Mathematical Pathways of Sustainable Goals
we connect WITH EUROPE to work on one of the Sustainable Development Goals.
(conectamos CON EUROPA para trabajar uno de los objetivos de desarrollo sostenible).
Proyecto eTwinning Curso 23-24 ( 2º ESO)
The objective of this project is to explore the connection between Sustainable Development Goal 12 (Responsible Consumption and Production) and mathematics.
Through research, data analysis, and problem-solving activities, students will understand the role of mathematics in promoting sustainable practices and responsible consumption.
GOALS:
Introduce the concept of Sustainable Development Goal 12 (Responsible Consumption and Production) and its importance in creating sustainable communities.
Understand the meaning and significance of responsible consumption, including reducing waste, recycling, and sustainable production methods.
Research and gather information on responsible consumption practices and their impact on the environment.
Explore how mathematics can be used to measure and analyze the consumption patterns and resource use.
Enhance knowledge of a variety of IT tools.
Develop media literacy knowledge.
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Rutas matemáticas hacia los Objetivos de Desarrollo Sostenible
El objetivo de este proyecto es explorar la conexión entre el Objetivo de Desarrollo Sostenible 12 (Consumo y Producción Responsables) y las matemáticas. A través de actividades de investigación, análisis de datos y resolución de problemas, los estudiantes comprenderán el papel de las matemáticas en la promoción de prácticas sostenibles y consumo responsable.
OBJETIVOS:
Introducir el concepto del Objetivo de Desarrollo Sostenible 12 (Consumo y Producción Responsables) y su importancia en la creación de comunidades sostenibles.
Comprender el significado y la importancia del consumo responsable, incluyendo la reducción de residuos, el reciclaje y los métodos de producción sostenibles.
Investigar y recopilar información sobre las prácticas de consumo responsable y su impacto en el medio ambiente.
Descubrir cómo pueden utilizarse las matemáticas para medir y analizar las pautas de consumo y el uso de los recursos.
Mejorar el conocimiento y bueno uso de diversas herramientas informáticas.
Desarrollar conocimientos sobre los medios de comunicación.
School introductions
Digital tool: WAKELET
What is Wakelet ?
Wakelet is a free content curation platform for educators that allows you to save images, links, tweets or podcasts in a single space. Once saved, these resources can be organised and structured in an interactive way in collections (called 'Wakes') and shared with students or other colleagues. Among its advantages, it allows content to be shared in a more interactive and engaging way and fosters the development of collaborative skills within the educational community.
(Taken from: www.educaciontrespuntocero.com)
Video tutorial for students
TASK:
Design a presentation or video to briefly introduce our institute.
TEAM: Lucía, Alfonso, Noelia, Sofía and Virginia.
This is our presentation!!!
This is the wonderful video in which we present our institute to the other European partners.
Good work of a great team !
Students introductions
Digital tool: LINOIT
What is Lino it ?
Lino It is a free-to-use tool that allows you to create collaborative murals. You can include notes, images, files and videos.
Access to Lino it
Video tutorial for students
TASK:
Add some information on the Lino board telling us a little bit about yourself. Feel free to upload an avatar (not an actual photo of yourself) and answer the following questions:
1. Are you a new eTwinner?
2. Do you enjoy projects?
3. Do you know what the SDGs are?
4. Tell us something that makes you unique!
TEAM:
All the group
our city and country introductions
Digital tool: PADLET
What is PADLET ?
Padlet is a platform in which you can create a single or multiple walls that are able to house all the posts you want to share. .
Access to Padlet
Video tutorial for students
TASK:
Add information about our city and our country in the columns to the right. Use copyright free photos (which can be found on the Padlet search engine) or add your own photos and drawings.
Describe the photos you upload and comment the photos of your partners.
Be creative with your photos, be informative with your text and be kind with your comments.
TEAM: David, Sergio, Luis and Diego.
Overview of all 17 Sustainable Development Goals
Before we start researching SDG 12, this activity is designed to give an overview into all the SDGs.
Collaborative poster of the 17 SDGs
TASK:
We are going to suggest different ways to represent the goals such as drawing, freeze frames, recording the one-sentence goal or even singing.
We choose at least two goals, draw the logos, research the goals and add the information to the collaborative Thinglink poster.
Be creative and informative in your research.
TEAM: Nerea
Goal 12 was drawn/created by IES Bernardo de Balbuena.
project logo contest
The logo of a project is the instant visual identity and as such it is important that our project also has a logo that represents the main goals of the project.
TASK: To prepare a project logo in any creative form they wish (drawing or digital).
TEAM: Jorge
Our logo proposal. This time our artist, chose digital media.
Initial proposals
Digital tool: Poll in the ESEP.
What is ESEP?
Launched in 2022, the European School Education Platform (ESEP) is the meeting point for all stakeholders in the school education sector – school staff, students, researchers, policymakers, and other professionals. The platform is also home to eTwinning, the community for schools in Europe.
This online multilingual and safe platform is free of charge for all users.
Access to ESEP .
