Evan is a special archetype of the Magician class who wields the contracted powers of the Onyx Dragon to cast elemental skills and other classic magical attacks; and like other traditional Magicians, Evan’s primary method of mobility is tied to the ability to teleport. However, Evan has the unique characteristic of being able to utilize their dragon partner, Mir, simultaneously for various types of fusion attacks. With the damage dealt by both, Evan and Mir can be classified as a DPS class with a 3-minute burst skill.
Will of the Alliance
Draw power and inspiration from the willpower of the Alliance.
See General Stats for how to unlock.
Master Level: 1 (Passive)
Level 1: Permanently increases STR: +5, DEX: 5, INT: 5, LUK: 5, ATT: 5, Magic ATT: 5
Inherited Will
You learned the dragon master's true power by receiving the will of Afrien, the King of Onyx Dragon.
See General Stats for how to unlock.
Master Level: 1 (Passive)
Level 1: Permanently increases Magic ATT by 10 and All Stats by 10
Back to Nature
There's no place like... your farm.
Master Level: 1 (Active)
Level 1:
MP Cost: 100
Moves you to your Front Yard.
Cooldown: 600 seconds
Rune Persistence
Increases the duration of Liberated Rune Power.
Master Level: 3 (Passive, Link Skill)
Level 1: Liberated Rune Power Duration: +30%
Level 3: Liberated Rune Power Duration: +70%
Hero's Echo
Increases the Attack Power and Magic ATT of all nearby characters.
Master Level: 1 (Active)
Level 1:
MP Cost: 30
Attack Power and Magic ATT: +4%
Duration: 40 minutes
Cooldown: 5 minutes
Mana Burst I
Two bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Lv. 10 required to learn Mana Burst II
Master Level: 10 (Active)
Level 1:
MP Cost: 6
Damage: 132%
Number of Attacks: 2
Max Enemies Hit: 4
Level 10:
MP Cost: 24
Damage: 150%
Number of Attacks: 2
Max Enemies Hit: 4
Teleport
Allows you to teleport a set distance to other locations on the same map using the arrow keys.
Master Level: 10 (Active)
Level 1:
MP Cost: 31
Teleport Horizontal Range: 230
Teleport Vertical Range: 275
Level 10:
MP Cost: 22
Teleport Horizontal Range: 275
Teleport Vertical Range: 320
Magic Guard
A portion of the damage dealt to you affects your MP instead of your HP. Does not apply to attacks that do a certain percentage of your max HP.
Activated automatically when you have at least 1 MP, and is ineffective when you have 0 MP.
Can be toggled On/Off with the skill key.
Master Level: 10 (Active)
Level 1:
MP Cost: 30
Damage Taken (while active): -1%
Damaged Displaced: 40% of your MP
Level 10:
MP Cost: 30
Damage Taken (while active): -10%
Damaged Displaced: 85% of your MP
Dragon Soul
Your dragon contract increases your Defense and Speed.
Chance to recover MP when attacking the enemy.
Master Level: 10 (Passive)
Level 1:
Permanently increases Defense by 55 and Speed by 1.
MP Absorb Chance: 6%
Amount Absorbed: 0% of Max MP
Amount Absorbed: 0% of the boss's Max MP
Level 10:
Permanently increases Defense by 145 and Speed by 10.
MP Absorb Chance: 15%
Amount Absorbed: 5% of Max MP
Amount Absorbed: 3% of the boss's Max MP
Magic Link
Shares Mir's magic, raising Evan's Magic ATT.
Master Level: 15 (Passive)
Level 1:
Permanently increases Max MP: +6%
MP increases by 92 per level
Magic ATT: +6
Level 15:
Permanently increases Max MP: +20%
MP increases by 120 per level
Magic ATT: +20
Dragon Spark
Whenever Evan makes a direct attack, Mir might attack, too.
Master Level: 10 (Passive)
Level 1:
[Final Attack Skills] Chance: 4%
Damage: 55%
Level 10:
[Final Attack Skills] Chance: 40%
Damage: 100%
Mana Burst II
Three bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Lv. 20 required to learn Mana Burst III
Master Level: 20 (Passive)
Level 1:
MP Cost: 20
Damage: 111%
Number of Attacks: 3
Max Enemies Hit: 5
Level 10:
MP Cost: 30
Damage: 130%
Number of Attacks: 3
Max Enemies Hit: 5
Wind Circle
Launches a gust of wind to push enemies aside and deal damage. Can be resisted by some monsters.
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Master Level: 10 (Active)
Level 1:
MP Cost: 30
Knocks back up to 6 enemies, dealing 90% damage 5 times
Level 10:
MP Cost: 40
Knocks back up to 6 enemies, dealing 108% damage 5 times
Dragon Flash
[Mir Skill] Mir flashes between enemies, attacking all in his way. If this skill hits an enemy with attack reflection, you won't take damage.
Mir's skills and fusions aren't affected by attack speed increases.
