Instead of rolling 3d6 × 10 for gold and purchasing items, follow these steps:
Basic equipment: All characters have: a backpack, a tinder box, 1d6 torches, a waterskin, 1d6 iron rations, 3d6 gp.
Class-specific equipment: The Equipment by Class table shows the armour (usually a roll on the Armour table), weapons (usually two rolls on the Weapons table), and any extra items that characters of each class have.
Equipment rolled on this table by Elfs, Changelings, and Arcane Spellcasters are considered to be bronze in the case of tools and equipment, and "Star Steel" in the case of weapons and Armor. See Equipment Properties in House Rules.
Adventuring gear: Roll 1d12 twice on the Adventuring Gear table.
Some classes are not part of this table as a result of being home brew, third party, or printed in seperate sources. The table those classes roll on is as follows:
Banneret: Characters with this class roll equipment as if they were a Knight.
Berserker: Characters with this class roll equipment as if they were a Barbarian but must reroll any ranged weapons that are not throwing weapons.
The Warrior: Characters with this class roll equipment as if they were a Fighter.
The White Mage: Characters with this class roll equipment as if they were a Magic User.
The Princess: Characters with this class do not roll for armour and weapons, instead, they get to roll an additional two times on the Adventuring Gear table.
The Dhreugh (Dwarf): Characters with this class roll equipment as if they were a Dwarf.
The Marshal: Characters with this class roll 1d4 for armor, ignoring Shields. A Marshal begins with two weapons of their choice from the following list: Bastard Sword, Crossbow, Dagger, Short Sword, Sword, or Two Handed Sword.
The Changeling: Characters with this class roll equipment as if they were a Thief.
Rations: Your character needs to pack food and drink when traveling; rations are food that has been packaged for travel. A single ration is enough food to sustain one vigorous adult for a week that is, about 21 meals. Rations for adventurers typically come in two types as follows:
Standard Rations: These rations consist of untreated food chosen and prepared for traveling; they will last up to a week when the characters are traveling outdoors. Carried into a dank, unhealthy dungeon, they spoil overnight.
Iron Rations: These rations are preserved food (beef jerky, hard tack, dried fruits and vegetables, etc.); they are not as tasty as standard ra- tions, but they last for two months (eight weeks) in normal travel and up to a week in bad conditions (such as dungeons).