(Origin) Zodiac Burst
Evan and Mir harness the resonance of the stars to create a giant constellation. When this attack skill hits, the power of the stars resonates with the magic to create a meteor shower. The meteor shower erupts on the boss with the highest Max HP first, and is unaffected by attack reflection.
Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Master Level: 30 (Active)
Level 1:
MP Cost: 1500, Invincible during casting
Initial Cast:
Magic Power Damage: 598%
Number of Attacks: 15
Number of Magic Powers: 24
Max Enemies Hit: 15
Continuous Effect:
Meteor Shower Damage: 558%
Number of Attacks: 8
Number of Meteor Showers: 9
Max Enemies Hit: 15
Meteor Shower Cooldown: 3 seconds
Duration: 45 seconds
Cooldown: 360 seconds
Level 30:
MP Cost: 1500, Invincible during casting
Initial Cast:
Magic Power Damage: 1120%
Number of Attacks: 15
Number of Magic Powers: 24
Max Enemies Hit: 15
Continuous Effect:
Meteor Shower Damage: 1080%
Number of Attacks: 8
Number of Meteor Showers: 9
Max Enemies Hit: 15
Meteor Shower Cooldown: 3 seconds
Duration: 45 seconds
Cooldown: 360 seconds
(Ascent) United Horizons
Projects Mir and Evan's united power and opens the door to unforeseen possibilities.
Lv. 10 - Ignore Defense: +10%, Boss Damage +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Master Level: 30 (Active)
Ignore Defense: +60%
Boss Damage: +40%
Critical Rate: +100%
Cooldown: 240 seconds
HOWEVER, Ascent Skills can be used up to THREE (3) times in a boss fight with no cooldown.
Level 1:
MP Cost: 769, Invincible during casting
First Hit:
Damage: 1328%
Number of Attacks: 5 x 12
(Total Number of Attacks: 60)
Second Hit:
Damage: 1425%
Number of Attacks: 17 x 15
(Total Number of Attacks: 255)
Max Enemies Hit: 15
Level 30:
MP Cost: 769, Invincible during casting
First Hit:
Damage: 7621%
Number of Attacks: 5 x 12
(Total Number of Attacks: 60)
Second Hit:
Damage: 8298%
Number of Attacks: 17 x 15
(Total Number of Attacks: 255)
Max Enemies Hit: 15
Ascent skills can be used without a cooldown a set number of times during boss battles. However, they can only be used when a boss enemy with the highest max HP is present.
Hitting an enemy with an Ascent skill with not activate additional attacks or combat effects.
Ascent skills target bosses with the highest max HP first, and are unaffected by attack ignore and attack reflection effects.
The Ignore Defense and Boss Damage Increase effects from the Lv. 10, Lv. 20, and Lv. 30 Ascent skills are added to increases from basic effects.
The damage of Ascent skills is unaffected by stat changes from the following sources:
Equipment: Hat
Equipment: Ring
Conditional passive skill effects
Effects from active skills
Link Skill effects
Enemy attributes
Enemy attack patterns and debuffs
Usable and Cash Shop Items with less than 30 min. duration
Mastery skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.
HEXA Mana Burst
Mastering the flow of mana, bursts of highly condensed mana attack enemies in front, twice in a row.
Required Skill: Mana Burst IV Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Max Enemies Hit: 8
Level 1:
MP Cost: 45
[1st hit] Damage: 301%, Number of Attacks: 4
[2nd hit] Damage: 328%, Number of Attacks: 4
Level 30:
MP Cost: 52
[1st hit] Damage: 446%, Number of Attacks: 4
[2nd hit] Damage: 502%, Number of Attacks: 4
HEXA Thunder Circle
Create a pentacle of thunder to decimate enemies nearby.
Casting Thunder Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Thunder Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Number of Attacks: 5
Max Enemies Hit: 8
Level 1:
MP Cost: 81
Damage: 425%
Level 30:
MP Cost: 87
Damage: 657%
HEXA Dragon Flash
[Mir Skill] Mir flashes between enemies, attacking all in his way. Unaffected by attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Number of Attacks: 4
Max Enemies Hit: 8
Duration: 3.5 seconds
Cooldown: 8 seconds
Level 1:
MP Cost: 85
Damage: 558%
Level 30:
MP Cost: 90
Damage: 790%
HEXA Thunder Flash
[Fusion Skill] Five pentacles of thunder appear and crash into enemies when Mir's Dragon Flash melds with Evan's magic. Thunder Flash advances alongside Dragon Flash. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Flash.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Number of Attacks: 9
Max Enemies Hit: 8
Final Damage of crash decreases by 60% every time the same enemy is attacked repeatedly.