Master Level: 20 (Active)
Level 1:
MP Cost: 20
Damage: 76%
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
Level 20:
MP Cost: 60
Damage: 95%
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
Wind Flash
[Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Wind Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Master Level: 20 (Passive)
Level 1:
MP Cost: 20
Damage: 45%
Max Enemies Hit: 3
Number of Attacks: 2
Number of Wind Blades: 3
Duration: 3.5 seconds
Normal Enemy Damage: +56% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
Level 20:
MP Cost: 60
Damage: 55%
Max Enemies Hit: 3
Number of Attacks: 2
Number of Wind Blades: 3
Duration: 3.5 seconds
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
Return Flash
[Fusion Skill] Mir immediately stops attacking and returns to Evan, cursing nearby enemies to take more damage.
This skill advances alongside Dragon Flash.
Activates when Evan uses [Return] while Mir is using Dragon Flash, Wind Flash, or Thunder Flash.
Master Level: 20 (Passive)
Level 1:
Max Monsters Cursed: 8
Amplifies Final Damage of magic attack skills by 1%
Duration: 22 seconds
Level 20:
Max Monsters Cursed: 8
Amplifies Final Damage of magic attack skills by 10%
Duration: 60 seconds
Return!
Calls for Mir to immediately return to Evan's side. Various effects may activate based on the attack Mir was using when called.
Master Level: 1 (Active)
Level 1:
Immediately call Mir, mid-flight.
Agile Magic
Increases Attack Speed and Intelligence.
Master Level: 20 (Passive)
Level 1:
Attack Speed: +2
INT: +1
Level 20:
Attack Speed: +2
INT: +20
Wind Jump
Create an air current to jump even higher. Press the jump button and the up direction key while jumping to reach greater heights. Can teleport once without a platform and the linked teleport allows you to go farther.
Master Level: 4 (Active)
Level 1:
MP Cost: 12
Jump in mid-air to go farther. Can teleport once without a platform before landing.
Level 4:
MP Cost: 18
Jump in mid-air to go farther. Can teleport once without a platform before landing.
High Wisdom
Your mental discipline permanently increase your INT.
Master Level: 10 (Passive)
Level 1:
INT: +4
Level 10:
INT: +40
Partners
Evan and Mir are partners on the battlefield, increasing their battle prowess.
Master Level: 1 (Passive)
Level 1:
When using Mir skills, Evan's Damage: +20%
Duration: 5 seconds
[Passive Effect: Knockback Resistance +30%]
Partners
Increases Magic Mastery, Magic ATT, and Critical Rate.
Level 10 required to learn Magic Mastery.
Master Level: 10 (Passive)
Level 1:
Magic Mastery: +32%
Critical Rate: +10%
Magic ATT: +1
Critical Rate (wand equipped): +5%
Level 10:
Magic Mastery: +50%
Critical Rate: +15%
Magic ATT: +10
Critical Rate (wand equipped): +5%
Advanced Dragon Spark
After Evan uses a direct attack skill, Mir has a chance to deal an additional, enhanced magic attack.
Master Level: 1 (Passive)
Level 1:
[Final Attack Skills] Chance: 100%
Damage: 150%
Mana Burst III
Four bursts of mana attack enemies in front. As you job advance, this skill improves, up to Mana Burst IV.
Lv. 20 required to learn Mana Burst IV
Master Level: 20 (Passive)
Level 1:
MP Cost: 27
Damage: 112%
Number of Attacks: 4
Max Enemies Hit: 6
Level 10:
MP Cost: 37
Damage: 150%
Number of Attacks: 4
Max Enemies Hit: 6
Thunder Circle
Create a pentacle of thunder to decimate enemies nearby.
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Master Level: 10 (Active)
Level 1:
MP Cost: 34
Damage: 116%
Number of Attacks: 5
Max Enemies Hit: 8
Level 10:
MP Cost: 48
Damage: 170%
Number of Attacks: 5
Max Enemies Hit: 8
Dragon Dive
[Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. You won't take damage when this skill targets enemies with attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Lv. 20 required to learn Dragon Breath.
Master Level: 20 (Active)
Level 1:
MP Cost: 50
Damage: 111%
Number of Attacks: 3
Max Enemies Hit: 6
Duration: 3.5 seconds
Cooldown: 8 seconds
[Wind Circle] Damage: +43%p
[Dragon Flash] Damage: +31%p
[Wind Flash] Damage: +21%p
[Thunder Flash] Damage: +93%p
Level 20:
MP Cost: 70
Damage: 130%
Number of Attacks: 3
Max Enemies Hit: 6
Duration: 3.5 seconds
Cooldown: 8 seconds
[Wind Circle] Damage: +62%p
[Dragon Flash] Damage: +50%p
[Wind Flash] Damage: +30%p
[Thunder Flash] Damage: +150%p
Return Dive
[Fusion Skill] Mir immediately stops attacking and returns to Evan, buffing you and all party members' Attack Speed by 1.
This skill advances alongside Dragon Dive.
Activates when Evan uses [Return] while Mir is using Dragon Dive, Thunder Dive, or Earth Dive.
