Old-School Essentials presents two options for determining characters’ movement rates based on the amount of gear and treasure carried. This article presents a third option for groups wishing to use a more abstract approach based on tracking the number of items carried.
Tracking Significant Items Carried
Instead of tracking the weight (in coins) of items carried, players using this alternative encumbrance system track the number of significant items carried.
General guideline: An object that can be carried in one hand counts as 1 item and an object that requires two hands to carry counts as 2 items. Very heavy or bulky objects may count as 3 or more items, per referee judRefereeent.
Equipped and Packed Items
Each item carried is classified as equipped or packed.
Equipped items: Anything the character is holding, actively using, or has ready to use at short notice: armor worn, shields or weapons held, sheathed weapons, items worn on the belt.
Packed items: All other equipment, packed into pockets, sacks, backpacks, etc. In combat, retrieving a packed item optionally takes one round.
Weapons and Armor
Weapons: One-handed weapons count as 1 item; two-handed weapons count as 2 items.
Ammunition: The encumbrance of missile weapons does not include the ammunition and its container. Each 20 ammunition (arrows, bullets, etc) and its container counts as one item.
Armour: Shields count as 1 item; light armor (e.g. leather) counts as 1 item; heavy armor (e.g. chainmail) counts as 2 items. Clothing (i.e. unarmoured) does not count as encumbering.
Adventuring Gear
The item weights of standard adventuring gear are listed in the Adventuring Gear Item-Based Encumbrance table.
Bundled items: Some items (e.g. torches, rations) are usually purchased and carried in bundles. Up to 3 such items (e.g. individual torches or days’ rations) bundled together count as 1 item. Tiny items: Some very small items (e.g. necklaces, rings) are not treated as encumbering unless carried in large numbers (referee’s judRefereeent).
Storage: Containers (e.g. backpacks, sacks) only count as an item when not in use. The referee must judge how much can be stored in a container.
Tiny: Not encumbering unless carried in large numbers.
Treasure
Coins and gems: Up to 100 coins or gems count as 1 item.
Jewelry: Tiny pieces (e.g. necklaces, rings) do not count as encumbering; larger pieces count as 1 item.
Magic items: Staves count as 2 items; others count as 1 item.
Movement rate is determined by the number of items carried, shown in the Item-Based Encumbrance table or on your character sheet. A character’s equipped and packed items should both be looked up in the table and the slower movement rate used.
Maximum load: A character carrying more than 9 equipped items or more than 16 packed items cannot move.
STR Modifier: A character’s melee STR modifier may be applied to the number of packed items at each movement rate band. e.g. a character with STR 16 (+2 modifier) can carry up to 12 packed items at 120’ (40’).
Item-Based Encumbrance Example
Morgan, a fighter, has the following gear:
6 equipped items: Chainmail (2 items), shield (1 item), sword (1 item), shortbow (2 items, including quiver + arrows).
4 packed items: Rope (1 item), tinder box (1 item), 3 iron rations (bundle, 1 item), waterskin (1 item).
Movement rate: Looking at the encumbrance table, Morgan’s 6 equipped items put her at movement rate 60’ (20’) and her 4 packed items at 120’ (40’). She thus has a movement rate of 60’ (20’), the slower of the two.