+2 to a Mental Stat (Intelligence, Wisdom or Charisma)
Medical Classification: Humanoid Type 1a
Wound Die Type 1d10
Control Modifier +1
Creature Size: Medium
Base speed - 30 Feet
Flexible Party Skills
+1 Party ability slot & +1 Party ability pointSocial Species:
Trills gain a +1 Etiquette party ability point and +1 Party ability slot for Etiquette.Trills gain a +1 Instruction party ability point and +1 Party ability slot for Instruction.Trills are Social Creatures in general and enjoy the company of other races.
Reinforced Biology:
+2 vs Toxins | If Trill is Joined: Exclude those of Insectoid OriginThis bonus increases by +1 per 10 levels but is capped at their Constitution modifier.Tolerate Radiation:
Trills can resist radiation better then the average human.
+2 to radiation resistance. This bonus increases by +1 per 10 levels but is capped at their Constitution modifier.Unjoined Trill DM-RP: 12
Flexible Party Ability 4 RP
Ability Scores: Minor Flexibility 1 RP
Attributes: Somewhat Spiritual 1 RP
Resistance to Radiation +1 RP
Resistance to Toxins +1 RP
Social Species +4 RP
Symbiont of Trillius:(Pending overhaul and allocation to it's own page and be unhinged from being species restricted)
Passive stabilization
Joined Trill symbionts can attempt to stabilize their host to prevent death, check is based on the trill's on heal check
Only Suffers a Fraction Sanity loss due to learning Forbidden Knowledge (% dice check)
Inherited Knowledge:
Joined trills Gain feats from their Previous lives
(Gamemasters create Symbiotes, see Symbiote chart for creation details)
Level of Inherited abilites dependent on the amount of points in the Unjoined Trill's chosen mind skill
if you had chosen +1 INT instead of the WIS or CHA, and you have modifier +4 (18 INT) then you can choose 4 of the Symbionts listed options as long as you meet the requirements for that feat as if you were taking it yourself during a level up)