Master Level: 20 (Passive)
Level 1:
Duration: 41 seconds
Attack Speed of you and nearby party members: +1
Level 20:
Duration: 60 seconds
Attack Speed of you and nearby party members: +1
Thunder Dive
[Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Thunder Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Master Level: 20 (Passive)
Level 1:
MP Cost: 50
Damage: 116%
Max Enemies Hit: 1
Number of Attacks: 1
Number of Orbs: 2
Duration: 9 seconds
Orbs disappear after hitting enemies or after a set time
Level 20:
MP Cost: 50
Damage: 135%
Max Enemies Hit: 1
Number of Attacks: 1
Number of Orbs: 4
Duration: 9 seconds
Orbs disappear after hitting enemies or after a set time
Thunder Flash
[Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Thunder Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Master Level: 20 (Passive)
Level 1:
MP Cost: 50
Damage (per crash): 343%
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
Level 20:
MP Cost: 70
Damage (per crash): 400%
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
Magic Debris
Magic debris forms around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
In Auto Mode, it is automatically activated whenever a certain number of Magic Debris are created.
Auto Mode On/Off: Right-click
Lv. 10 required to learn Enhanced Magic Debris.
Master Level: 10 (Active)
Level 1:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.6 seconds
Maximum Debris Limit: 6
MP Cost: 28
Maximum Enemies Hit: 15
Damage: 34%
Number of Hits: 1
Damage: +22%p (for every 5 debris)
Unactivated debris disappears after a set time.
In Auto Mode, it is activated whenever 10 Magic Debris are created.
Level 10:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.6 seconds
Maximum Debris Limit: 15
MP Cost: 100
Maximum Enemies Hit: 15
Damage: 70%
Number of Hits: 1
Damage: +40%p (for every 5 debris)
Unactivated debris disappears after a set time.
In Auto Mode, it is activated whenever 10 Magic Debris are created.
Elemental Decrease
Temporarily decreases Elemental Resistance to all of your attacks. Also permanently increases final damage.
Master Level: 14 (Active)
Level 1:
MP Cost: 27
Enemy Elemental Resistance: -4%
Duration: 115 seconds
[Passive: Final damage +4%]
Level 14:
MP Cost: 53
Enemy Elemental Resistance: -10%
Duration: 180 seconds
[Passive: Final damage +17%]
Critical Magic
Increases Critical Rate and Critical Damage.
Master Level: 10 (Passive)
Level 1:
Critical Rate: +12%
Critical Damage: +11%
Level 10:
Critical Rate: +30%
Critical Damage: +20%
Magic Resistance
Increases your Abnormal Status Resistance and Elemental Resistance.
Master Level: 10 (Passive)
Level 1:
Permanently increases Abnormal Status Resistance by 11 and Elemental Resistance by 7%
Level 10:
Permanently increases Abnormal Status Resistance by 20 and Elemental Resistance by 25%
Magic Amplification
Increases the MP cost and the Magic Attack of your magic skills.
Master Level: 10 (Passive)
Level 1:
MP Cost: +112%
Final Damage of Magic ATT: +12%
Level 10:
MP Cost: +130%
Final Damage of Magic ATT: +30%
Dragon Potential
Draws out Mir's potential and reveals his hidden abilities.
Master Level: 20 (Passive)
Level 1:
DEF Ignored Permanently: +1%
Level 10:
DEF Ignored Permanently: +20%
Mana Burst IV
Four bursts of highly condensed mana attack enemies in front, twice in a row. This is the final version of Mana Burst.
Lv. 30 required to learn Spiral of Mana
Master Level: 30 (Passive)
Level 1:
MP Cost: 37
[1st hit] Damage: 261%, Number of Attacks: 4
[2nd hit] Damage: 301%, Number of Attacks: 4
Max Enemies Hit: 8
Level 30:
MP Cost: 42
[1st hit] Damage: 290%, Number of Attacks: 4
[2nd hit] Damage: 330%, Number of Attacks: 4
Max Enemies Hit: 8
Level 31:
MP Cost: 42
[1st hit] Damage: 291%, Number of Attacks: 4
[2nd hit] Damage: 331%, Number of Attacks: 4
Max Enemies Hit: 8
Earth Circle
Forms an irregular pentacle that raises the ground and damages enemies.
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Master Level: 20 (Active)
Level 1:
MP Cost: 48
Damage: 301%
Number of Attacks: 5
Max Enemies Hit: 8
Level 20:
MP Cost: 58
Damage: 320%
Number of Attacks: 5
Max Enemies Hit: 8
Level 21:
MP Cost: 58
Damage: 321%
Number of Attacks: 5
Max Enemies Hit: 8
Dragon Breath
[Mir Skill] Releases a fiery breath that scorches enemies in front. Not affected by attack reflection.
Skill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Lv. 20 Dragon Dive.
Master Level: 30 (Active)
Level 1:
MP Cost: 70
Damage: 211%
Number of Attacks: 5
Max Enemies Hit: 8
Duration: 3 seconds
Cooldown: 10 seconds
[Wind Circle] Damage: +183%p
[Dragon Flash] Damage: +262%p
[Wind Flash] Damage: +131%p
[Thunder Flash] Damage: +600%p
[Thunder Circle] Damage: +121%p
[Dragon Dive] Damage: +166%p
[Thunder Dive] Damage: +181%p
[Earth Dive] Damage: +475%p
Level 30:
MP Cost: 80
Damage: 240%
Number of Attacks: 5
Max Enemies Hit: 8
Duration: 3 seconds
Cooldown: 10 seconds
[Wind Circle] Damage: +212%p
[Dragon Flash] Damage: +320%p
[Wind Flash] Damage: +160%p
[Thunder Flash] Damage: +745%p
[Thunder Circle] Damage: +150%p
[Dragon Dive] Damage: +195%p
[Thunder Dive] Damage: +210%p
[Earth Dive] Damage: +620%p
Level 31:
MP Cost: 80
Damage: 241%
Number of Attacks: 5
Max Enemies Hit: 8
Duration: 3 seconds
Cooldown: 10 seconds
[Wind Circle] Damage: +213%p
[Dragon Flash] Damage: +322%p
[Wind Flash] Damage: +161%p
[Thunder Flash] Damage: +750%p
[Thunder Circle] Damage: +151%p
[Dragon Dive] Damage: +196%p
[Thunder Dive] Damage: +211%p
[Earth Dive] Damage: +625%p
Wind Breath
[Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Wind Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Master Level: 30 (Passive)
Level 1:
MP Cost: 70
Damage: 186%
Number of Attacks: 6
Max Enemies Hit: 8
Duration: 3.5 seconds
Damage (enemies less than 15% health): +36%p
Level 30:
MP Cost: 80
Damage: 215%
Number of Attacks: 6
Max Enemies Hit: 8
Duration: 3.5 seconds
Damage (enemies less than 30% health): +65%p
Level 31:
MP Cost: 80
Damage: 216%
Number of Attacks: 6
Max Enemies Hit: 8
Duration: 3.5 seconds
Damage (enemies less than 30% health): +66%p
Earth Breath
[Fusion Skill] Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan's magic. Earth Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Master Level: 30 (Passive)
Level 1:
MP Cost: 70
Damage: 251%
Number of Attacks: 6
Max Enemies Hit: 4
Level 30:
MP Cost: 80
Damage: 280%
Number of Attacks: 6
Max Enemies Hit: 4
Level 30:
MP Cost: 80
Damage: 281%
Number of Attacks: 6
Max Enemies Hit: 4
Return Flame
[Fusion Skill] Mir immediately stops attacking and returns to Evan, scorching enemies with a curtain of flame. This skill advances alongside Dragon Breath.
Activates when Evan uses [Return] while Mir is using Dragon Breath, Wind Breath, or Earth Breath.
Master Level: 30 (Passive)
Level 1:
Damage: 121%
Max Enemies Hit: 8
Duration: 15 seconds
Level 30:
Damage: 150%
Max Enemies Hit: 8
Duration: 30 seconds
Level 31:
Damage: 151%
Max Enemies Hit: 8
Duration: 30 seconds
Earth Dive
[Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Earth Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Master Level: 20 (Passive)
Level 1:
MP Cost: 50
Forms rocks and 3 Crashes
Damage (per crash): 275%
Number of Attacks: 10
Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
Level 20:
MP Cost: 70
Forms rocks and 3 Crashes
Damage (per crash): 370%
Number of Attacks: 10
Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
Level 21:
MP Cost: 70
Forms rocks and 3 Crashes
Damage (per crash): 375%
Number of Attacks: 10
Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
Dark Fog
A dark, cold fog descends, attacking multiple enemies at once. Applies additional Critical and Magic Debris's damage increases.
Master Level: 10 (Active)
Level 1:
MP Cost: 355
Damage: 382%
Number of Attacks: 6
Max Enemies Hit: 15
Crit Rate: +11%
Cooldown: 40 seconds
[Passive Effect - Magic Debris Damage: +2%]
Level 10:
MP Cost: 400
Damage: 400%
Number of Attacks: 6
Max Enemies Hit: 15
Crit Rate: +20%
Cooldown: 40 seconds
[Passive Effect - Magic Debris Damage: +20%]
Level 11:
MP Cost: 400
Damage: 402%
Number of Attacks: 6
Max Enemies Hit: 15
Crit Rate: +21%
Cooldown: 40 seconds
[Passive Effect - Magic Debris Damage: +22%]
Blessing of the Onyx
Increases Defense and Magic Attack. Does not stack with Photic Meditation.
Master Level: 30 (Active)
Level 1:
MP Cost: 30
DEF: +310
Magic ATT: +26
Duration: 122 seconds
Level 30:
MP Cost: 48
DEF: +600
Magic ATT: +55
Duration: 180 seconds
Level 31:
MP Cost: 48
DEF: +610
Magic ATT: +56
Duration: 182 seconds
Maple Warrior
The Goddess of Maple World's grace increases your stats. Using the skill briefly makes the Goddess of Maple World appear.
Master Level: 30 (Active)
Level 1:
MP Cost: 70
Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment by 1%.]
Level 30:
MP Cost: 70
Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment by 15%.]
Level 31:
MP Cost: 70
Goddess of Maple World appears
[Passive Effect: All stats with a direct AP investment by 16%.]
Hero's Will
Hone your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 seconds after use. Certain abnormal status effects and combat orders will still get through.
