It is not recommended to upgrade to the next ship as soon as the basic hull is affordable. Unupgraded ships are, with no exceptions, very bad, and will most likely represent a downgrade from a previous upgraded ship.
On combat ships, you should only carry modules directly beneficial to the ship's combat effectiveness under normal circumstances.
PvE combat ships are not built for and will fail miserably if subject to other forms of combat, such as AX combat or PvP, as they are built to receive different damage types and for different forms of engagement.
The build process as described is aimed at usage with sites such as coriolis.io and edsy.org. The ingame outfitting menu is not fit for this task!
Where engineering is mentioned, apply the highest grade you have access to (unless otherwise specified), or ignore completely if you have no access to it.
Power Plant: Biggest A-rated. Engineering: Armored + Thermal Spread
Thrusters: Biggest A-rated. Engineering: Dirty Drives + Drag Drives
Frame Shift Drive: SCO, Biggest A-rated. Engineering: Increased Range + Mass Manager
Life Support: D-rated
Power Distributor: Biggest A-rated. Engineering: Charge Enhanced + Super Conduits
Sensors: D-rated. Engineering: Long Range
Finally, clear all default modules from the Optional Internals and HardpointsÂ
See linked page.
See linked page.
Check if power requirements are met. If not, first see if the Monstered experimental is enough, then select the lowest grade of Overcharged + Thermal Spread fitting, and/or redo modifications and experimentals on shield boosters, shield cell banks, etc, to reduce power draw.
Set up Power Priorities