptual understanding. International Journal of Instructional Media, 37(2), 151-161. NSTC 98-2511-S-155-004-MY2. 本人為第一作者、通訊作者.
Lei, P. L., Kao, G. Y. M.*, Lin, S. S. J., & Sun, C. T. (2009). Impacts of geographical knowledge, spatial ability and environmental cognition on image searches supported by GIS software. Computers in Human Behavior, 25(6), 1270-1279. (SSCI, 32/112, Psychology, Multidisciplinary). NSTC 97-2511-S-155-001. 本人為通訊作者.
Kao, G. Y. M.*, Lin, S. S. J., & Sun, C. T. (2008, Dec). Breaking concept boundaries to enhance creative potential: Using integrated concept maps for conceptual self-awareness. Computers & Education, 51(4), 1718-1728. (SSCI, 6/113, Education & Educational Research). 本人為第一作者、通訊作者.
Kao, G. Y. M.*, Lei, P. L., & Sun, C. T. (2008). Thinking style impacts on Web search strategies. Computers in Human Behavior, 24(4), 1330-1341. (SSCI). 本人為第一作者、通訊作者.
Kao, G. Y. M.*, Lin, S. S. J., & Sun, C. T. (2008). Beyond sharing: Engaging students in cooperative and competitive active learning. Educational Technology & Society, 11(3), 82-96. (SSCI). 本人為第一作者、通訊作者.
Hsieh, J. L*., Sun, C. T., Kao, G. Y. M., & Huang, C. Y. (2006). Teaching through simulation: Epidemic dynamics and public health policies. Transactions of the Society for Modeling and Simulation International, 82(11), 731-759. (SCI).
Lin, S. S. J.*, Sun, C. T., & Kao, G. Y. M. (2002). Designing a networkedsharing construction environment. British Journal Of Educational Technology, 33(4), 489-492. (SSCI).
高宜敏,邱怡君(2023年10月)。英語電子繪本融入不同角色扮演活動對國小四年級學童故事理解、閱讀動機語投入及英語能力之影響。數位學習科技期刊,15(4), 55-84。本人為第一作者、通訊作者。