All Builds are provided with one of three game progression stages in mind:
Non-Horizons: No use of horizons-locked modules or engineering
Basic Engineering: Use of basic engineers (Felicity Farseer, Elvira Martuuk, The Dweller, Todd McQuinn, Marco Qwent) and sometimes Guardian Shield Reinforcements
Full Engineering: Use of all relevant engineers and in some instances Guardian Shield Reinforcements
Prices specified do not assume discounts. Keep in mind that any ship hull and module bought in systems controlled or exploited by Li Yong-Rui are discounted by 15%, or 17.1% if the player has at least one elite rank. Setting EDDBs power field is sufficient to guarantee it showing such results only.
Some builds require disabling cargo hatch and AFMU via power priorities, due to a restrictive powerplant!
In Coriolis, use the little $ symbol (top right) to open a link to EDDB with all modules filled in. In EDSY this function is in the same area, hidden behind the OPS button.
The builds given here all use a fixed Laser + gimballed Multi Cannon weapon combination as a default, because it works the same across all levels of engineering access, is easy to use on any ship, extremely versatile and allows comparisons between builds here. For other weapon ideas look here.
If a ship fits an AFMU, that module is only meant to be used out of combat!