Elemental Radiance is Evan's primary burst skill which has a 180-second cooldown - making Evan a "3-minute class". It requires magic charges from Evan's other skills to "liberate" (activate) Radiance. Because of this mechanic, it is very important that Evan players learn how to quickly charge up the necessary magic. If Radiance does not liberate within 12 seconds, or the user dies during its charge or duration, the skill is deactivated and lost.
Credits: Rilox (GMS Heroic Kronos)
Elemental Radiance requires (25) magic charges to "liberate". Below is the number of magic charges granted by each skill. NOTE: If the attack MISSES (i.e. due to Blind or Skill Lock status effects), the skill will NOT contribute magic charges.
Spiral of Mana does NOT contribute any magic charges.
ELEMENTAL (cannot contribute multiple times)
(3) charges on hit, and plus (1) additional charge for each hit afterwards (up to 6 total)
Elemental Barrage
(3) charges on hit
Dragon Breath
Wind Circle
Thunder Circle
Earth Circle
Thunder Dive
Thunder Flash
Earth Dive
Wind Breath
Earth Breath
Return! - Breath
Dark Fog
Wyrmking's Breath
NON-ELEMENTAL (contributes multiple times per cast)
Zodiac Burst (Origin Skill)
(8) charges on hit, building up to (24) total charges by end of animation
(1) charge on hit, and plus (1) additional charge for each hit afterwards
Dragon Flash (up to 6 total)
Dragon Dive (up to 7 total)
Dragon Slam
(1 or more*) Magic Debris
*when debris is scattered across the map and arrive at its destination target at different times, one Magic Debris cast can count as multiple magic charges. If all debris hit the boss at the same time, which is generally the case, then only one magic charge is contributed. Each Magic Debris cast still counts as at least one charge.
(1) charge on hit
Mana Burst (1st hit)
Mana Burst (2nd hit)
Erda Nova
Erda Shower
True Arachnid Reflection
Solar Crest
Three Snails
(1) charge per Primal Crystal of Sol Janus: Dusk
*will never be usable in a boss map
+3 Dragon Breath (3)
+3 Wind Circle (6)
+3 Wind Breath (9)
+3 Return! - Breath (12)
+1 Dragon Flash (13)
+3 Thunder Circle (16)
+3 Thunder Flash (19)
+0 Return! - Flash (to de-buff boss for extra 10% Final Damage)
+0 Oz Ring
+2 Dragon Slam (21)
+3 Elemental Barrage (24)
+1 Erda Nova (25)*
*If 6th job is unlocked, use Zodiac Burst (origin) first before using Erda Nova to bind after the origin bind is about to expire.
+1 Erda Nova (1)
+3 Dragon Breath (4)
+3 Wind Circle (7)
+3 Wind Breath (10)
+3 Return! - Breath (13)
+3 Dragon Flash (16)
+3 Thunder Circle (19)
+3 Thunder Flash (22)
+0 Return! - Flash (to de-buff boss for extra 10% Final Damage)
+0 Oz Ring
+2 Dragon Slam (24)
+3 Elemental Barrage (25 - liberate)
*Zodiac Burst (Origin) after bind duration is about expire
+3 Dragon Breath (3)
+3 Wind Circle (6)
+3 Wind Breath (9)
+3 Return! - Breath (12)
+3 Dragon Flash (15)
+3 Thunder Circle (18)
+3 Thunder Flash (21)
+1 Erda Nova (22)
+0 Return! - Flash (to de-buff boss for extra 10% Final Damage and cancel Erda Nova animation)
+0 Oz Ring
+2 Dragon Slam (24)
+3 Elemental Barrage (25 - liberate)
+1 Dragon Flash (1)
+0 Return! - Flash (to de-buff boss for extra 10% Final Damage)
+0 Oz Ring
+2 Dragon Slam (3)
+3 Elemental Barrage (6)
+24 Zodiac Burst (25 - liberate)
*Erda Nova once origin bind is about to expire.