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In this section we will talk about resources and the various forms they can take. Be it looting, crafting, trading or management, all will be discussed here in their own sections.
One of the most common trades in the post-war world is that of scavenging, sometimes also called prospecting. In the wasteland even those who deem themselves 'better than scavs' still always rely on the inflow of scavenged goods from such practices to keep their 'higher lives' running.
✦ Looting ✦
The most literal form of scavving, this is the means of scouring ruins of the old world in order to find bounties big and small. System wise one will be able to find loot chests scattered around the wastes.
✦ Scrapping ✦
More of a secondary step in the pipeline, scrapping is the act of taking goods to a 'Scrapping Station' in order to break it down into it's more base parts for crafting.
✦ Fishing ✦
About what you'd expect this is the act of taking a good ol' fashion fishing rod and casting lines in repetition until you reel in enough of a haul for the day. Sometimes it even is known to yield some forgotten trinkets lost to the waters. (COMING SOON)
✦ Hunting ✦
You spend the day hunting down poor defenseless critters... and probably horrifying wasteland abominations. This trade leaves one killing such prey and as they drop into little more than a corpse, taking such to a butcher for... well butchering.
✦ Trapping ✦
A cousin of fishing and hunting, the act of trapping is a mean of taking hunting/fishing trap items and having them placed by a narrator in a means of creating random chance nodes of catching prey.
✦ Harvesting ✦
This is the means of finding semi-renewable resources to harvest. Be it farm, mine or logging setup this form of resource collection requires tools in order to bring a bounty of collected resources to the user.
Here we will discuss crafting & modifications methods both within and outside the normal scope of minecraft as they exist on our server and how you can make use of them. Note: Crafting things is considered an in character thing so long as it's not a recipe just turning an unlore'd MC item into a lore'd one.
✦ Crafting Stations ✦
Making use of our own custom crafting methods beyond the normal scope of Minecraft.
✦ Custom Recipes+ ✦
Making use of more average Minecraft crafting methods to make server items.
✦ Custom Crafts ✦
This system is currently not available but will be added later in development and allow users to make applications for crafting their own recipes and similar.
You'll find many methods of custom crafting experiences on our server that don't make use of the normal minecraft crafting table, furnaces or similar. Here are some overviews of what some of those are and what they do!
✦ Armor Workbench ✦ Used to craft some armors and modify others for custom uses.
✦ Weapons Workbench ✦ Used to customize most kinds of weapons for custom uses.
✦ Reloading Bench ✦ Craft your own ammunition or breakdown others for parts.
✦ Cooking Station ✦ Cook custom foods at this general use cooking station.
✦ Cooking Station ✦ Cook custom foods at this general use cooking station.
✦ Cooking Station ✦ Cook custom foods at this general use cooking station.
✦ Butcher Block ✦ Butcher animals, create cuts of meat and similar.
✦ Coffee Pot ✦ Brew hot drinks for consumption.
✦ Food Press ✦ Created specialized hot pressed foods.
✦ Can Opener ✦ Says it on the tin, you can use this to open cans.
✦ Toaster✦ Turn bread into toast...
✦ Chemistry Station ✦ Create chemicals, drugs and more.
✦ Tinker's Workbench ✦ Fabricate some weapons and many devices and crafting kits.
✦ Sewing Kit ✦ Make use of needle and thread to cut and connect cloths & similar.
✦ Carpentry Kit ✦ Carve and cut wood into shape.
✦ Robot Workbench ✦ Customize and create parts for robots.
✦ Lighters & Matches ✦ Light things of fire like cigars, cigarettes and molotovs with these.
Our server makes use of custom crafting recipes for people to be able to make use of for their characters. The following will list which of such are available.
✦ Shapeless Crafting ✦
Molotov Cocktail (Unlit) - Craft with Gin/Whiskey/Rum/Vodka/Moonshine + Cloth
Book & Quill - Craft with pencil/pen/charcoal + book
Clipboard & Pencil - Craft with pencil + clipboard
Clipboard & Pen - Craft with pen + clipboard
Clipboard & Charcoal - Craft with charcoal + clipboard
GUN CLEANING KIT - (Shapeless) - Craft w/ leather x1, chemical x1, oil x1, cloth x1, small parts x1
Wet rags can be dried by crafting them into cloth.
Rusted Protectron Platings can be crafted with a paint can to paint it that color.
