Tucked out of sight by the thick canopy of a temperate rainforest only ever seen on the coast, is the core of the rebellion -- the Revival's Heart. Rebels from all parts of the province have gathered in the Faerie's Wood to take their stand against the Company and its Peacekeepers. For over 30 years this camp has grown from nothing to an almost township. With artificial lights lighting the clearing, draped through the trees, several heavy duty tents are set and ready for long-term living. Once you rebel, you can't go back, after all.
Rather than buildings, most larger tents are where High Council and those who follow them organize and care for the encampment.
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The Revival's Heart is something more village-like in the way day-to-day life is lived. Food must be foraged for, with traps being set for small prey, as well as hunting parties continuously being set. Farming and gardening is a must, as is water recycling. The lake is used (after much engineering) for their simple shower-falls. The camp functions in a way that starkly contrasts from the city, easily being described as a small-scale egalitarian society, in which everyone has equal part in the function of the town -- and equal value. Civilians play a crucial role, often being the hunter-gatherers, and keeping the community alive through events and culture. As for those who work under the High Council -- comprised of Morpheus, Zav and Marcus -- their critical role is in aiding the civilians and ensuring their safety through their own specialized daily tasks. Though it can have a militaristic feel, the Revival's Heart's core is in its people; there are schools, a community tent, recreational games, and a communal garden tended by the small society. Utilizing the strong magic aura to disguise their use of Majium generators for power, there are strung lights below the canopy. Dense forest at night is lit by glimmering lights of many colours, a beauty in its randomness. Thirty five years of pathways have been made from place to place within the camp. The encampment is ever-growing, as more refugees take safety beneath the boughs of the Revival's Heart's very own canopy...
Affectionately called "B.O.O." or "Booper" by the Revival members (except Morpheus), the Base of Operations is comprised of the Intelligence tent, the Stealth Division's tents, and of course, the Triage Centre. These are located in the far side of the camp, clustered together for communicative convenience. In the middle of this sect of camp, there are the Sparring Grounds; packed dirt meant for training up-and-coming recruits for the Revival's cause.
The Mess Hall is a large marquee tent with numerous cooking accoutrements meant for encampment use. Several coolers as well as fridges running on generators are used to preserve perishables farmed or retrieved from the city during missions. There are cabinets where numerous plates and utensils can be found, and a running water pipe to allow for dishwashing. Within camp culture, it's considered incredibly disrespectful to make use of the camp's finite resources and waste or misuse food -- as such, only those who have proven to have some sort of culinary experience tend to be allowed with little judgement to use the tools provided.
Aside from the cooking portion of the tent, there are numerous tables where families will gather to enjoy their meals, occasionally mingling with other faerie within the tent. It's often bustling with activity, and is open at all hours of the night -- so those within the medical field can get food, as well.
The Tent City is aptly named for the rows and rows of tents within designated plots that make up half of the large encampment. This is where all residents of the Revival's Heart live. Morpheus alongside a camp coordinator organizes new plots and plans the progression of the city to make sure everything remains secure. Each plot is given a Row Letter (A-Z), starting north, with the number (1, 2, 3...) designating the position of that row. The rows are not straight, tending to arc and bend in conformation to tree placement in the woods. Not all of these plots are claimed, and some families can take up to two plots if they have more than four people within their unit. The Revivals do their best to provide a shelter for them, but with the capture of the Rebel's Outlook, sneaking in tents has been more difficult.
Most tents are common types you find in places such as your local department store, or a Canadian Tire. Examples of tent types can be found here.
Just outside the Base of Operations lies the Firebird Bazaar. Being the equivalent of Thalos' own Tradesman District, numerous wares -- homemade or stolen --- can be found within the stalls of this somewhat shady-looking bazaar. Civilians sell goods here in trade for Dehlars or, more recently, aluminum tabs, in an effort to become more independent of the Company's made economy. Within the encampment, money tends to be a tight resource --- many civilians no longer have paying jobs and security through Dehlar means. As such, alternative means of barter are made necessary. This can be food or the options above.
To be added...