Vulcans tend to be tall and dark haired with elongated earlobes and slanted eyebrows, and some specimens have pronounced brows. Similar to Humans, Vulcans tend to have a wide range of skin tones, an example being Xialites, and other tropically descended Vulcans, possessing a darker skin complexion.
The Vulcan epidermis is unlike any in the known galaxy as it formed a two-way moisture proof shield which protects the body from external liquids and pressure, as well as maintaining the inner temperature and the liquid environment of the organs. A notable difference between Humans and Vulcans is that Vulcans do not possess sweat glands. Instead, they evolved an ability that allows their blood, skin, and body structure to cool itself rather than perspire, which would be inefficient on the race's desert homeworld. Vulcan blood vessels are more dilated than Humans. The larger blood vessels are the reason Vulcan blood pressure is lower.
The dilated blood vessels and fast heart rate also play a key role in regulating Vulcan body temperature.
A standard 91°F (32.78° C) body temperature is maintained by the internal cooling mechanism of fast blood circulation
Wound Die Type: 1d12 Racial Chakra Modifier +1
+2 to Strength, Dexterity, Intelligence, Constitution.
-4 Charisma
Size: Medium Base Speed: 30 feet
Telepathic Race: Psi Rating Roll 1d5+1 instead of normal 3d3-3
Vulcans can teach this ability to others, but it takes a week and 25,000 ECU worth of materials and a Feat slot to achieve this.
Vulcans gain this ability for free.
Non-Vulcan Prerequisites: Combat Martial Arts, base attack bonus +4.
DM-RP:15
Ability Scores: Weakness -1 RP (+2 to Strength, +2 Intelligence, -4 to Charisma)
Advanced Dexterity +2 dex +4RP
Advanced Constitution +2 Con +4RP
Natural Force Sensitive +4 RP
Resistant (2 RP) Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison.
Nerve Pinch feat slot: +2 RP
Skill Concentration: +1 RP
Attribute Modifiers:Highly Spiritual +2 Chakra per level RP:2
Racial Power: Mind Meld: +1 RP
Truth Speech -2 RP
Violent Suppression - 2 RP