Painted Protectron Platings can be crafted by itself to remove the paint.
Any custom bottle can be crafted down into a MC bottle by putting it in a crafting ui.
Glass Bottles (MC) can be crafted into lore'd/textured glass bottles by putting it in the crafting ui.
Putting a glass bottle (MC) in the middle and bottom middle crafting slots will make two Liquor Bottles.
Putting a glass bottle (MC) in the middle and top right crafting slots will make two Nuka-Cola Bottles.
Putting a glass bottle (MC) in the middle and right crafting slots will make two Whiskey Bottles.
Bowl (MC) can be crafted into lore'd/textured wooden bowl by putting it in the crafting ui.
LIGHTER FLUID - (Shapeless) - Crafted w/ Oil x1, Scrap Metal x1
REPAIR KIT - (Shapeless) - Crafted w/ Scrap Metal x3, Plastic x2, Scrap Wood x1, Small Parts x2, Leather x1
CHARCOAL - (Furnace/Campfire/Smoker/Blast Furnace) - Crafted w/ Scrap Wood x1
DILUTED RADAWAY - (Shapeless) - RadAway x1, IV Bag x3, Water Bottle x1, Antiseptic x1
PURIFY FOODS - (Shapeless) - Irradiated Food x1, Iodine x1
✦ Cooking ✦
Many uncooked meats can be cooked on a campfire.
Wet rags can be dried via furnace/campfire/smoker/blast furnace.
San Fancisco Sunlights can be lit via furnace/campfire/smoker/blast furnace.
Molotov Cocktails can be lit via furnace/campfire/smoker/blast furnace.
BOWL OF BATTER - (Shapeless) - Craft w/ Wooden Bowl x1, Sugar x1, Flour x1, Salt x1
HOT DOG - (Shapeless) - Craft w/ Cooked Dog x1, Hotdog Bun x1
<Make hotdogs via combining Cooked Hotdogs & Hotdog bugs in the crafting ui. (You can add ketchup/mustard/chili this way too)>
COOK CHILI - (Campfire/Smoker) - Chili Cold x1
PANCAKE/WAFFLES - (Food Press) - Bowl of Batter x1
<You can add butter and or syrup to Pancakes/Waffles via combing them in the crafting ui.>
MILK - (Shapeless) - Evaporated Milk x1
BOWL OF CEREAL - (Shapeless) - Milk x1, Wooden Bowl x1,Sugar Bombs x1
Using "Modification Kits" you can ask a GM to apply such to Guns & Armors (Sadly not able to be automated due to some plugin restrictions) and if you meet or beat the requirements to do so you can apply them!
✦ Ballistic Gun Crafting ✦
Silenced .22 Pistol -
+Glow Sights (REQ: 1+ Repair) = Folding 9mm SMG
Pipe Pistol -
+Wooden Parts (REQ: 5+ Repair, 5+ Guns) = Pipe Rifle
Pipe Revolver -
+Wooden Parts (REQ: 5+ Repair, 5+ Guns) = Pipe Revolver Rifle
Bolt-Action Pipe -
+Wooden Parts (REQ: 5+ Repair, 5+ Guns) = Bolt-Action Pipe Rifle
Pipe Shotgun -
+Shell Cylinder (REQ: 2+ Repair, 2+ Guns) = High-Capacity Pipe Shotgun
9mm SMG -
+Wire Stock (REQ: 3+ Repair, 2+ Guns) = Folding 9mm SMG
10mm Pistol -
+Glow Sight (REQ: 1+ Repair) = Tactical 10mm Pistol
+Extended 10mm Magazine (REQ: 1+ Repair, 1+ Guns) = High Capacity 10mm Pistol
+Light Suppressor (REQ: 2+ Repair, 2+ Guns) = Silenced 10mm Pistol
10mm SMG -
+Glow Sight (REQ: 1+ Repair) = Tactical 10mm SMG
+Extended 10mm Magazine (REQ: 1+ Repair, 1+ Guns) = High Capacity 10mm SMG
+Light Suppressor (REQ: 2+ Repair, 2+ Guns) = Silenced 10mm SMG
