MODIFYING DROIDS
A droid can be modified to carry additional equipment simply by attaching the new equipment to the droid's chassis and connecting the new component to the droid's processor. Adding equipment increases the droid's weight. Droids suffer from encumbrance penalties the same way organic characters do: They slow down. Adding, removing, or replacing the systems on a droid requires a Mechanics check, the DC set by the type of system
Locomotion:
DC 25 Mechanics check, representing 1 day of work
Processor:
DC 20 Use Computer check and DC 20 Mechanics check, representing 1 day of work.
Appendage:
DC 20 Mechanics check, representing 1 hour of work.
Accessory:
DC 15 Mechanics check, representing 1 hour of work.
Tool, Weapon, or Instrument Mounted on an Appendage:
DC 15 Mechanics check, representing 10 minutes of work.
You take a -5 penalty on your Mechanics check when installing a weapon on a lst-, 2nd-, 3rd-, or 5th-degree droid.
Self-Modification:
A droid may install or replace a locomotion system, appendage, or accessory on itself, but it takes a -5 penalty on its Mechanics check. A droid cannot replace or install a processor on itself.
Storage until sorted: (under review and unusable until repriced]
Android upgrade list - Parts available from factory when repaired or occasionally found in random places.
Pheromonal emitters: The android can produce artificial pheromones that work just like the real thing.
+4 enhancement bonus on skills using charisma.
35,000
Ether Converter
A device Created by Jeffrin during his time working on Palman Androids this device is mounted around a ether engine and allows the device to draw more then one elemental nature and safely combine them without causing the android to explode like a elemental bomb (this was discovered when a Rogue droid attempted to use the uncalibrated prototype)
Bi-element converter 200,000*
Tri-ielement Converter 1,000,000*
- Required Device for Merging basic Elements into more advanced Jutsu.
Enemy Data
+1 for certain enemy type, +3, +5 (Stacks only when continually used on same type: Otherwise it starts at +1 for each new enemy type added).(works like favored enemy, does not stack with favored enemy, Androids with favored enemy feat can create Enemy Data nodes for other androids to install, but cannot copy existing nodes due to copyright security by the Node's creator) a blank Data node is required for this process(7500 EC)
10,000 per Data Node.
2500 upgrade to Tech 2.
5000 Upgrade to Tech 3.
Micro-Sensor: Range 90ft. Grants the android immunity to flanking attacks and negates the +4 to attacks from behind. Also equal to the Blindsight special ability.
30,000
Finger Jack & Data Slot: A wireless ethernet port built inside the android.
+4 enhancement bonus on all Computer Use checks.The Data Slot is an internal passive storage medium.
It is called passive because such data can't be accessed on its own, requiring the android to connect to a computer first.
18,000
Scent Package:
Scent special ability.
Radiation detector, pinpoints radiation. Range 150 feet.
15,000 per sensory system.