Master Level: 5 (Active)
Level 1:
MP Cost: 30
Cooldown: 540 seconds
Level 5:
MP Cost: 30
Cooldown: 300 seconds
Enhanced Magic Debris
Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
Master Level: 20 (Passive)
Level 1:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.4 seconds
Maximum Debris Limit: 15
MP Cost: 102
Maximum Enemies Hit: 15
Damage: 82%
Number of Hits: 1
Damage: +81%p (for every 5 debris)
Unactivated debris disappears after a set time
Level 20:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.4 seconds
Maximum Debris Limit: 15
MP Cost: 140
Maximum Enemies Hit: 15
Damage: 120%
Number of Hits: 1
Damage: +100%p (for every 5 debris)
Unactivated debris disappears after a set time
Level 21:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.4 seconds
Maximum Debris Limit: 15
MP Cost: 142
Maximum Enemies Hit: 15
Damage: 122%
Number of Hits: 1
Damage: +101%p (for every 5 debris)
Unactivated debris disappears after a set time
Magic Mastery
Enhances Magic Mastery, Magic Attack, and Critical Damage.
Required Skill: Spell Mastery Lv. 10
Master Level: 20 (Passive)
Level 1:
Magic Mastery: +51%
Magic ATT: +11
Critical Damage: +10%
Level 20:
Magic Mastery: +70%
Magic ATT: +30
Critical Damage: +20%
Level 21:
Magic Mastery: +71%
Magic ATT: +31
Critical Damage: +20%
Onyx Will
Grows your camaraderie and your physical capabilities. Reduces damage taken and permanently increases Knockback Resistance.
Master Level: 20 (Passive)
Level 1:
Damage Taken: -10%
Knockback Resistance: +13% (permanently)
Level 20:
Damage Taken: -20%
Knockback Resistance: +70% (permanently)
Level 21:
Damage Taken: -20%
Knockback Resistance: +73% (permanently)
Dragon Fury
The focus of the Dragon strengthens and your Magic Attack increases.
Master Level: 20 (Passive)
Level 1:
Magic Attack: +11%
Level 20:
Magic Attack: +30%
Level 21:
Magic Attack: +31%
High Dragon Potential
Fully draws out Mir's potential and reveals his hidden abilities.
Master Level: 20 (Passive)
Level 1:
Boss Damage: +1% permanently
Level 20:
Boss Damage: +20% permanently
Level 21:
Boss Damage: +21% permanently
Speedy Dragon Flash
Reduces the cooldown of Dragon Flash.
Level Requirement: 140
Master Level: 1 (Passive)
Level 1:
Cooldown: -25%
Howling Wind
Increases the number of Wind Flash's wind blades.
Level Requirement: 150
Master Level: 1 (Passive)
Level 1:
Wind Blades: +1
Rolling Thunder
Increases the number of attacks per Thunder Flash's crashes.
Level Requirement: 180
Master Level: 1 (Passive)
Level 1:
Attacks (per area): +1
Speedy Dragon Dive
Reduces Dragon Dive's cooldown.
Level Requirement: 140
Master Level: 1 (Passive)
Level 1:
Cooldown: -25%
Thunder Overload
Increase the number of orbs created by Thunder Dive.
Level Requirement: 165
Master Level: 1 (Passive)
Level 1:
Orbs: +2
Earth-Shattering Dive
Increases Earth Dive's damage.
Level Requirement: 180
Master Level: 1 (Passive)
Level 1:
Damage: +20%
Speedy Dragon Breath
Reduces Dragon Breath's cooldown.
Level Requirement: 140
Master Level: 1 (Passive)
Level 1:
Cooldown: -25%
Lungs of Stone
Increases Earth Breath's number of breaths.
Level Requirement: 165
Master Level: 1 (Passive)
Level 1:
Max Enemies Hit: +2
Cyclone Breath
Increases Wind Breath's special effect HP requirement and damage.
Level Requirement: 190
Master Level: 1 (Passive)
Level 1:
Target's minimum HP range: +5%
Additional Damage: +85%p
Dragon Master
Hop on Mir's back and fly freely through the air, breathing fire. While mounted, press the Dragon Master skill key to attack. Dismounts immediately when you release the skill key.
Level Requirement: 160
Master Level: 1 (Passive)
Level 1:
MP Cost: 10%
Mount Duration: 10 seconds
Invincible while mounted
Duration: 0.3 seconds
Enemies Hit: 10
Damage: 450%
Number of Attacks: 7
When skill ends, invincible for 1 second. Reduces cooldown by 18 seconds for every 1 second of the remaining key-down time, can be reduced as much as 160 seconds.
Cooldown: 240 seconds.
Summon Onyx Dragon
Summons the ancient Onyx Dragon to aid you in battle. The Onyx Dragon's attacks will not be affected by enemies with attack reflection.
Level Requirement: 140
Master Level: 1 (Passive)
Level 1:
MP Cost: 600
Duration: 40 seconds
Damage: 550%
Enemies Hit: 8
Number of Attacks: 2
Abnormal Status Resistance (while Onyx Dragon is present): +80
Cooldown: 80 seconds
Heroic Memories
Recalls the oath of the Maple Heroes to increase damage.
Level Requirement: 190
Master Level: 1 (Passive)
Level 1:
MP Cost: 100
Duration: 60 seconds
Damage: +10%
Cooldown: 120 seconds
Applies to any Hero class in the party.
Freud's Wisdom
Even in the darkest times, Freud could be relied upon for his wisdom. Call upon Freud's wisdom to steel your resolve and enhance your combat prowess.