+Wire Stock (REQ: 3+ Repair, 2+ Guns) = Folding 9mm SMG
Police SMG (9mm) -
+10mm Automatic Receiver (REQ: 1+ Repair, 1+ Guns) + (Pipe-Smith or Gun Nut) = Police SMG (10mm)
Scav Rifle -
+Wooden Parts (REQ: 5+ Repair, 5+ Guns) + (Pipe-Smith or Gun Nut) = Service Rifle
+Polymer Parts (REQ: 6+ Repair, 7+ Guns) + (Gun Nut) = Marksman Carbine
+Polymer Parts +5mm Receiver (REQ: 6+ Repair, 8+ Guns) + (Gun Nut) = Assault Carbine
Marksman Carbine -
+Recon Scope (REQ: 3+ Repair, 5+ Guns) = Scoped Marksman Carbine
Light Support Weapon -
+Short Scope (REQ: 5+ Repair) = Scoped Light Support Weapon
Hunting Carbine -
+Chambered Receiver (REQ: 5+ Repair, 3+ Guns) + (Pipe-Smith or Gun Nut) = High Capacity Hunting Carbine
+Short Scope (REQ: 5+ Repair) = Scoped Hunting Carbine
Hunting Rifle -
+Short Scope (REQ: 5+ Repair) = Scoped Hunting Rifle
Cowboy Repeater -
+Old Fashioned Sights (REQ: 2+ Repair, 3+ Guns) = Sighted Cowboy Repeater
Caravan Shotgun -
+Reinforced Parts (REQ: 5+ Repair, 2+ Guns) = Sturdy Caravan Shotgun
Single Shotgun -
+Glow Sight (REQ: 1+ Repair) = Tactical Single Shotgun
+Lite Parts (REQ: 5+ Repair) + (Pipe-Smith or Gun Nut) = Short Single Shotgun
Hunting Shotgun -
+Lite Parts (REQ: 5+ Repair) + (Pipe-Smith or Gun Nut) = Short Hunting Shotgun
Varmint Rifle -
+Short Scope (REQ: 5+ Repair) = Scoped Varmint Rifle
✦ Energy Weapon Crafting ✦
Glock 68 Plasma Pistol -
+Recon Scope (REQ: 3+ Repair, 5+ Energy Weapons) = Recon Glock 68 Plasma Pistol
Low Watt Laser Pistol -
+Power Bank + (Electrical Hobbyist or Electrician) = Laser Pistol
+Fission Battery + Polymer Parts (6+ Repair, 7+ Energy Weapons) + (Elect. Hobbyist or Energysmith) = Fiery Low-Watt Laser Pistol
Low Watt Laser Rifle -
+Power Bank +(Electrical Hobbyist or Electrician) = Laser Rifle
+Fission Battery + Polymer Parts (6+ Repair, 7+ Energy Weapons) + (Elect. Hobbyist or Energysmith) = Fiery Low-Watt Laser Rifle
Laser Pistol -
+Glow Sight (REQ: 1+ Repair) = Tactical Laser Pistol
+Lite Parts (REQ: 5+ Repair) = Lite Laser Pistol
+Laser Focus Optic (REQ: 3+ Repair, 5+ Energy Weapons) + (Electrical Hobbyist or Energysmith) = Focused Laser Pistol
Laser Rifle -
+Tri-beam Splitter (REQ: 5+ Repair, 10+ Energy Weapons) + (Electrician) = Tri-Beam Laser Rifle
+Laser Focus Optic (REQ: 3+ Repair, 5+ Energy Weapons) + (Electrical Hobbyist or Electrician) = Focused Laser Rifle
Tri-Beam Laser Rifle -
+Reinforced Parts (REQ: 5+ Repair, 2+ Energy Weapons) + (Electrical Hobbyist or Electrician) = Hardened Tri-Beam
Plasma Jezail (MFC) -
+Plasma Agitator (REQ: 3+ Repair, 10+ Energy Weapons) + (Electrician) = Plasma Jezail (PC)
Makeshift Flamer -
+Glow Sight (REQ: 1+ Repair) = Tactical Makeshift Flamer
+Jerry Can Tank (REQ: 6+ Repair) + (Electrical Hobbyist, Electrician or Jury Rigging) = High Capacity Makeshift Flamer
Recharger Pistol -
+Polymer Parts (REQ: 6+ Repair, 7+ Energy Weapons) = Recharger Rifle
Watts Laser Rifle -
+Recon Scope (REQ: 5+ Repair, 5+ Energy Weapons) = Scoped Watts Laser Rifle
✦ Armor Crafting ✦
... - COMING SOON