The following page details a list of Languages players can choose from when creating a character.
In the Dreaming Isle, "The Common Tongue" often abbreviated as "common", serves as a simplified and rudimentary language that enables basic communication across the diverse regions of Sidhranor. It is a pragmatic amalgamation of key elements from various human dialects, incorporating common vocabulary, basic grammar structures, and essential expressions.
While The Common Tongue allows for a basic level of communication, individuals using it may struggle to convey complex ideas, emotions, or engage in nuanced discussions. It acts as a linguistic bridge, offering enough common ground for survival, trade, and basic interactions, but falls short of providing the depth and cultural richness found in the distinct languages spoken across Lodonia's diverse territories.
During Character Creation when you are prompted to select a language. You may choose to keep either Common as your language or you can pick three other human dialects instead of Common. The other Languages in OSE have been replaced by Non-Human Languages which you can read in the Non-Human Languages. To determine your language you can either choose or roll on the beside table.
If your character is of a class like Elf that grants additional non-human languages like goblin and hobgoblin, you may instead replace those languages with either a Human Dialect or Non-Human Language found on this page. For reference, most monsters of an evil origin will likely speak Fomoric, including Goblins. But if you choose to keep the OSE generic "Goblin" language then you can still communicate with "Goblins" without knowing Fomoric.
The language spoken in the Kingdom of Lodonia, including its strategic city Silbermere, is known as Lodonian. Rooted in ancient epics and seer-traditions, The writing system features two scripts; one formal script with very clear rules and a distinct set of 15 pictograph characters and is most often seen carved upon temple walls. The second script is more casual, featuring a flowing script of up to 32 characters for better writing upon soft surfaces like parchment and paper. The second script is more widely used among the population and features many loan words as a result of the diversity in Lodonia.
Marloian, the enchanting language spoken on the semi-mythical island of Marlois, reflects the magical essence of its surroundings. Rooted in ancient Elvish traditions, the language is known for its melodic and flowing cadence, often described as a harmonious blend of whispers from the Dreaming Isle. The writing system of Marloian is intricate, with elegant, swirling characters reminiscent of fey symbols. Marloians speak with an otherworldly accent, their words carrying a subtle magical resonance that seems to echo the island's connection to the mystical realm.
In the vast plains and highlands of Grianán, the nomadic people speak Grianánic. The writing system is bold and angular to better take advantage of the wax and stone tablets upon which they write their epics. Grianánese is spoken with an assertive, rhythmic quality akin to the thundering of hooves.
Fuaránian, spoken in the haunted realm east of Lodonia, echoes the mystical and secretive nature of the land. The writing system is entwined with nature-inspired symbols, reflecting the influence of Druidic sects and fey beings. Fuaránian is often spoken in a quiet voice, like an eerie whisper, as if the language itself is touched by the cold winds that sweep through the dense woodlands and icy mountains.
Gleannfadian has a refined and regal quality. The writing system is intricate, with powerful complex characters resembling the majesty of mountain ranges. The accents of Gleannfadian speakers are sophisticated and slurred like the tumbling of a rock through snow.
Gwydionian, the language of commerce and wealth in Gwydion, is marked by its versatility and adaptability. The writing system is practical, with symbols of dots and lines produced by numbers reflecting the need to measure constant flow of goods and gold through the port city.
Guinlannic, spoken in the fluctuating island realm of Guinlann, is a language of intellectual pursuit. The writing system emphasizes precision above all else, with grand complex symbols for its letters. It is said that copies of the epics of Guinlann takes centuries to complete as each sentence must be perfectly precise, else the scribe must start all over again. Guinlannic accents convey this same thoughtfulness as the speakers of Guinlannic put the same care and intention behind their words whether spoken or written.
Cessairian, the language of the heavily forested kingdom of Cessair. The writing system is a recent invention, with bold characters resembling dragon scales and teeth.
Ciarannian, the language of the fabled island nation of Ciaranna. The writing system for Ciarannian is made of complex pictographs often drawn on temple walls or palm fronds.
Lughannese is a wild language with lose, context-dependent rules making it a challenge for outsiders to learn. The writing system is dynamic, with complicated rules that are often broken, its characters and grammar are often borrowed from other dialects and used in unconventional ways. what may mean "Hello" in Rigaton may mean "Chair" or be extrapolated to "How do you do" in Luhganna.
Rigatonan, the language of the disciplined and martial society governed by Lord Rigas in Rigatona, is marked by its stoic and structured nature. The writing system is precise, with very little focus on expressions or "figures of speech". Its characters are deliberate pictographs that can only be used in one way within the language, and the language is under constant revision by the authorities in the kingdom to make the most objective and "heavenly" language possible.
Ninuannic, the fey-inspired language spoken in the kingdom of forests, marshes, and jungles in the far southwest. The writing system features a complex cursive system where all characters bleed and tie into the characters beside it as if it where a weave of vines of fronds.
Draconic, the language of the mighty dragons of Sidhranor, and allegedly the language of Birds. The writing system consists of scratchy characters formed from the dragon's idle scratching's upon their cavernous lairs, and usually requires a dragon's claw to replicate.
Dwarvish, the language of the dwarfs, is a robust tongue with many intricacies reflective of the magical craftsmanship of dwarfs. Its script comprises angular and sturdy characters perfect for inscribing arcane runes onto the items they forge. Beyond merely the works of magical metal, Dwarvish is also renowned for its use in poems often inscribed on blades, armor, or stone as magical seals of protection.
Eldricainnan, the language of the ancient rulers of Sidhranor known as the Eldricainna, is a language steeped in magic and the glamor of the realm of dreaming. Its script consists of thousands of grand and intricate symbols, reminiscent of celestial constellations. Eldricainnan is almost considered a dead language, since the Eldricainna and their servants are its primary speakers. However some Mortals that revere the Eldricainna as gods have pursued a study in the language.
Fomoric, the sinister language spoken by the malevolent Fomorians and other servants of Magog, It is a dark and guttural tongue that echoes with the whispers of ancient curses and malevolent incantations. Crafted to convey the desires of evil forces and unleash chaotic energies, Fomoric is a tool of domination, manipulation, and the propagation of darkness. The Fomoric writing system consists of twisted and angular symbols, resembling contorted runes etched in the hidden corners of the Fomorian strongholds. These dark symbols, often inscribed on cursed objects or ancient tomes, are believed to possess the power to invoke and bind malevolent forces.
Lithraelic, the language of elves is an offshoot of Sidharaen, its refined and melodic tongue reflecting the sophistication of Elfen culture. Its script features intricate symbols formed from the variety of plant leaves, as the language is deeply attuned to the natural world. Elfs would in ancient days sow the patterns these leaves into massive intricate scrolls dozens of meters long to create the epics of their noble lineages.
Sidharaen, the fey language from the realm of dreaming, is a melodic and fluid tongue echoing with enchantment. Its writing system comprises graceful but nearly indecipherable complex woven symbols resembling dreamlike imagery and the rules of its grammar and vocabulary is constantly changing. Sidharaen accents carry a whimsical quality, as if the language itself dances with the playful and inconsistent nature of Dreams.