Master Level: 25 (Active)
Level 1:
MP Cost: 250
Duration: 30 seconds
Max Stacks: 6, each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +10
Stack 3 - All Stats: +26
Stack 4 - Attack Power & Magic ATT: +10
Stack 5 - Boss Damage: +10%
Stack 6 - Invincible for duration of skill
Cooldown: 25 seconds
Cooldown increased to 240 seconds when buff expires (including character death), or max stack count is reached.
Level 25:
MP Cost: 250
Duration: 30 seconds
Max Stacks: 6, each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +22
Stack 3 - All Stats: +50
Stack 4 - Attack Power & Magic ATT: +22
Stack 5 - Boss Damage: +22%
Stack 6 - Invincible for duration of skill
Cooldown: 25 seconds
Cooldown increased to 240 seconds when buff expires (including character death), or max stack count is reached.
Level 30:
MP Cost: 250
Duration: 30 seconds
Max Stacks: 6, each stack provides an additional buff.
Stack 1 - Skill Cooldown: -10% (excludes skills unaffected by cooldown reduction)
Stack 2 - Status Resistance: +25
Stack 3 - All Stats: +55
Stack 4 - Attack Power & Magic ATT: +25
Stack 5 - Boss Damage: +25%
Stack 6 - Invincible for duration of skill
Cooldown: 25 seconds
Cooldown increased to 240 seconds when buff expires (including character death), or max stack count is reached.
Maple World Goddess's Blessing
The Maple World Goddess's Blessing increases all stats and damage. Can only be used when you have Maple Warrior. Not affected by effects which reduce cooldown.
Master Level: 25 (Active)
Level 1:
MP Cost: 500
Increases stat bonuses for class-wide buff skills like Maple Warrior by 110% for 60 seconds
Damage: +5%
Cooldown: 120 seconds
Level 25:
MP Cost: 500
Increases stat bonuses for class-wide buff skills like Maple Warrior by 350% for 60 seconds
Damage: +17%
Cooldown: 120 seconds
Level 30:
MP Cost: 500
Increases stat bonuses for class-wide buff skills like Maple Warrior by 400% for 60 seconds
Damage: +20%
Cooldown: 120 seconds
Mana Overload
Increases your attack skills by overloading the mana flowing through you.
Can be toggled on/off.
Master Level: 25 (Active)
Level 1:
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 5%.
Consumes 0.3% Max HP for jobs without MP.
Cooldown: 59 seconds
Level 25:
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 7%.
Consumes 0.3% Max HP for jobs without MP.
Cooldown: 35 seconds
Level 30:
Consumes 2% Max MP to increase the Final Damage of all your skills (excluding some skills) by 8%.
Consumes 0.3% Max HP for jobs without MP.
Cooldown: 30 seconds
Ethereal Form
Moves you to a different dimension to reduce the damage you take. Use the skill again to return. While in Ethereal Form, you cannot use other skills.
Master Level: 25 (Active)
Level 1:
HP Cost: 1000
Duration: 3 seconds
Grants Knockback Immunity
Situations that would normally cause you to take damage instead reduce your MP by 9910. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 2470 HP.
Cooldown: 60 seconds
Level 25:
HP Cost: 1000
Duration: 3 seconds
Grants Knockback Immunity
Situations that would normally cause you to take damage instead reduce your MP by 7750. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1750 HP.
Cooldown: 60 seconds
Level 30:
HP Cost: 1000
Duration: 3 seconds
Grants Knockback Immunity
Situations that would normally cause you to take damage instead reduce your MP by 7300. If this would reduce your MP below 0, you will instead take normal HP damage. If your job does not utilize MP, you will instead lose 1600 HP.
Cooldown: 60 seconds
Elemental Barrage
Utilizes powerful elemental magic for rapid attacks. You'll get new powers for a short time after each attack. Unaffected by attack reflection.
Casting Elemental Barrage after a Mir skill will instead trigger a fusion skill. Casting Elemental Barrage while lying down will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 5.
Master Level: 25 (Active)
Level 1:
MP Cost: 1000
Uses magic 4 times in a row
Damage: 806%
Number of Attacks: 8
Max Enemies Hit: 15
Critical Rate: +100%
Each element increases Final Damage by 5% for 10 seconds
Cooldown: 60 seconds
Level 25:
MP Cost: 1000
Uses magic 4 times in a row
Damage: 1550%
Number of Attacks: 8
Max Enemies Hit: 15
Critical Rate: +100%
Each element increases Final Damage by 5% for 10 seconds
Cooldown: 60 seconds
Level 30:
MP Cost: 1000
Uses magic 4 times in a row
Damage: 1705%
Number of Attacks: 8
Max Enemies Hit: 15
Critical Rate: +100%
Each element increases Final Damage by 5% for 10 seconds
Cooldown: 60 seconds
Dragon Slam
[Mir Skill] Mir slams down and savagely attacks the enemy. Unaffected by attack reflection.
Mir's skills and fusion skills are not affected by effects that increase attack speed.