Level 1:
MP Cost: 75
Damage (per crash): 1430%
Level 30:
MP Cost: 80
Damage (per crash): 2300%
HEXA Wind Flash
[Fusion Skill] Sharp blades of wind blast enemies when Mir's Dragon Flash melds with Evan's magic. Wind Flash advances alongside Dragon Flash. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Flash.
Required Skill: Dragon Flash Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Number of Attacks: 2
Number of Wind Blades: 5
Max Enemies Hit: 5
Duration: 3.5 seconds
Normal Enemy Damage: +75% points
When many wind blades hit 1 enemy, final damage of wind blade is reduced by 35%.
Level 1:
MP Cost: 60
Damage: 526%
Level 30:
MP Cost: 66
Damage: 700%
HEXA Earth Circle
Forms an irregular pentacle that raises the ground and damages enemies.
Casting Earth Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Thunder Circle, or casting Thunder Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Earth Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Number of Attacks: 5
Max Enemies Hit: 8
Level 1:
MP Cost: 59
Damage: 425%
Level 30:
MP Cost: 68
Damage: 657%
HEXA Dragon Dive
[Mir Skill] Mir dives in front of Evan, creating shockwaves with the beating of his wings. Unaffected by attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Number of Attacks: 3
Max Enemies Hit: 6
Duration: 3.5 seconds
Cooldown: 8 seconds
Level 1:
MP Cost: 71
Damage: 363%
Level 30:
MP Cost: 80
Damage: 682%
HEXA Earth Dive
[Fusion Skill] Smashes a boulder into enemies in front when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Dive.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Number of Attacks: 10
Max Enemies Hit: 6
Final Damage of crash decreases by 50% every time the same enemy is attacked repeatedly.
Level 1:
MP Cost: 71
Forms rocks and 3 Crashes
Damage (per crash): 1143%
Level 30:
MP Cost: 80
Forms rocks and 3 Crashes
Damage (per crash): 2100%
HEXA Thunder Dive
[Fusion Skill] Generates powerful orbs of electricity when Mir's Dragon Dive melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Thunder Circle while Mir is using Dragon Dive.
Required Skill: Dragon Dive Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Number of Attacks: 1
Max Enemies Hit: 1
Number of Orbs: 4
Duration: 4 seconds
Orbs disappear after hitting enemies or after a set time
Level 1:
MP Cost: 71
Damage: 383%
Level 30:
MP Cost: 80
Damage: 586%
HEXA Wind Circle
Launches a gust of wind to push enemies aside and deal damage. Can be resisted by some monsters.
Casting Wind Circle after a Mir skill will instead trigger a fusion skill. Casting Mana Burst before Wind Circle, or casting Wind Circle while lying down, will not prevent the fusion skill from triggering. However, MP cost will be multiplied by 3.
Required Skill: Wind Circle Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Number of Attacks: 5
Knocks back up to 6 enemies
Level 1:
MP Cost: 41
Damage: 425%
Level 30:
MP Cost: 46
Damage: 657%
HEXA Dragon Breath
[Mir Skill] Releases a fiery breath that scorches enemies in front. Unaffected by attack reflection.
Mir's skills and fusions aren't affected by attack speed increases.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Number of Attacks: 5
Max Enemies Hit: 8
Duration: 3 seconds
Cooldown: 10 seconds
Level 1:
MP Cost: 81
Damage: 273%
Level 30:
MP Cost: 90
Damage: 505%
HEXA Earth Breath
[Fusion Skill] Mir breathes out flames that homes in on enemies when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Earth Circle while Mir is using Dragon Breath.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Number of Attacks: 6
Max Enemies Hit: 4
Level 1:
MP Cost: 81
Damage: 303%
Level 30:
MP Cost: 90
Damage: 477%
HEXA Wind Breath
[Fusion Skill] Mir breathes out a storm of flames that deal a tremendous amount of damage when his Dragon Breath melds with Evan's magic. Unaffected by attack reflection.
Activates when Evan uses Wind Circle while Mir is using Dragon Breath.
Required Skill: Dragon Breath Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
Number of Attacks: 6
Max Enemies Hit: 8
Duration: 3.5 seconds
Damage (enemies less than 30% health): +65%p
Level 1:
MP Cost: 81
Damage: 235%
Level 30:
MP Cost: 90
Damage: 583%
HEXA Magic Debris
Magic debris forms from strong magic around enemies hit by fusion skills. Activate the debris to damage enemies around Evan. The damage is proportional to the amount of debris activated at once.
