Artilect Appendages

The types of appendages a droid has determines how well it is able to touch, hold, lift, carry, push, pull, or place objects. A limb that isn't used for locomotion or balance has one of the following types of appendages: probe, instrument, tool, claw, or hand.

Droids can use their appendages to make unarmed attacks.

The damage dealt by an unarmed attack depends on the droid's size and the type of appendage.

Probe

Few droids have no actual manipulators. The bare minimum is a probe that can push or pull objects.

Instruments

Instruments are a step up from simple probes. They might be designed to accomplish specific tasks. For example, a droid with a hypodermic syringe as its sole appendage can use the syringe for its intended purpose, but otherwise can only push objects with it. A few instruments are actually designed to clamp, and can thus hold objects, but they are generally delicate.

A droid using an instrument of this nature has a carrying capacity as if its Strength score were one-quarter of its actual value.

Tool

Tool appendages are somewhat sturdier than instruments. A droid must make a DC 15 Dexterity check to lift, carry, or drag objects for which its tools were not designed. The GM might rule that particularly delicate objects have a higher DC. If the check fails, the droid drops the object.

Weapons mounted on a droid are considered tool appendages unless otherwise noted. A tool mount does not include the cost of the tool or weapon mounted on it.

Claws

Claws are an intermediate step between tools and hands.They are useful for grabbing onto objects to be moved, but aren't very good for tasks that require fine manipulation. While a droid could easily carry a blaster in its claw, it would have difficulty firing it, for example.A droid using a claw to perform a task that normally requires a true hand must make a DC 15 Dexterity check to succeed at the task. If the check fails, the droid drops the object it is attempting to manipulate.

Hands

A droid is considered to have a true hand if its gripping appendage includes at least three digits, one of which is opposable. Factory-model 3PO Series protocol droids and Baktoid Combat Automata battle droids come equipped with hands. Its a hand. You pick things up with it and masturbate with it. What more is there to tell?

Telescopic Appendage

The droid has an appendage that reaches farther from its body than normal.

A telescopic appendage has twice the normal reach for the droid's size. For example, a Medium droid with a telescopic appendage has a reach of 10 feet.

Stabilized Mount

For five times the listed cost and weight, a tool appendage can be stabilized so that it can hold a larger weapon. This allows the droid to use that weapon as if was wielded in two hands.

Magnetic Hands

Magnetic feet are a common accessory. Droids specializing in extra-vehicular activities are often equipped with them. Magnetic hands function like magnetic feet. When used in concert with magnetic fee t, they provide a +2 bonus to any Climb checks made while maneuvering around a hull in space, as well as a +5 bonus to defenses against any attempt to knock the droid off the hull. When magnetic hands are activated, the droid cannot make attacks or use anything requiring its hands, including weapons. Warning: If you thought hand solo was bad if you turn this on while masturbating with a Prince Albert in you'll be dick solo too.

Projectile Hand

Fourth-degree droids are programmed for combat and security, but other droids can defend themselves as well. A popular modification is a projectile appendage, usually a hand on humanoid droids. When the projectile is activated, the hand flies toward the target. It is considered a nonlethal weapon. A droid might use a projectile hand in order to stun an aggressor or knock a blaster away rather than risking destruction in a blaster fight. The basic package is a tension-spring device that costs 25000 credits to install. A projectile hand is considered to be a ranged simple weapon that deals 2d8 damage. Additionally, the projectile hand can be used to make a ranged disarm attempt against a target within 30 feet.

Remote Limb Control

A disassembled droid is usually not a threat. Most beings overlook a pile of droid parts on the floor and keep moving. This package allows a droid to voluntarily remove an arm or a hand and operate it as if it were still attached to the droid's body. this equipment comes in basic and deluxe version s. The 150,000-credit basic package enables one specified limb to operate on its own. The limb has a small repulsor unit inside it, allowing it to move (hover) up to 30 feet, and remains functional at a maximum range of 120 feet.. While detached, the limb can perform any action it would normally be able to if attached to the droid. The 600,000-credit deluxe package enables multiple limbs to be active at once. A droid can control a number of limbs equal to 1 + its Intelligence modifier (minimum 1).

Rocket Arm

This illegal modification is derived from the non lethal projectile appendage security systems available for non combat droids. A rocket arm is essentially a hollowed-out droid arm in which the servo control has been replaced by a short-range rocket engine and fuel. The arm's fine control is eliminated, but the droid can point its arm at a target and fire. The arm detaches and flies at the target, detonating the remaining fuel on impact. Rocket arms are unguided projectiles without targeting computers.

This illegal modification costs 200,000 credits and installation requires a DC 20 Mechanics check. Failure on the Mechanics check means the rocket might not detach properly when fired, exploding and dealing its damage to the droid and all targets in a 5 foot splash radius.

The rocket arm is considered to be a ranged heavy weapon that deals 3d8 points of damage upon detonation, with a 5 foot splash.

Table below:

Droid Appendages and Damage lists the base unarmed damage; remember to apply the droid's Strength modifier to this base damage. A droid can have any number of appendages, but this does not increase the number of actions or attacks the droid can make in a round.