Master Level: 25 (Active)
Level 1:
MP Cost: 1000
Damage: 728%
Number of Attacks: 7
Max Enemies Hit: 12
Duration: 2.5 seconds
Cooldown: 20 seconds
Level 25:
MP Cost: 1000
Damage: 1400%
Number of Attacks: 7
Max Enemies Hit: 12
Duration: 2.5 seconds
Cooldown: 20 seconds
Level 30:
MP Cost: 1000
Damage: 1540%
Number of Attacks: 7
Max Enemies Hit: 12
Duration: 2.5 seconds
Cooldown: 20 seconds
Wyrmking's Breath
[Fusion Skill] Evan infuses Mir with his magic during Dragon Slam, causing Mir to briefly grow and release a blast of elemental energy. This skill advances alongside Dragon Slam. Unaffected by attack reflection.
Activates when Evan uses Elemental Barrage while Mir is using Dragon Slam.
Master Level: 25 (Passive)
Level 1:
Damage: 624%
Number of Attacks: 7
Max Enemies Hit: 12
Duration: 4 seconds
Level 25:
Damage: 1200%
Number of Attacks: 7
Max Enemies Hit: 12
Duration: 4 seconds
Level 30:
Damage: 1320%
Number of Attacks: 7
Max Enemies Hit: 12
Duration: 4 seconds
Ludicrous Speed
[Fusion Skill] Mir immediately stops attacking and teleports to Evan, creating a vortex that deals damage to nearby enemies. This skill advances alongside Dragon Slam.
Activates when Evan uses [Return] while Mir is using Dragon Slam or Wyrmking's Breath.
Master Level: 25 (Passive)
Level 1:
Damage: 156%
Number of Attacks: 3
Max Enemies Hit: 12
Duration: 5 seconds
Level 25:
Damage: 300%
Number of Attacks: 3
Max Enemies Hit: 12
Duration: 5 seconds
Level 30:
Damage: 330%
Number of Attacks: 3
Max Enemies Hit: 12
Duration: 5 seconds
Elemental Radiance
Cast a magical circle to channel the power of the constellations. Magic ATT starts to charge the magic circle when Evan's magic (excluding Spiral of Mana) hits a target, culminating when Magic ATT is full. Unaffected by attack reflection. Only the first attack of Elemental Barrage will have the element applied.
3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit.
Master Level: 25 (Active)
Level 1:
MP Cost: 1000
Sets up a magic circle for 12 seconds, Liberation starts when Magic ATT reaches 25.
Damage: 494%
Number of Attacks: 8 times consecutively
Max Enemies Hit: 9
Duration: 9 seconds
Additional Monster DEF Ignored :+100%
Level 25:
MP Cost: 1000
Sets up a magic circle for 12 seconds, Liberation starts when Magic ATT reaches 25.
Damage: 950%
Number of Attacks: 8 times consecutively
Max Enemies Hit: 9
Duration: 9 seconds
Additional Monster DEF Ignored :+100%
Level 30:
MP Cost: 1000
Sets up a magic circle for 12 seconds, Liberation starts when Magic ATT reaches 25.
Damage: 1045%
Number of Attacks: 8 times consecutively
Max Enemies Hit: 9
Duration: 9 seconds
Additional Monster DEF Ignored :+100%
Spiral of Mana
Utilize the Mana Burst's pentacle to allow clusters of mana to swirl with the speed of a tornado on their own. Can be activated by using the skill while Mana Burst IV or HEXA Mana Burst is in use.
There can be only 1 Spiral of Mana. Unaffected by attack reflection.
With Action Customization enabled, you can activate by pressing the down key and using Mana Burst again after 1 hit while Mana Burst IV or HEXA Mana Burst is in use.
Right-click to toggle Action Customization ON/OFF
Required Skill: Mana Burst IV Lv. 30 and above
Master Level: 25 (Active)
Level 1:
MP Cost: 240
Damage: 236%
Number of Attacks: 6
Max Number of Attacks: 16
Max Enemies Hit: 6
Duration: 7 seconds
[Passive Effect: Magic ATT: +6]
Level 25:
MP Cost: 240
Damage: 260%
Number of Attacks: 6
Max Number of Attacks: 16
Max Enemies Hit: 6
Duration: 7 seconds
[Passive Effect: Magic ATT: +30]
Level 30:
MP Cost: 240
Damage: 265%
Number of Attacks: 6
Max Number of Attacks: 16
Max Enemies Hit: 6
Duration: 7 seconds
[Passive Effect: Magic ATT: +35]
Zodiac Burst
Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection.
Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Master Level: 30 (Active)
Level 1:
MP Cost: 1500, Invincible during casting
Magic Power Damage: 598%
Number of Attacks: 15
Number of Magic Powers: 24
Max Enemies Hit: 15
When attack skill hits:
Meteor Shower Damage: 558%
Number of Attacks: 8
Number of Meteor Showers: 9
Max Enemies Hit: 15
Meteor Shower Cooldown: 3 seconds
Duration: 45 seconds
Cooldown: 360 seconds
Level 30:
MP Cost: 1500, Invincible during casting
Magic Power Damage: 1120%
Number of Attacks: 15
Number of Magic Powers: 24
Max Enemies Hit: 15
When attack skill hits:
Meteor Shower Damage: 1080%
Number of Attacks: 8
Number of Meteor Showers: 9
Max Enemies Hit: 15
Meteor Shower Cooldown: 3 seconds
Duration: 45 seconds
Cooldown: 360 seconds
HEXA Mana Burst
Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row.
Required Skill: Mana Burst IV Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
[1st hit] Damage: 323%
[2nd hit] Damage: 364%
Number of Attacks: 4
Max Enemies Hit: 8
Level 30:
[1st hit] Damage: 555%
[2nd hit] Damage: 625%
Number of Attacks: 4
Max Enemies Hit: 8
HEXA Thunder Circle
Create a pentacle of thunder to decimate enemies nearby.
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Thunder Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost: 81
Damage: 469%
Number of Attacks: 5
Max Enemies Hit: 8
Level 30:
MP Cost: 87
Damage: 730%
Number of Attacks: 5
Max Enemies Hit: 8
HEXA Dragon Flash
[Mir Skill] Mir flashes between enemies, attacking all in his way. Unaffected by attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost: 85
Damage: 558%
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
Level 30:
MP Cost: 90
Damage: 790%
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
HEXA Thunder Flash
[Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Thunder Flash advances alongside Dragon Flash. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost: 75
Damage (per crash): 1430%
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
Level 30:
MP Cost: 80
Damage (per crash): 2300%
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
HEXA Wind Flash
[Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Wind Flash advances alongside Dragon Flash. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost: 60
Damage: 526%
Max Enemies Hit: 5
Number of Attacks: 2
Number of Wind Blades: 5
Duration: 3.5 seconds
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
Level 30:
MP Cost: 66
Damage: 700%
Max Enemies Hit: 5
Number of Attacks: 2
Number of Wind Blades: 5
Duration: 3.5 seconds
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
HEXA Earth Circle (coming soon KMS v.1.2.398)
Create an irregular magic circle to lift the ground in front of you and strike enemies.
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Earth Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Level 30:
MP Cost: 68
Damage: 730%
Number of Attacks: 5
Max Enemies Hit: 8
HEXA Dragon Dive (coming soon KMS v.1.2.398)
[Mir Skill] Mir dives in front of Evan and activates a shockwave by flapping his wings. Unaffacted by attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Duration:
Cooldown:
Level 30:
MP Cost: 80
Damage: 682%
Number of Attacks: 3
Max Enemies Hit: 6
Duration: 3.5 seconds
Cooldown: 8 seconds
HEXA Earth Dive (coming soon KMS v.1.2.398)
[Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Earth Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Forms rocks and 3 Crashes
Damage (per crash):
Number of Attacks:
Max Enemies Hit:
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
Level 30:
MP Cost: 80
Forms rocks and 3 Crashes
Damage (per crash): 2100%
Number of Attacks: 10
Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
HEXA Thunder Dive (coming soon KMS v.1.2.398)
[Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Thunder Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Damage:
Max Enemies Hit:
Number of Attacks:
Number of Orbs:
Duration:
Orbs disappear after hitting enemies or after a set time
Level 30:
MP Cost: 80
Damage: 586%
Max Enemies Hit: 1
Number of Attacks: 1
Number of Orbs: 4
Duration: 4 seconds
Orbs disappear after hitting enemies or after a set time
HEXA Wind Circle (coming soon KMS v.1.2.398)
Launches a gust of wind to push enemies aside and deal damage. Can be resisted by some monsters.
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Wind Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Level 30:
MP Cost: 46
Knocks back up to 6 enemies, dealing 730% damage 5 times
HEXA Dragon Breath (coming soon KMS v.1.2.398)
[Mir Skill] Releases a fiery breath that scorches enemies in front. Not affected by attack reflection.
Skill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Duration:
Cooldown:
Level 30:
MP Cost: 90
Damage: 505%
Number of Attacks: 5
Max Enemies Hit: 8
Duration: 3 seconds
Cooldown: 10 seconds
HEXA Earth Breath (coming soon KMS v.1.2.398)
[Fusion Skill] Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan's magic. Earth Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Level 30:
MP Cost: 90
Damage: 477%
Number of Attacks: 6
Max Enemies Hit: 4
HEXA Wind Breath (coming soon KMS v.1.2.398)
[Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Wind Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Duration:
Damage (enemies less than 15% health):
Level 30:
MP Cost: 90
Damage: 583%
Number of Attacks: 6
Max Enemies Hit: 8
Duration: 3.5 seconds
Damage (enemies less than 30% health): +65%p
HEXA Magic Debris (coming soon KMS v.1.2.398)
Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
Required Skill: Magic Debris Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
Amount of Debris Created:
Debris Formation Cooldown:
Maximum Debris Limit:
MP Cost:
Maximum Enemies Hit:
Damage:
Number of Hits:
Damage: (for every 5 debris)
Unactivated debris disappears after a set time
Level 30:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.4 seconds
Maximum Debris Limit: 15
MP Cost: 166
Maximum Enemies Hit: 15
Damage: 427%
Number of Hits: 1
Damage: +353%p (for every 5 debris)
Unactivated debris disappears after a set time
HEXA Dragon Spark (coming soon KMS v.1.2.398)
After Evan uses a direct attack skill, Mir has a chance to deal an additional, enhanced magic attack.
Required Skill: Dragon Spark Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
[Final Attack Skills] Chance:
Damage:
Level 30:
[Final Attack Skills] Chance: 100%
Damage: 555%