In Auto Mode, it is automatically activated whenever a certain amount of Magic Debris is created.
Required Skill: Magic Debris Lv. 30 Boost Node Enhancement
Master Level: 30 (Active)
Amount of Debris Created: 1
Debris Formation Cooldown: 0.4 seconds
Maximum Debris Limit: 15
Number of Attacks: 1
Maximum Enemies Hit: 15
Unactivated debris disappears after a set time
Level 1:
MP Cost: 145
Damage: 149%
Damage: 139%p (for every 5 debris)
Level 30:
MP Cost: 166
Damage: 555%
Damage: +458%p (for every 5 debris)
HEXA Dragon Spark
Whenever Evan makes a direct attack, Mir attacks, too.
Required Skill: Dragon Spark Lv. 30 Boost Node Enhancement
Master Level: 30 (Passive)
[Final Attack Skills] Chance: 100%
Level 1:
Damage: 209%
Level 30:
Damage: 615%
Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.
Elemental Barrage Boost
Boosts Elemental Barrage.
*Cooldown decreases by 5 seconds at Levels 6, 11, 16, 21, and 26.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%, cooldown is reduced to 55 seconds
Level 9: Final Damage: +19%, cooldown is reduced to 50 seconds
Level 10: Final Damage: +25%, cooldown is reduced to 50 seconds
Level 19: Final Damage: +34%, cooldown is reduced to 40 seconds
Level 20: Final Damage: +40%, cooldown is reduced to 40 seconds
Level 26: Final Damage: +46%, cooldown is reduced to 30 seconds
Level 29: Final Damage: +49%, cooldown is reduced to 30 seconds
Level 30: Final Damage: +60%, cooldown is reduced to 30 seconds
Dragon Slam Boost
Boosts Dragon Slam, Wyrmking's Breath, and Ludicrous Speed.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%
Elemental Radiance Boost
Boosts Elemental Radiance.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%
Spiral of Mana Boost
Boosts Spiral of Mana.
Master Level: 30 (Passive)
Level 1: Final Damage: +11%
Level 9: Final Damage: +19%
Level 10: Final Damage: +25%
Level 19: Final Damage: +34%
Level 20: Final Damage: +40%
Level 29: Final Damage: +49%
Level 30: Final Damage: +60%
Shared between all classes or all branch-specific classes
HEXA Freud's Wisdom (coming soon to GMS v.271)
Gain the power that the hero Freud left behind for his friends.
You can use the skill again during the buff duration to receive the blessing, nullifying all damage for a certain period of time.
Master Level: 30 (Active)
Level 1:
Level 30:
MP Cost: 1000
First Cast:
ATT: +XX
Magic ATT: +XX
Duration: 90 seconds
Second Cast (before First Cast expires):
Boss Damage: +XX%
Invincibility Duration: 30 seconds
Cooldown: 360 seconds
[Passive Effect:
Skills that are affected by cooldown resets will have their cooldowns decrease 5% faster.
Status Resistance: +10
All Stats: +20]
Sol Janus
Draw the power of Sol Erda's origins in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
Master Level: 30 (Active)
HP Cost: 500
Select a form of Sol Janus
Cooldown: 3 seconds
Level 1: [Passive Effect: EXP Obtained: +10%]
Level 9: [Passive Effect: EXP Obtained: +26%]
Level 10: [Passive Effect: EXP Obtained: +37%]
Level 19: [Passive Effect: EXP Obtained: +55%]
Level 20: [Passive Effect: EXP Obtained: +67%]
Level 29: [Passive Effect: EXP Obtained: +85%]
Level 30: [Passive Effect: EXP Obtained: +100%]
Sol Janus: Dusk
Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffected by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Bood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Level 30: Normal Enemy Damage: +30%
Master Level: 30 (Passive)
HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates X number of Primal Crystals
Number of Attacks: 6
Cooldown: 3 seconds
Level 1:
Damage: 600%
Primal Crystals: 9
Level 15:
Damage: 810%
Primal Crystals: 10
Level 30:
Damage: 1035%
Primal Crystals: 11
Sol Janus: Dawn
Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring (damage hitbox) is reduced. Cyclic Rings can be summoned in midair but can't be summoned too close or too far from an existing ring.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Bood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Level 30: Normal Enemy Damage: +30%
Master Level: 30 (Active)
HP Cost: 10% of Max HP
Max Enemies Hit: 10
Number of Attacks: 6
Cooldown: 60 seconds
Level 1:
Damage: 400%
Max Number of Rings: 1
Ring Duration: 60 seconds
Level 10:
Damage: 490%
Max Number of Rings: 2
Ring Duration: 70 seconds
Level 20:
Damage: 590%
Max Number of Rings: 3
Ring Duration: 80 seconds
Level 30:
Damage: 690%
Max Number of Rings: 3
Ring Duration: 120 seconds
Sol Hecate
Coalesce Sol Erda drawn to the Adversary's determination into a guardian spirit. Sol Hecate follows the Adversary, automatically attacking enemies and using exclusive skills.