Video tutorial for students. There is a lot of help material for teachers, but nothing for pupils, so would anyone like to find or create our tutorial for basic use by pupils?
The poll is open !!!
TASK:
Go to the European School Education Platform (ESEP), login with your eTwinnig username and password and vote for your favourite logo.
Before loging on to the platform, remember:
Being a responsible digital citizen is extremely important in today's technological society.
Everyone needs to develop the skills and knowledge necessary to navigate the digital environment safely and ethically way.
You must learn to protect your privacy, use appropriate language, recognise trustworthy information and combat cyberbullying.
You should always participate with respect and empathy. Be aware that that not doing so has consequences.
Be responsible for your actions online, engage constructively in online discussions and act with critical thinking.
Become a responsible, informed and empowered digital citizen for the future.
Sustainable Development Goal 12
Our planet has provided us with an abundance of natural resources. Unfortunately, we have not utilized them responsibly and currently consume far beyond what our planet can provide. We need to learn how to use and produce in sustainable ways that will reverse the harm that we have inflicted on the planet.
Digital tool: Forum in the ESEP
TASK:
1. Read all the information on this page.
2. Write down your thoughts on what you have learned In this ESEP forum.
What are your thoughts on the importance of SDG 12?
There are 11 targets mentioned that will help us create action for responsible consumption and production. Which target do you think you can contribute to and why?
3. Comment on posts of your peers from partner institutions.
TEAM: All the students .Working in groups:
Diego , Diego , Alfonso , Luis y Gonzalo
Lucía, Noelia, Sofia y Candela.
Pablo, Alejandro, Jorge y Fernando y Sergio.
David, Nerea, Claudia y Virginia.
Green agents of sustainability
In 2015, leaders from over 190 different countries agreed on 17 global goals they felt the world needed to achieve by 2030. Sustainable Development Goal 12 is Responsible Consumption and Production which considers the way the Earth’s resources are used.
The main goals of SDG 12 are to ensure consumers move towards responsible consumption, to move away from current and unsustainable production practices, and to foster a culture of awareness when it comes to our use of resources.
Our world today increasingly revolves around our consumption. From the products we buy (and the ease with which we throw them away), to the natural resources that we exploit. Unfortunately much of our planet has come to revolve around consumption and consumerism. Globally, we consume much more resources than our planet can produce. In fact, every 7 months we are consuming what it takes the Earth 1 year to produce.
Responsible consumption refers to using products and services which address basic needs and bring a better quality of life, while minimising the use of natural resources and emissions of waste and pollutants. It means taking stock of our consumption habits, and changing them to more conscious choices that take the health of people and the planet into account.
Every day should be Planet Earth Day.
TASK:
Choose a theme of sustainable consumption, such as energy consumption, plastic consumption, waste generation or water consumption.
Prepare real data, study data from the Internet or use geography textbooks.
Analyze the data using mathematical concepts such as percentages (how much was spent in relation to the total), ratios (how much one category makes up in relation to another), averages (what is the average consumption per person), or graphical representations (diagrams, bar graphs ).
Make a presentation that includes:
Analysis of key data using mathematical concepts.
Graphical representations that clearly show the relationships between different aspects of consumption.
A presentation of the differences between the data and possible suggestions for improvements in sustainable consumption.
TEAM:
Waste reduction & responsible consumption
TASK:
Think about the importance of waste reduction and sustainable behaviour.In this challenge you will monitor your consumption and work to reduce waste in your lives.
Set measurable goals for reducing waste.
Examples of goals include:
Reducing the amount of waste by a certain percentage (eg 20% less waste compared to the previous month).
Reduction of energy consumption (eg, reduction of time spent using electronic devices).
Increasing recycling (eg, increasing the number of recycled items).
Monitoring and recording of data:
• You need to track your consumption and waste over some time (eg, a month).
• Data recording should include the weight of waste, amount of energy consumption or other relevant information.
• At the end of the period, you need to calculate the percentage of waste reduction or change in energy consumption.
• You can use mathematical calculations to track progress, such as calculating percentages and creating charts,
or graphs that show changes.
Prepare a report on their achievements. The report should include:
Initial and final data on consumption and waste.
Calculations of percentages or other relevant mathematical analyses.
Conclusions and proposals for maintaining a reduced level of waste and consumption.
TEAM:
The pupils of Osnovna škola Dobriša Cesarić put together a set of questions to use as assessment for this topic.
Collaborative game
Digital tool: CANVA
What is Canva ?
Canva is a graphic design platform used to create all different types of visual content. You can make flyers, banners, social media posts, cards, business cards, infographics and more. Canva is user friendly and a great way for kids (and adults) to learn the basics of design and create fantastic content that they will actually want to use
(Tfrom: //www.coderkids.com/)
Access to Canva ( page 12 and 13)
Video tutorial for students
TASK:
How about a collaborative snakes and ladders-inspired game?
We collaborated with the students of 1st ESO to create the questions for our school.
Create and add questions for our collaborative game.
First, read the questions of the other European colleagues to see what kind of questions we need and make sure you do not repeat any question.
TEAM: