Elemental Radiance: MUST MAX FIRST FOR BOSSING. The higher the skill level, the longer its duration. Always place into a Lv.5 Enhanced Node Slot when bossing. Refer to Radiance Combo guide on how to use.
Decent Holy Symbol: High efficiency skill for EXP and Item Drop Rates. Always place into a Lv. 5 Enhanced Node Slot when training.
Erda Nova: (Bind Skill) Enhance to at least Lv.10 to sync cooldown time with Elemental Radiance.
Spiral of Mana: (Plant-down Skill) 100% uptime. Highly efficient damage output and grants passive Magic ATT. Requires INPUT COMMAND (Mana Burst + DownArrow + Mana Burst).
Dragon Slam: (Mir Skill) Levels up alongside Wyrmking's Breath and Ludicrous Speed.
Elemental Barrage: (Damage and Buff Skill) Grants a stackable 5% Final Damage buff, up to 4 times, for 10 seconds. Used in conjunction with Dragon Slam to cast the fusion skill, Wyrmking's Breath. THE BUFF WILL NOT ACTIVATE IF USED WITH DRAGON SLAM WHILE CROUCHED.
Maple Goddess Blessing: (Buff Skill) Grants additional % stat and % damage. Requires the Maple Warrior (or equivalent) skill to be active prior to casting. Each charge cooldown is 180 seconds and up to 2 charges can be held at a time.
Mana Overload: (Toggle Buff Skill) Grants additional % Final Damage at the cost of additional MP usage for every skill cast.
Freud's Wisdom: (Buff & I-FRAME Skill) Separate guide about how to use this skill.
Erda Shower / Erda Fountain: (Two-Type Skill) Used for training rotations. Can right-click the skill from Skill Menu to change its default effect. Erda Fountain is the preferred skill; plant-down skill with AoE damage and 100% uptime for training.
Decent Speed Infusion: (Passive Skill) Increases Attack Speed by 1 level. Required to reach Attack Speed (0). Grants +1 scalable all stat every 5 levels, starting at Lv.1.
Decent Sharp Eyes: (Buff Skill) Increases Critical Rate by 10% and Critical Damage by 8%. Grants +1 scalable all stat every 5 levels, starting at Lv.1.
Blink: (Survival Skill) Grants +1 passive Magic ATT per level. Has two different effects based on caster's position.
While Grounded: randomly teleport to another grounded location.
While Mid-Air: float briefly (has Super Knockback Resist)
Rope Lift: (Utility Skill) Grants +1 passive all stats per level. Locks onto a platform above the caster and launches the caster upward. Not much Evan-specific functionality.
Ethereal Form: (Survival Skill) Negates damage to HP by consuming MP instead. This is NOT an I-FRAME; it does not prevent abnormal status effects nor does it qualify as a clear condition for certain boss mechanics (eg. Seren Phase 2).
Will of Erda: (Survival Skill) Briefly grants immunity to abnormal status effects. Commonly used for Tenebris bosses and higher.
Decent Combat Orders: (Buff Skill) Increases certain 4th job skills by 1 level. Only needs to be Lv.1. Grants +1 abnormal status resistance every 5 levels, starting at Lv.1.
+1% or +2% damage on each 4th job skill AND all previous Mir, Circle, and Fusion skills from 2nd/3rd job
+2 Magic ATT
+1% Magic ATT
+1% All Stat
+1% Boss Damage
+1% Magic Mastery
Decent Advanced Blessing: (Passive Skill) Grants HP/MP and flat Magic ATT. Grants +1 scalable all stat every 5 levels, starting at Lv.1.
Decent Holy Fountain: (Active Skill) Summons a fountain that restores HP when pressing the Up Arrow Key near it. Only one Holy Fountain can be present at a time in one map but party members may use each others' fountains to heal.
Decent Mystic Door: ZERO USE. (Active Skill) Allows caster to teleport between the closest town and the map this skill was cast in. Grants +1 scalable all stat every 5 levels, starting at Lv.1.
Decent Hyper Body: ZERO USE. (Active Skill) Increases % HP/MP of caster. Grants +1 scalable all stat every 5 levels, starting at Lv.1.