Sol Hecate grows as it levels up, with additional skills becoming available at certain level milestones.
Sol Hecate's skills can be bound to be cast at the same time as other skills through Sol Hecate: Pactum.
Prioritizes the boss with the highest Max HP. Unaffected by attack reflection.
Can be toggled on/off.
Right-click to toggle Sol Hecate transparency on/off.
Lv. 10 - Ignore Defense: +20%, Boss Damage +20%
Lv. 20 - Enables use of Charon, Ignore Defense: +20%, Boss Damage: +20%
Lv. 30 - Enables use of Phlegethon
Master Level: 30 (Active)
HP Cost: 100
Summons Sol Hecate
Sol Hecate automatically pursues enemies periodically and creates 4 high-density Sol Erda particles.
Number of Attacks: 6
Level 1: Damage: 258%
Level 15: Damage: 496%
Level 30: Damage: 751%
Sol Hecate: Styx
Releases a wave of concentrated Sol Erda to devastate enemies, sewing a seed of death into enemies struck. The seed with grow, dealing continuous damage to the host, before blooming to take their life.
The skill can be configured using Sol Hecate: Pactum.
Can be used while using other skills. Unaffected by attack reflection.
Master Level: 30 (Active)
HP Cost: 50
Max Enemies Hit: 15
Enemies hit are stunned for 4 seconds
Applies Death Seed debuff that grows for 3 seconds
Styx's stun stacks with other stun effects. Enemies resist stun for 47 seconds after being stunned.
Cooldown: 60 seconds
Level 1:
Initial Cast:
Damage: 520%
Number of Attacks: 8
Death Seed:
Damage: 576%
Number of Attacks: 4 x 4
(Total Number of Attacks: 16)
Bloom:
Damage: 657%
Number of Attacks: 7 x 7
(Total Number of Attacks: 49)
Level 15:
Initial Cast:
Damage: 982%
Number of Attacks: 8
Death Seed:
Damage: 1066%
Number of Attacks: 4 x 4
(Total Number of Attacks: 16)
Bloom:
Damage: 1245%
Number of Attacks: 7 x 7
(Total Number of Attacks: 49)
Level 30:
Initial Cast:
Damage: 1477%
Number of Attacks: 8
Death Seed:
Damage: 1591%
Number of Attacks: 4 x 4
(Total Number of Attacks: 16)
Bloom:
Damage: 1875%
Number of Attacks: 7 x 7
(Total Number of Attacks: 49)
Sol Hecate: Charon
Negate the contractor's destined death when taking fatal damage.
The skill's ending conditions can be configured using Sol Hecate: Pactum.
Required Skill: Sol Hecate Lv. 20+
Master Level: 30 (Passive)
Level 20 - 30:
If your HP reaches 0, you will not die and becom invincible for 10 seconds.
Can be ended using the command set with Sol Hecate: Pactum.
Cooldown: 600 seconds
Sol Hecate: Phlegethon
Disrupts Sol Erda to breach the boundary of the underworld. Torrents of the underworld flow out to burn enemies. After the rift closes, the remaining energy blooms.
The skill can be configured using Sol Hecate: Pactum.
Unaffected by attack reflection.
Required Skill: Sol Hecate Lv. 30
Right-click to toggle illustration cutscene On/Off.
Master Level: 30 (Passive)
Level 30:
Initial Cast:
HP Cost: 50
Damage: 1068%
Number of Attacks: 4
Number of Torrents: 8
Rift Closes:
Damage: 825%
Number of Attacks: 10 x 6
(Total Number of Attacks: 60)
Cooldown: 120 seconds
Sol Hecate: Pactum
Synchronizes Sol Hecate to the Adversary, allowing you to configure Sol Hecate's skills.
Required Skill: Sol Hecate Lv. 1+
See General Stats for additional usage information.
Master Level: 1 (Active)
Level 1:
Allows you to bind Styx and Phlegethon to activate alongside other skills.
Allows you to set a command to end Charon's invincibility effect.