Jraenar
[Originally from Space Empires IV & V, Adapted for Distant realms lore]
[Originally from Space Empires IV & V, Adapted for Distant realms lore]
Advanced Cooling
Jraenar blood produces a cooling enzyme to maintain body temperature on extremely hot worlds and near lava sources. Because of this Jraenar take twice as long to succumb to the effects of heat exhaustion.
Lava Resistance:
Jraenar possess Earth and Fire resistance of 4.
Well-Balanced:
Jraenar receive a +2 racial bonus on Acrobatics checks.Dangerous Home-world
Jraenar gain a +1 racial bonus on Acrobatics checks made to cross narrow ledges.Fire in the Blood
Jraenar gain fast healing 2 for 1 round anytime they take fire damage. (whether or not this fire damage overcomes their fire resistance, if any). Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.Wound Die Type: 1d10
Chakra Modifier: +0
Medical Classification: Group IX-b - Hydrogen Breather
[Life support required for most locales IC]
Size: Medium.
Base Speed: 30 Feet
Attribute Modifiers:
+2 to Constitution, +2 to Wisdom. -2 to Charisma
Darkvision 60 Feet.
Improved ability scaling 3 RP [Scales at 7 instead of 10]
Advanced Cooling: 1 RPDM-RP:15