Forest trolls resemble their jungle troll cousins, but are taller and more muscled. Their hair ranges from red to black, while their skins are green. Forest trolls decorate their bodies with ritual scarring and piercings, and they prefer white or dark warpaint symbolizing their power and glory. These humanoids are easily six feet tall, with an impressive build and mottled, dark green skin covered with moss.
Racial Attributes
Wound Points 1d10
Control Modifier +0
+2 Intelligence
+2 Dexterity
Size: Medium
Base Speed: 30ft
Medical Class: Group II-a (near-humanoids)
DM-RP: 12
Throw Anything Feat: 2 RP
Da Voodoo Shuffle +2 RP
Attributes: Balanced 0 RP
Acrobatics Bonus: +2 RP
Survival Bonus: +2 RP
Ability Scores: Flexible: +2 RP
Fast Healing (6 RP) <linked> Moss Symbiosis -4 RP
Da Voodoo Shuffle
Trolls be flippin' out mon! -
Haste Duration Doubled, Slow Duration halved.
Throw anything:
Trolls have the Throw anything feat at first level.
Moss Symbiosis:
Due to a mutation that took place many millennia ago, the forest trolls' bodies can support plant life to a limited extent. A thin layer of moss inevitably grows on the skin of forest trolls shortly after they are born and gives them their characteristic green coloring.
-2 Charisma due to moss symbiosis
Fast Healing I
Forest Trolls regain 1 hit point each round. Except for where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.
+2 racial bonus on Acrobatics checks
+1 Survivalist Party Ability Point