Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection.
Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Master Level: 30 (Active)
Level 1:
MP Cost: 1500, Invincible during casting
Magic Power Damage: 2790%
Number of Attacks: 15
Number of Magic Powers: 5
Max Enemies Hit: 15
When attack skill hits:
Meteor Shower Damage: 744%
Number of Attacks: 6
Number of Meteor Showers: 9
Max Enemies Hit: 15
Meteor Shower Cooldown: 3 seconds
Duration: 45 seconds
Cooldown: 360 seconds
Level 30:
MP Cost: 1500, Invincible during casting
Magic Power Damage: 5400%
Number of Attacks: 15
Number of Magic Powers: 5
Max Enemies Hit: 15
When attack skill hits:
Meteor Shower Damage: 1440%
Number of Attacks: 6
Number of Meteor Showers: 9
Max Enemies Hit: 15
Meteor Shower Cooldown: 3 seconds
Duration: 45 seconds
Cooldown: 360 seconds
Mastery skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row.
Required Skill: Mana Burst IV Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
[1st hit] Damage: 323%
[2nd hit] Damage: 364%
Number of Attacks: 4
Max Enemies Hit: 8
Level 30:
[1st hit] Damage: 555%
[2nd hit] Damage: 625%
Number of Attacks: 4
Max Enemies Hit: 8
HEXA Thunder Circle
Create a magic circle of lightning to annihilate nearby enemies.
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Earth Circle, or casting Earth Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Thunder Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost: 81
Damage: 469%
Number of Attacks: 5
Max Enemies Hit: 8
Level 30:
MP Cost: 87
Damage: 730%
Number of Attacks: 5
Max Enemies Hit: 8
HEXA Dragon Flash
[Mir Skill] Mir quickly moves back and forth and attacks enemies in his path. If this skill hits an enemy with attack reflection, you won't take damage.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost: 85
Damage: 558%
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
Level 30:
MP Cost: 90
Damage: 790%
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
HEXA Thunder Flash
[Fusion Skill] Mir resonates with Evan's magic while attacking with Dragon Flash, creating a magic circle of lightning with 5 points then crashes into them. Thunder Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost: 75
Damage (per crash): 1430%
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
Level 30:
MP Cost: 80
Damage (per crash): 2300%
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
HEXA Wind Flash
[Fusion Skill] Mir resonates with Evan's magic while attacking with Dragon Flash, creating an explosive air current that fires sharp wind blades for a certain period of time. Wind Flash advances alongside Dragon Flash. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost: 60
Damage: 526%
Max Enemies Hit: 5
Number of Attacks: 2
Number of Wind Blades: 5
Duration: 3.5 seconds
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
Level 30:
MP Cost: 66
Damage: 700%
Max Enemies Hit: 5
Number of Attacks: 2
Number of Wind Blades: 5
Duration: 3.5 seconds
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
HEXA Earth Circle (coming soon KMS v.1.2.398)
Create an irregular magic circle to lift the ground in front of you and strike enemies.
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Earth Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Level 30:
MP Cost: 68
Damage: 730%
Number of Attacks: 5
Max Enemies Hit: 8
HEXA Dragon Dive (coming soon KMS v.1.2.398)
[Mir Skill] Mir dives in front of Evan and activates a shockwave by flapping his wings. Unaffacted by attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Duration:
Cooldown:
Level 30:
MP Cost: 80
Damage: 682%
Number of Attacks: 3
Max Enemies Hit: 6
Duration: 3.5 seconds
Cooldown: 8 seconds
HEXA Earth Dive (coming soon KMS v.1.2.398)
[Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Earth Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Forms rocks and 3 Crashes
Damage (per crash):
Number of Attacks:
Max Enemies Hit:
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
Level 30:
MP Cost: 80
Forms rocks and 3 Crashes
Damage (per crash): 2100%
Number of Attacks: 10
Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
HEXA Thunder Dive (coming soon KMS v.1.2.398)
[Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Thunder Dive advances alongside Dragon Dive. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Damage:
Max Enemies Hit:
Number of Attacks:
Number of Orbs:
Duration:
Orbs disappear after hitting enemies or after a set time
Level 30:
MP Cost: 80
Damage: 586%
Max Enemies Hit: 1
Number of Attacks: 1
Number of Orbs: 4
Duration: 4 seconds
Orbs disappear after hitting enemies or after a set time
HEXA Wind Circle (coming soon KMS v.1.2.398)
Launches a gust of wind to push enemies aside and deal damage. Can be resisted by some monsters.
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Wind Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Level 30:
MP Cost: 46
Knocks back up to 6 enemies, dealing 730% damage 5 times
HEXA Dragon Breath (coming soon KMS v.1.2.398)
[Mir Skill] Releases a fiery breath that scorches enemies in front. Not affected by attack reflection.
Skill damage increases from the Dragon Breath passive trump the damage increases of Dragon Dive.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Duration:
Cooldown:
Level 30:
MP Cost: 90
Damage: 505%
Number of Attacks: 5
Max Enemies Hit: 8
Duration: 3 seconds
Cooldown: 10 seconds
HEXA Earth Breath (coming soon KMS v.1.2.398)
[Fusion Skill] Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan's magic. Earth Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Level 30:
MP Cost: 90
Damage: 477%
Number of Attacks: 6
Max Enemies Hit: 4
HEXA Wind Breath (coming soon KMS v.1.2.398)
[Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Wind Breath advances alongside Dragon Breath. You won't take damage when this skill targets enemies with attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
MP Cost:
Damage:
Number of Attacks:
Max Enemies Hit:
Duration:
Damage (enemies less than 15% health):
Level 30:
MP Cost: 90
Damage: 583%
Number of Attacks: 6
Max Enemies Hit: 8
Duration: 3.5 seconds
Damage (enemies less than 30% health): +65%p
HEXA Magic Debris (coming soon KMS v.1.2.398)
Forms enhanced magic debris around enemies struck by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
Required Skill: Magic Debris Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Level 1:
Amount of Debris Created:
Debris Formation Cooldown:
Maximum Debris Limit:
MP Cost:
Maximum Enemies Hit:
Damage:
Number of Hits:
Damage: (for every 5 debris)
Unactivated debris disappears after a set time
Level 30:
Amount of Debris Created: 1
Debris Formation Cooldown: 0.4 seconds
Maximum Debris Limit: 15
MP Cost: 166
Maximum Enemies Hit: 15
Damage: 427%
Number of Hits: 1
Damage: +353%p (for every 5 debris)
Unactivated debris disappears after a set time
HEXA Dragon Spark (coming soon KMS v.1.2.398)
After Evan uses a direct attack skill, Mir has a chance to deal an additional, enhanced magic attack.
Required Skill: Dragon Spark Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Level 1:
[Final Attack Skills] Chance:
Damage:
Level 30:
[Final Attack Skills] Chance: 100%
Damage: 555%
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Boosts Elemental Barrage.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%, cooldown is reduced to 55 seconds
Level 9: Final Damage: +19%, cooldown is reduced to 50 seconds
Level 10: Final Damage: +25%, cooldown is reduced to 50 seconds
Level 19: Final Damage: +34%, cooldown is reduced to 45 seconds
Level 20: Final Damage: +40%, cooldown is reduced to 45 seconds
Level 29: Final Damage: +49%, cooldown is reduced to 40 seconds
Level 30: Final Damage: +60%, cooldown is reduced to 40 seconds
Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%
Boosts Elemental Radiance.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%
Boosts Spiral of Mana.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%